Elementals In Mwo?
#1
Posted 30 March 2015 - 07:26 AM
#2
Posted 30 March 2015 - 07:32 AM
Either war, I'm not sure I could see how it would work. Maybe a wave of Elementals running and hopping from one end of the map to the other in a single pass shooting at enemy mechs as they go?
#3
Posted 30 March 2015 - 07:33 AM
#4
Posted 30 March 2015 - 07:34 AM
Where's my A-Pod.....
#5
Posted 30 March 2015 - 08:16 AM
#6
Posted 30 March 2015 - 08:18 AM
My suggestion was to call them in like arty and hot-drop them via transport and they would work like an area suppression weapon. When an enemy mech wanders into the suppressed area they would be set-upon by them.
In order for this to not be an OP consumable they would need to be able to shook loose via abrupt movement and only carry maybe 8 health.
IMHO it would be pretty sweet to see some Atlas wander into a "hot-spot" and be swarmed with a star of armor like gnats in the midst of summer!
Edited by DaZur, 30 March 2015 - 08:18 AM.
#7
Posted 30 March 2015 - 08:18 AM
#8
Posted 30 March 2015 - 08:18 AM
#9
Posted 30 March 2015 - 08:21 AM
How they could be implemented is another story.
#10
Posted 30 March 2015 - 08:27 AM
cdlord, on 30 March 2015 - 07:34 AM, said:
Eh, what you want is B-Pods, specifically designed to give battle armour the middle finger. Unfortunately, it doesn't come out till '68 via the Clan-Wolf-in-Exile. A-pods just get laughed at by elementals.
#11
Posted 30 March 2015 - 08:40 AM
Here is my most recent post about it in August 2014:
http://mwomercs.com/...n-arty-strikes/
My idea of using them as consumables bagan in April of 2013:
http://mwomercs.com/...63#entry2264163
And of course Infantry and Armor consumables got the whole thing started for me in March of 2013:
http://mwomercs.com/...ntry-and-armor/
Here are the public responses I have seen so far, both from 2014:
Edited by Asakara, 30 March 2015 - 08:42 AM.
#12
Posted 30 March 2015 - 09:54 AM
Release the Komodo! (aka mini-Nova)
http://www.sarna.net/wiki/Komodo
11 energy points, 2 AMS, ECM, and 5 JJs.
Edited by El Bandito, 30 March 2015 - 09:56 AM.
#13
Posted 30 March 2015 - 10:03 AM
You drop it at a spot without any red smoke, some enemy wanders into it, elementals spawn, swarm, do arty like damage, then disappear. Extra points if you can shoot them (flamers and MGs do bonus damage).
Though id like something more substantial than that, but its a good place to start.
#14
Posted 30 March 2015 - 10:58 AM
"I was fine till I took a Toad to the knee!"
Edited by topgun505, 30 March 2015 - 10:59 AM.
#15
Posted 30 March 2015 - 11:02 AM
#16
Posted 30 March 2015 - 11:15 AM
http://mwomercs.com/...__fromsearch__1
Last I heard, PGI was seriously interested in the idea, may have even mentioned the idea at an open house.
#17
Posted 30 March 2015 - 01:19 PM
#18
Posted 30 March 2015 - 02:26 PM
But, think about the drop queue for elemental pilots to be called on in game, while it's being played.
LOLs ensue.
#19
Posted 30 March 2015 - 02:44 PM
Psyberian, on 30 March 2015 - 07:26 AM, said:
I seem to recall Russ replying to someone in a thread asking about elementals, can't source it right now but as far as I know he gave a somewhat positive answer, though that by itself doesn't mean much. Maybe we'll get them, maybe we won't.
#20
Posted 30 March 2015 - 03:21 PM
MWO should be a multi-facted game.
No the one dimensional game it is now.
Or this.
I can only imagine the influx of new and re-interested players PGI included these.
Come PGI let get cooking here.
And of course these bad boys.
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