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Cw Event


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#1 Onyxian

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Posted 30 March 2015 - 12:38 PM

Well, I haven't played CW since Dec, for many of the reasons that are discussed ad nauseum. The event this wkd was too strong a lure, so I played my 20 games.

At the beginning of the wkd, the games were actually really good. The event brought in so many solo puggers that the teams were fairly balanced and I had a lot of fun.

However, as the wkd wore on, and solo puggers got their 20 points and freebie mech, it's become obvious again today why CW sucks for anyone but 10-12 mans. Last few games I've barely scored my 80, and the last game I played I was the only one of two on our team to get 80 points, as 12 mans rolled right through us like we weren't there.

Say what you will, CW is better for MWO as a whole when it's got plenty of people other than 'hawd core' players playing it.

Got my free mech, back to solo Q until CW doesn't suck for us.

#2 Poptimus Rhyme Wallace

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Posted 30 March 2015 - 12:40 PM

Play enough in groups and you end up going back to pug dropping in CW.
I would rather loose by a hair than win through a stomp, it just is not any fun.

#3 Davers

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Posted 30 March 2015 - 12:40 PM

View PostOnyxian, on 30 March 2015 - 12:38 PM, said:

Well, I haven't played CW since Dec, for many of the reasons that are discussed ad nauseum. The event this wkd was too strong a lure, so I played my 20 games.

At the beginning of the wkd, the games were actually really good. The event brought in so many solo puggers that the teams were fairly balanced and I had a lot of fun.

However, as the wkd wore on, and solo puggers got their 20 points and freebie mech, it's become obvious again today why CW sucks for anyone but 10-12 mans. Last few games I've barely scored my 80, and the last game I played I was the only one of two on our team to get 80 points, as 12 mans rolled right through us like we weren't there.

Say what you will, CW is better for MWO as a whole when it's got plenty of people other than 'hawd core' players playing it.

Got my free mech, back to solo Q until CW doesn't suck for us.

The game certainly runs better with a higher player population. If the solo players and small groups stayed in CW, then they would face more pugs and small groups and everyone would have a better experience.

#4 RussianWolf

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Posted 30 March 2015 - 12:54 PM

One of the big issues I have is the rewards are too small. A decent win in Public Queue will net me 1000+ XP and 100+k Cbills. A good match will be more along the lines of 3000+XP and 200+k cbills.

A win in CW nets me less than 1000 xp per mech. I can do that in losses in Public queue.

Add that to the fact that I just don't enjoy the competitive nature of that crowd and the stagnant number of mechs you usually see (about a half dozen chassis load with ERLL, ERPPC, and Gauss for the most part) and I find it boring.

Then you have those that tell Pugs to either "find a unit or get lost"

And people in my unit wonder why I have no interest in the mode.

I said when it released and I played the first couple days that it would wind up going the way of the old 12man queue. And I'm not surprised that the only way you can get a decent enough population is to offer free mechs.

You guys have fun... I'll stay in the public queue.

#5 Lily from animove

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Posted 30 March 2015 - 01:13 PM

View PostOnyxian, on 30 March 2015 - 12:38 PM, said:

Well, I haven't played CW since Dec, for many of the reasons that are discussed ad nauseum. The event this wkd was too strong a lure, so I played my 20 games.

At the beginning of the wkd, the games were actually really good. The event brought in so many solo puggers that the teams were fairly balanced and I had a lot of fun.

However, as the wkd wore on, and solo puggers got their 20 points and freebie mech, it's become obvious again today why CW sucks for anyone but 10-12 mans. Last few games I've barely scored my 80, and the last game I played I was the only one of two on our team to get 80 points, as 12 mans rolled right through us like we weren't there.

Say what you will, CW is better for MWO as a whole when it's got plenty of people other than 'hawd core' players playing it.

Got my free mech, back to solo Q until CW doesn't suck for us.



step up you game, if you have not to rely on trial mechs, you should easily get those 80P I pugged all matches and it worked fairly easy. lowest score was 99 and thats was quite a stomp by the 12DG's

and honestly, pugging even if losing is more fun, its more true mechbattle than rush objectives ignore everyone, fats win, low reward.

#6 Onyxian

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Posted 30 March 2015 - 01:24 PM

View PostLily from animove, on 30 March 2015 - 01:13 PM, said:



step up you game, if you have not to rely on trial mechs, you should easily get those 80P I pugged all matches and it worked fairly easy. lowest score was 99 and thats was quite a stomp by the 12DG's

and honestly, pugging even if losing is more fun, its more true mechbattle than rush objectives ignore everyone, fats win, low reward.


My game is just fine... I averaged 2k+ damage, Made my 20 points in 20 games. Scored over 300 half of my games. That wasn't the point.

#7 Davers

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Posted 30 March 2015 - 01:24 PM

View PostRussianWolf, on 30 March 2015 - 12:54 PM, said:

One of the big issues I have is the rewards are too small. A decent win in Public Queue will net me 1000+ XP and 100+k Cbills. A good match will be more along the lines of 3000+XP and 200+k cbills.

A win in CW nets me less than 1000 xp per mech. I can do that in losses in Public queue.

Add that to the fact that I just don't enjoy the competitive nature of that crowd and the stagnant number of mechs you usually see (about a half dozen chassis load with ERLL, ERPPC, and Gauss for the most part) and I find it boring.

Then you have those that tell Pugs to either "find a unit or get lost"

And people in my unit wonder why I have no interest in the mode.

I said when it released and I played the first couple days that it would wind up going the way of the old 12man queue. And I'm not surprised that the only way you can get a decent enough population is to offer free mechs.

You guys have fun... I'll stay in the public queue.

Your XP seems a bit low to me. I usually get more like 1300 per mech per match, and usually around 400k-500k in Cbills (which is lower than the Public Queue). People in large units earn more 'per hour' since they get into matches faster (the MM gives them preferential treatment). But CW was explicitly not designed to be more profitable than Public queues.

#8 Capp

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Posted 31 March 2015 - 03:27 AM

Not to mention now that most of the reward seekers are gone, the rest of us who couldn't play earlier in the weekend are left with hour plus queue times just to get into a match.

At least I am. :( This is why I quit playing CW when it first came out.

#9 Lily from animove

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Posted 31 March 2015 - 04:12 AM

View PostDavers, on 30 March 2015 - 01:24 PM, said:

Your XP seems a bit low to me. I usually get more like 1300 per mech per match, and usually around 400k-500k in Cbills (which is lower than the Public Queue). People in large units earn more 'per hour' since they get into matches faster (the MM gives them preferential treatment). But CW was explicitly not designed to be more profitable than Public queues.


sry but what? if you truly make this much damage, you will not "barely score 80P" sry that is not working together with the average 2000

my "worst" score was 99 and that was with 619 damage. and the 12DG's were literally rolling right throough us. So your barely, together with usually get more like 2000 dmg does not fit together. So what was your damage in those matches? Even in stomps youc na make the proper damage to get the necessary scores.

the only way to score really really bad is when you have nearly no assists and ver ylow damage as well.

this was, teamwise one of the worts matches of those 20 by "not reaching the score"

Posted Image

So even vs premades you really have to do extremely bad to "merely" reahc those 80 scores.

Scouting, flanking(?) this all is very much some easy things to get some scores.
The 3 guys with the 5xxish damage are the edgecase showing you how damage and assist/kills can take a slight difference,

Not sure how the formula was, but I guess it was 10% of damage and then assists, kills, scouting/spotting and component destructions counting? So it is not about spreading damage like a baws (especially what lrm's do) its about efficiently disabling your opponents and some kind of tactical behavior.

Edited by Lily from animove, 31 March 2015 - 04:13 AM.


#10 Davers

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Posted 31 March 2015 - 08:55 AM

View PostLily from animove, on 31 March 2015 - 04:12 AM, said:


sry but what? if you truly make this much damage, you will not "barely score 80P" sry that is not working together with the average 2000

my "worst" score was 99 and that was with 619 damage. and the 12DG's were literally rolling right throough us. So your barely, together with usually get more like 2000 dmg does not fit together. So what was your damage in those matches? Even in stomps youc na make the proper damage to get the necessary scores.

the only way to score really really bad is when you have nearly no assists and ver ylow damage as well.

this was, teamwise one of the worts matches of those 20 by "not reaching the score"

Posted Image

So even vs premades you really have to do extremely bad to "merely" reahc those 80 scores.

Scouting, flanking(?) this all is very much some easy things to get some scores.
The 3 guys with the 5xxish damage are the edgecase showing you how damage and assist/kills can take a slight difference,

Not sure how the formula was, but I guess it was 10% of damage and then assists, kills, scouting/spotting and component destructions counting? So it is not about spreading damage like a baws (especially what lrm's do) its about efficiently disabling your opponents and some kind of tactical behavior.

What are you talking about? I think you quoted the wrong person here.

#11 Screech

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Posted 31 March 2015 - 09:02 AM

As a pugger the only match that I didn't qualify for was due to a ghost drop. And I only had 1 ghost drop in while getting to 20. Seems that it did what it was made to do which was to fill the CW queue.

Great weekend event, do it again next weekend.

#12 sycocys

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Posted 31 March 2015 - 09:43 AM

I missed a couple while pugging I'll admit and one in a team, but those were complete failures by myself as well as anyone on the team.

The pug ones were simply due to dropping with pugs that thought CW was standard mode. Things like only 2 guys going through the gate while the rest tinkled themselves at the sight of laser fire ended those matches basically out of the gate. Don't believe a single person on the losing side of these got the match points.

The team drop was the first drop of the day for most of us and we rolled a pretty good 12 man to go up against. Could have been a good match but again none of us really performed very well, I think 2 or 3 guys managed a score on that game.

Rest of the matches were either mixed teams/pugs with a few 12 man matches and I thing other than 1 or 2 games everyone was a good match up no matter who we were against as pugs started getting the concept of teamwork and using the chat/hubs about the middle of Friday night.





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