On that evening, I dropped in a couple of PUG solo queue matches, with the expected above results.
Then I decided to do a drop in CW (before the event) and suddenly... Hit reg was working incredibly perfect. Lights zooming by at maxmimum speed? No problem, one alpha strike, dead light mech. Storm crows have difficult hit boxes? Not at all!. The weapons absolutely hit perfectly where I aimed at, and did apply full damage.
The result:
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Now, I didn't reconnect or changed anything inbetween the pug solo drops and this CW match. The ping and tracert was the same. And I did not even tried very hard to play good in this CW match, it was a "fool around" drop.
So I start to suspect that hit reg actually is not affected at all by your ping or your route to the game servers (as I thought all the time). It seems purely depend on which server from PGI your match is hosted on and how much the overall load is on that cluster.
Meaning that PGI seems to intentionally run MWO on too low resources to save money, keeping it at the bare minimum of being playable.
Call me paranoid, but I got no other explanation...
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