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Gg, Close, Would Play Again


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#1 That Dawg

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Posted 04 April 2015 - 07:11 PM

lets see....10 minutes waiting for que, another couple of minutes for the drop to happen......game over in just over two minutes.
Yup, GG, worth my time as a solo pugger!

I'm curious, you 12 mans rolling over pugs, do you get more cbills, more xp, or some generated rewards from the clan?
Seems like its pure ego, just a stat- winning more important- supersedes all modes of gameplay.
dunno, I must be simple, I like the fight, and the rewards from a long drawn out engagement.
Guess its back to pugs!

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#2 GutterBoy5

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Posted 04 April 2015 - 07:22 PM

Yeah light Rush is stupid & boring for both sides, but CW is about dominance of planets /defending planets @ all cost . They make no money like you .
Good fight is always better but there are those out there that want a quick win/guaranteed win.but in all honesty person haven't seen a light rush like your example in awhile now. Yes seen light rush to get gens down , but then all other waves attrition battle.

#3 That Dawg

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Posted 04 April 2015 - 07:30 PM

View PostGutterBoy5, on 04 April 2015 - 07:22 PM, said:

in all honesty person haven't seen a light rush like your example in awhile now.



Keep saying I'm done with CW, but truth is, I want to like it. I prefer it over solo pugs, spent coin setting up drop deck.
Figure its saturday night, kids in bed, que looked solid- few planets with 60+
three battles, all losses.
Not this match, the other two I'm still getting 300K, 4K xp, 6-8 kills, but we lose. Minor thing, but I'm going to stuff that big red "LOSER" banner down my CO's throat, lol

First drop of the night, both sides solo pugs, That was a blast, went down to a couple of minutes, even kills right to the end. Many sincere GG's at the end of the match
the other two, an utter waste of my time.

#4 Leone

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Posted 04 April 2015 - 07:35 PM

I think, and I could be wrong, because the only 'light rush' I participated in was a pug group that just milled about trading at the gates and getting killed, but I think a unit would light rush to counter a large queuing force, when they want to take a planet but need to beat folk and requeue before a Defending force gets a counter attack prepared.

I have fought the same map four times ina row because we could not get an attack queued up before the defenders did.

#5 Kerc Kasha

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Posted 04 April 2015 - 07:41 PM

Hahaha BWC that's all they know bro, they can't beat anyone in a straight up fight so have to light rush. Those dudes drop with 3 lights in their deck

#6 Mystere

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Posted 04 April 2015 - 07:55 PM

View PostKerc Kasha, on 04 April 2015 - 07:41 PM, said:

Hahaha BWC that's all they know bro, they can't beat anyone in a straight up fight so have to light rush. Those dudes drop with 3 lights in their deck


Well, in last week's challenge, I mostly saw Kurita teams doing light rushes, and not just BWC. And that's on the Clan front. I don't know the story on the IS vs. IS front though.

#7 Chef Kerensky

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Posted 04 April 2015 - 08:35 PM

View PostMystere, on 04 April 2015 - 07:55 PM, said:


Well, in last week's challenge, I mostly saw Kurita teams doing light rushes, and not just BWC. And that's on the Clan front. I don't know the story on the IS vs. IS front though.


He's right, as long as BWC was Marik they would drop nothing but triple lights on our borders. As soon as you chew through the third one they basically give up. It's not fun to fight but they're not very good at it either.

#8 General Solo

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Posted 04 April 2015 - 08:38 PM

If the game mechanics allow it, its fair game.
Its a form of meta tactic for CW. If you cant attrition u gen rush.
And its Beta.

Edited by OZHomerOZ, 04 April 2015 - 08:40 PM.


#9 HARDKOR

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Posted 04 April 2015 - 08:42 PM

View PostGutterBoy5, on 04 April 2015 - 07:22 PM, said:

Yeah light Rush is stupid & boring for both sides, but CW is about dominance of planets /defending planets @ all cost . They make no money like you .
Good fight is always better but there are those out there that want a quick win/guaranteed win.but in all honesty person haven't seen a light rush like your example in awhile now. Yes seen light rush to get gens down , but then all other waves attrition battle.

View PostOZHomerOZ, on 04 April 2015 - 08:38 PM, said:

If the game mechanics allow it, its fair game.
Its a form of meta tactic for CW. If you cant attrition u gen rush.
And its Beta.



When theres a map reset immanent, it's pretty douchey to do rushes at this point. At least fight them to the point it becomes a spawn camp. who knows, maybe it'll be a decent game...

Edited by HARDKOR, 04 April 2015 - 08:42 PM.


#10 Mystere

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Posted 04 April 2015 - 08:45 PM

View PostHARDKOR, on 04 April 2015 - 08:42 PM, said:

When theres a map reset immanent, it's pretty douchey to do rushes at this point. At least fight them to the point it becomes a spawn camp. who knows, maybe it'll be a decent game...


OMG! Spawn camp? Do you realize the hellish amount of fire and brimstone your suggestion is about to bring down upon you?







:lol:

#11 HARDKOR

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Posted 04 April 2015 - 08:47 PM

Whatevs, give people a chance to play. If they get beat back to spawn and don't use their drop commander skills, it's over for four people right away and then the rest get to play hard mode, because they didn't support their team.

That is pretty fair. IMHO.

#12 B L O O D W I T C H

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Posted 04 April 2015 - 08:51 PM

typical for BWC.
They're not that good with heavies and assaults.

gotta wait for cheetah, 140 kph + masc, to give the IS a taste of their own medicine.

Edited by LOADED, 04 April 2015 - 08:53 PM.


#13 Chef Kerensky

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Posted 04 April 2015 - 09:00 PM

View PostLOADED, on 04 April 2015 - 08:51 PM, said:

typical for BWC.
They're not that good with heavies and assaults.

gotta wait for cheetah, 140 kph + masc, to give the IS a taste of their own medicine.


We already get a taste of our own medicine. Against other IS players. We know how to counter it, you should learn.

I don't expect a clanner to understand this because they never fight each other and 90% of their players don't actually realize what their top tier mechs are capable of but when you fight others under the same faction you will start to get a better feel for how to counter the tactics they use as well as how to better use your own mechs instead of crying on the forums about quirks or whatever.

#14 ArchSight

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Posted 04 April 2015 - 09:00 PM

View PostLOADED, on 04 April 2015 - 08:51 PM, said:

typical for BWC.
They're not that good with heavies and assaults.

gotta wait for cheetah, 140 kph + masc, to give the IS a taste of their own medicine.

Clans can do it with Ice Ferrets right now. There's a record keeping thread on it. http://mwomercs.com/...7-ice-ice-baby/

I've also made a thread to try to get more player's to use clan streak boats to stand by to counter it when they see it on defense.

Edited by ArchSight, 04 April 2015 - 09:01 PM.


#15 Sandersson Jankins

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Posted 04 April 2015 - 09:32 PM

It's able to be countered, although with a disorganized team, likely not going to happen.

Try and choose a different planet to go to that doesn't have a 12-man in the queue.

Try and find a group to hook up with, not even necessarily a unit. Mixed groups are more common.

Try and help your team to prepare for it, give a hand in leading!

Just some suggestions for next time. Or just quit, I guess, your choice!

#16 General Solo

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Posted 04 April 2015 - 09:58 PM

If the whole team only went for light legs, the rush can be stopped with non light hunter mechs.
Once legged soon dead.

Edited by OZHomerOZ, 04 April 2015 - 09:58 PM.


#17 Czarr

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Posted 04 April 2015 - 11:16 PM

I don't mind losing to 12 man's, that's going to happen especially when pugging. But i agree with the OP that when you make it a 2 min match after i waited 20 mins just to get in the game, yea i might be a little angry. I don't even see how that's beneficial to the 12 man, you want cbills? you want exp? All those things you will get when you fight longer. So why then rush to get it done when you get NOTHING for conquering a planet? Maybe it is ego, maybe some sad individuals find griefing to be fun, if that is so then go play DayZ. You will be able to grief players more effectively and easier in that game

Edited by Czarr, 04 April 2015 - 11:16 PM.


#18 Ace Selin

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Posted 04 April 2015 - 11:25 PM

Ive seen more Ice Ferret clan rushes lately than I have IS light rushes.... but they need to be removed from both sides.

#19 HARDKOR

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Posted 04 April 2015 - 11:38 PM

View PostCzarr, on 04 April 2015 - 11:16 PM, said:

I don't mind losing to 12 man's, that's going to happen especially when pugging. But i agree with the OP that when you make it a 2 min match after i waited 20 mins just to get in the game, yea i might be a little angry. I don't even see how that's beneficial to the 12 man, you want cbills? you want exp? All those things you will get when you fight longer.


When I fight a weaker opponent, I try for blow their mechs apart peice by peice to make the most money, and this gives them more chances to shoot me and make money. Works out OK, except for the part where my wingmen are a bunch of bloodthirtsy kill securing savages. ;)

Edited by HARDKOR, 04 April 2015 - 11:38 PM.


#20 Anarcho

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Posted 05 April 2015 - 02:30 AM

Cheese people always say there is a way to defend against the cheese... but the truth is, we cant. We cant bring 3 waves of SSRMs boats, IS can bring 3 waves of firestarters.

And, even if we get a 12 man or a well organized pug mix, its 99,99% impossible to stop a cheese run. Like said above, if the game permits, it is a legit tactic, what can we do right? What grind my gears is people BRAGGING after using the cheese tactic.
BWC at least APOLOGIZE for using it ( I saw at least twice the guys saying "sorry but we need the planet quick") NS for example cheese run, get their asses kicked trying a pathetic attrition, then finish with another cheese... and after that they STILL MANAGE TO BRAG and drop the "GGclose" and stuff like that.

So, next time you bring the cheese, bring some nachos too... I hope when the Chester Cheetah Cheese arrives, the forum dont get flooded with IS players crying to nerf it...





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