Jump to content

Awesome... Really?

BattleMechs

125 replies to this topic

#21 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 31 March 2015 - 08:20 AM

Natasha Kerensky in her Warhammer as the trainer in the tutorial. A man can dream cant he?

Edited by Johnny Z, 31 March 2015 - 08:22 AM.


#22 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 31 March 2015 - 08:20 AM

View PostJohnny Z, on 31 March 2015 - 08:14 AM, said:

I dont want the Hammerhands I want the Warhammer.

I think i'd want the Hammerhands MORE than the Warhammer. Why?

Hammerhands is a 75tonner. :mellow:
Also it has Jump Jets (not that they matter in MWO, but if they ever were fixed, it'd be great)

Edited by Juodas Varnas, 31 March 2015 - 08:21 AM.


#23 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 31 March 2015 - 08:23 AM

Maybe they will 'fix' it by releasing the AWS-9Ma with the command console and ecm.....

I would just like it to be on par with how well the Zeus seems to be doing.

#24 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 31 March 2015 - 08:23 AM

View PostBarantor, on 31 March 2015 - 08:11 AM, said:


Remember when folks would max the engine and just run a large laser and some mediums? Brawling with the awesome because the only threat was an atlas.....


Uh..huh. :)

I used to brawl with a Catapult C1.. lol. 2 LLasers, 2 MLasers, 2 SRM4s+ART and a big XL. It was pretty decent too.

Those days are long gone.

#25 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 31 March 2015 - 08:25 AM

View PostJuodas Varnas, on 31 March 2015 - 08:20 AM, said:

I think i'd want the Hammerhands MORE than the Warhammer. Why?

Hammerhands is a 75tonner. :mellow:
Also it has Jump Jets (not that they matter in MWO, but if they ever were fixed, it'd be great)


And is 3/5/3.... The Warhammer is 4/6 so notably faster.

#26 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 31 March 2015 - 08:26 AM

View PostMetus regem, on 31 March 2015 - 08:25 AM, said:


And is 3/5/3.... The Warhammer is 4/6 so notably faster.

Correction: *barely* faster.
Besides, it's MWO, you can easily swap an engine for a bigger one

Edited by Juodas Varnas, 31 March 2015 - 08:27 AM.


#27 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 31 March 2015 - 08:27 AM

View PostMetus regem, on 31 March 2015 - 08:17 AM, said:


I think we found something we both agree on there Johnny.

I'd like them to use this as the base for a Warhammer:


Posted Image

Looks about the same loadout as the Thug. 2xPPCs and 2xSRM racks. I built one out of an awesome too btw.... Works well.

Edited by cdlord, 31 March 2015 - 08:31 AM.


#28 Molossian Dog

    Member

  • PipPipPipPipPipPipPipPip
  • 1,393 posts

Posted 31 March 2015 - 08:29 AM

View PostBarantor, on 31 March 2015 - 08:11 AM, said:

Remember when folks would max the engine and just run a large laser and some mediums? Brawling with the awesome because the only threat was an atlas.......

My Awesome ran 85 kph. It carried a LRM10 (annoyance) an ER PPC, 5 Medium Lasers and no less than 23 DHS.
I out heatsink-ed the enemy in any brawl...

It had a KDR of 3,5....

Now that you reminde....

No, it´s ok. It is ok.
I just...got something in my eye.

Edited by Molossian Dog, 31 March 2015 - 08:30 AM.


#29 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 31 March 2015 - 08:30 AM

I would also like to see all the unseen reappear in MWO but you would have to rename them all (DOOMHAMMER)and make them just different enough not to be noticed by HG.

Posted Image

P.S OP best Awesome build I use 5 medium pulse laser and 2 LRM20 just use as support mech unless lights find you then pulse laser them to death works for me.

Edited by PappySmurf, 31 March 2015 - 08:32 AM.


#30 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 31 March 2015 - 08:33 AM

View PostJohnny Z, on 31 March 2015 - 08:20 AM, said:

Natasha Kerensky in her Warhammer as the trainer in the tutorial. A man can dream cant he?


Not for you freebirth.

#31 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 31 March 2015 - 08:33 AM

Posted Image

#32 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 31 March 2015 - 08:34 AM

View Postcdlord, on 31 March 2015 - 08:27 AM, said:

Looks about the same loadout as the Thug. 2xPPCs and 2xSRM racks. I built one out of an awesome too btw.... Works well.


Well it's the Warhammer IIC-4 so 80t clan beast....

The IIC 3 was not well-received by the Clan's buyers, so they went back to the drawing board and devoted a significant amount of energy and resources to this variant. Almost completely reworked from the ground up, the IIC 4 has a different aesthetic from the original, but its communication systems and weapons have been upgraded to top-of-the-line models, unlike the traditional view of second-line 'Mechs. The old ER PPCs were swapped out for a pair of new Type DDS "Kingston" models, while the secondary weapons were stripped out. They were replaced by a pair of System 4 ATM-6 launchers and a Series 1 Mk. III ER Small Laser.

http://www.sarna.net...i/Warhammer_IIC

View PostJuodas Varnas, on 31 March 2015 - 08:26 AM, said:

Correction: *barely* faster.
Besides, it's MWO, you can easily swap an engine for a bigger one



Yup, and you could do that to the Warhammer too., and not have to give up ammo... just dump the MG's and their ammo, swap to DHS, and Endo, so all the must have stuff...

#33 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 31 March 2015 - 08:37 AM

sorry OP, classic case of L2P

Awesome wrecks fools if you play it right

#34 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 31 March 2015 - 08:38 AM

View PostMolossian Dog, on 31 March 2015 - 08:29 AM, said:

My Awesome ran 85 kph. It carried a LRM10 (annoyance) an ER PPC, 5 Medium Lasers and no less than 23 DHS.
I out heatsink-ed the enemy in any brawl...

It had a KDR of 3,5....

Now that you reminde....

No, it´s ok. It is ok.
I just...got something in my eye.


That was also when it felt like PPCs did something besides turning off ECM. I don't know exactly what changed as far as the 'feel' of it but back then the PPCs felt like getting hit by an AC/20 and now they feel like being tickled with static.

#35 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 31 March 2015 - 08:43 AM

View PostPappySmurf, on 31 March 2015 - 08:30 AM, said:

I would also like to see all the unseen reappear in MWO but you would have to rename them all (DOOMHAMMER)and make them just different enough not to be noticed by HG.

Posted Image

P.S OP best Awesome build I use 5 medium pulse laser and 2 LRM20 just use as support mech unless lights find you then pulse laser them to death works for me.



The name isn't the problem, it's the model of the WHM-6 family, MAD-3 family and so on... Well maybe the Valkyrie is the rare case of name and model....

#36 Rizzelbizzeg

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 744 posts
  • LocationRizzelbuzzing about

Posted 31 March 2015 - 08:52 AM

View PostBishop Steiner, on 31 March 2015 - 07:53 AM, said:

which is sad, as the AWS is supposed to be a line holder, notorious for it's thick hide, and feared for it's triple PPC punch.

Sadly, we don't have THAT Awesome. (Though I do love how this version looks)

Don't hate the player, (continue to) hate the game

Edited by Rizzelbizzeg, 31 March 2015 - 08:53 AM.


#37 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 31 March 2015 - 08:56 AM

Has anyone done side by side comparisons of the Zeus and the Awesome? I'd love to see those pictures.

#38 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 31 March 2015 - 08:56 AM

I have been telling PGI the same thing since Summer 2012 closed beta. They have buffed it, but when the CT is as large as the Awesome's it takes Armor and Structure buffs and a lot of it because there is this escalating damage factor when no players ever miss a Mech's Center Torso from any range. So it needs much more extra armor and structure to come close to an Assault role and it could never out-class the Victor which has no extra armor.

It's much less the armor and structure and much more the size of the CT hit-box that makes a mech tough.

Now I don't understand why the Atlas gets such a tiny CT hit-box and the Awesome's is so big when by PGI's own balancing the smaller, lighter a mech is, the smaller the CT gets. Did two different teams make these mechs?

The Zeus suffers from the same over-sized CT hit-box, though not quite as bad. What works for the Zeus is never face more than one opponent at a time because no one ever misses the Zeus's CT. So step in front of 2-3 mechs, even with other teammate mechs alongside and the Zeus's CT armor is gone in just a few seconds sometimes. Get 1v1's by terrain or straggler mechs and the Zeus holds it's own. Same for the Awesome.

#39 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 31 March 2015 - 08:59 AM

I rather like the awesome, its a support mech not really a front liner

View PostPappySmurf, on 31 March 2015 - 08:30 AM, said:

I would also like to see all the unseen reappear in MWO but you would have to rename them all (DOOMHAMMER)and make them just different enough not to be noticed by HG.

Posted Image

P.S OP best Awesome build I use 5 medium pulse laser and 2 LRM20 just use as support mech unless lights find you then pulse laser them to death works for me.



actually if they called that the warhammer I would like that as a design for it, would be so so much better than the Battlemaster reseen

#40 Jetfire

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,746 posts
  • LocationMinneapolis, MN

Posted 31 March 2015 - 09:00 AM

The Awesome needs to be played as a fire support mech, use your speed to fire from cover and get positioning advantage. Do not go toe to toe with a DWF. It can be very effective played right and I love mine, just don't get around to them that often. The 8T is a beast with LRMs and ERLL's.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users