Edited by Johnny Z, 31 March 2015 - 08:22 AM.
#21
Posted 31 March 2015 - 08:20 AM
#22
Posted 31 March 2015 - 08:20 AM
Johnny Z, on 31 March 2015 - 08:14 AM, said:
I think i'd want the Hammerhands MORE than the Warhammer. Why?
Hammerhands is a 75tonner.
Also it has Jump Jets (not that they matter in MWO, but if they ever were fixed, it'd be great)
Edited by Juodas Varnas, 31 March 2015 - 08:21 AM.
#23
Posted 31 March 2015 - 08:23 AM
I would just like it to be on par with how well the Zeus seems to be doing.
#24
Posted 31 March 2015 - 08:23 AM
Barantor, on 31 March 2015 - 08:11 AM, said:
Remember when folks would max the engine and just run a large laser and some mediums? Brawling with the awesome because the only threat was an atlas.....
Uh..huh.
I used to brawl with a Catapult C1.. lol. 2 LLasers, 2 MLasers, 2 SRM4s+ART and a big XL. It was pretty decent too.
Those days are long gone.
#25
Posted 31 March 2015 - 08:25 AM
Juodas Varnas, on 31 March 2015 - 08:20 AM, said:
Hammerhands is a 75tonner.
Also it has Jump Jets (not that they matter in MWO, but if they ever were fixed, it'd be great)
And is 3/5/3.... The Warhammer is 4/6 so notably faster.
#27
Posted 31 March 2015 - 08:27 AM
Metus regem, on 31 March 2015 - 08:17 AM, said:
I think we found something we both agree on there Johnny.
I'd like them to use this as the base for a Warhammer:
Looks about the same loadout as the Thug. 2xPPCs and 2xSRM racks. I built one out of an awesome too btw.... Works well.
Edited by cdlord, 31 March 2015 - 08:31 AM.
#28
Posted 31 March 2015 - 08:29 AM
Barantor, on 31 March 2015 - 08:11 AM, said:
My Awesome ran 85 kph. It carried a LRM10 (annoyance) an ER PPC, 5 Medium Lasers and no less than 23 DHS.
I out heatsink-ed the enemy in any brawl...
It had a KDR of 3,5....
Now that you reminde....
No, it´s ok. It is ok.
I just...got something in my eye.
Edited by Molossian Dog, 31 March 2015 - 08:30 AM.
#29
Posted 31 March 2015 - 08:30 AM
P.S OP best Awesome build I use 5 medium pulse laser and 2 LRM20 just use as support mech unless lights find you then pulse laser them to death works for me.
Edited by PappySmurf, 31 March 2015 - 08:32 AM.
#31
Posted 31 March 2015 - 08:33 AM
#32
Posted 31 March 2015 - 08:34 AM
cdlord, on 31 March 2015 - 08:27 AM, said:
Well it's the Warhammer IIC-4 so 80t clan beast....
The IIC 3 was not well-received by the Clan's buyers, so they went back to the drawing board and devoted a significant amount of energy and resources to this variant. Almost completely reworked from the ground up, the IIC 4 has a different aesthetic from the original, but its communication systems and weapons have been upgraded to top-of-the-line models, unlike the traditional view of second-line 'Mechs. The old ER PPCs were swapped out for a pair of new Type DDS "Kingston" models, while the secondary weapons were stripped out. They were replaced by a pair of System 4 ATM-6 launchers and a Series 1 Mk. III ER Small Laser.
http://www.sarna.net...i/Warhammer_IIC
Juodas Varnas, on 31 March 2015 - 08:26 AM, said:
Besides, it's MWO, you can easily swap an engine for a bigger one
Yup, and you could do that to the Warhammer too., and not have to give up ammo... just dump the MG's and their ammo, swap to DHS, and Endo, so all the must have stuff...
#33
Posted 31 March 2015 - 08:37 AM
Awesome wrecks fools if you play it right
#34
Posted 31 March 2015 - 08:38 AM
Molossian Dog, on 31 March 2015 - 08:29 AM, said:
I out heatsink-ed the enemy in any brawl...
It had a KDR of 3,5....
Now that you reminde....
No, it´s ok. It is ok.
I just...got something in my eye.
That was also when it felt like PPCs did something besides turning off ECM. I don't know exactly what changed as far as the 'feel' of it but back then the PPCs felt like getting hit by an AC/20 and now they feel like being tickled with static.
#35
Posted 31 March 2015 - 08:43 AM
PappySmurf, on 31 March 2015 - 08:30 AM, said:
P.S OP best Awesome build I use 5 medium pulse laser and 2 LRM20 just use as support mech unless lights find you then pulse laser them to death works for me.
The name isn't the problem, it's the model of the WHM-6 family, MAD-3 family and so on... Well maybe the Valkyrie is the rare case of name and model....
#36
Posted 31 March 2015 - 08:52 AM
Bishop Steiner, on 31 March 2015 - 07:53 AM, said:
Sadly, we don't have THAT Awesome. (Though I do love how this version looks)
Don't hate the player, (continue to) hate the game
Edited by Rizzelbizzeg, 31 March 2015 - 08:53 AM.
#37
Posted 31 March 2015 - 08:56 AM
#38
Posted 31 March 2015 - 08:56 AM
It's much less the armor and structure and much more the size of the CT hit-box that makes a mech tough.
Now I don't understand why the Atlas gets such a tiny CT hit-box and the Awesome's is so big when by PGI's own balancing the smaller, lighter a mech is, the smaller the CT gets. Did two different teams make these mechs?
The Zeus suffers from the same over-sized CT hit-box, though not quite as bad. What works for the Zeus is never face more than one opponent at a time because no one ever misses the Zeus's CT. So step in front of 2-3 mechs, even with other teammate mechs alongside and the Zeus's CT armor is gone in just a few seconds sometimes. Get 1v1's by terrain or straggler mechs and the Zeus holds it's own. Same for the Awesome.
#39
Posted 31 March 2015 - 08:59 AM
PappySmurf, on 31 March 2015 - 08:30 AM, said:
P.S OP best Awesome build I use 5 medium pulse laser and 2 LRM20 just use as support mech unless lights find you then pulse laser them to death works for me.
actually if they called that the warhammer I would like that as a design for it, would be so so much better than the Battlemaster reseen
#40
Posted 31 March 2015 - 09:00 AM
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