Wintersdark, on 31 March 2015 - 03:47 PM, said:
Damage done is only a small part of earnings. What pushes earnings up is assists, kills, component destruction, and very significantly things like Savior Kills, Solo Kills, etc.
People (incorrectly) correlate high damage done with high earnings, as high damage done often goes hand in hand with the above bonuses. But the important part is if you understand how the earnings work, you can make a lot more money with less damage done.
When I say damage is directly and indirectly tied to earnings, I don't just mean damage = money. At the moment you get 21 cbills per point of damage, which adds up, but is only one part of it.
However people with high damage will tend to have many more of the other stats that are related to doing damage. Assists and kills bonuses go up the more people you hit. People with low damage usually have lower assists/kills, while people with high damage usually have more. Kill-most-damage and solo kill bonuses are again skewed toward high damage players for obvious reasons. Savior kill bonuses rely on you actively shooting at mechs before they die. again indirectly tied to damage. Component destructions, same story.
So while, yes you can make lots of money with modest damage, I guarantee you'll typically make more in your higher damage games because you're creating more opportunity to earn those big-ticket indirect rewards.
The same story for experience.
Mcgral18, on 31 March 2015 - 03:50 PM, said:
At first glance I can't help but feel those numbers are very small....but then saw, PUG LIFE.
Perhaps you should use yourself as a benchmark?
Fair assessment though, Big robots get big damage, which is certainly nicer than smaller damage numbers.
Unfortunately I would make a pretty bad test subject because I have very few heavy games.
Edited by Jman5, 31 March 2015 - 04:11 PM.