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Does Extreme Speed Actually Work?


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#1 TwentyOne

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Posted 31 March 2015 - 06:25 PM

Does Extreme speed actually work? When I am in mechs like the locust and commando going 170, I never feel like i'm going faster than 150! I can even race mechs like a fire starter and we will be going the same speed. What is up with that? Can someone clarify this for me please.

#2 FupDup

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Posted 31 March 2015 - 06:29 PM

170 kph = 47.2 m/s
150 kph = 41.7 m/s

That's why...

#3 TwentyOne

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Posted 31 March 2015 - 06:30 PM

View PostFupDup, on 31 March 2015 - 06:29 PM, said:

170 kph = 47.2 m/s
150 kph = 41.7 m/s

That's why...


What do you mean? If what you say is true, I should be going faster than a firestarter in a straight line. But I don't

#4 Corbenik

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Posted 31 March 2015 - 06:31 PM

Does it really work ? Posted Image

#5 FupDup

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Posted 31 March 2015 - 06:32 PM

View PostTwentyOne, on 31 March 2015 - 06:30 PM, said:

What do you mean? If what you say is true, I should be going faster than a firestarter in a straight line. But I don't

You go faster by 6 meters per second.

#6 Lord0fHats

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Posted 31 March 2015 - 06:33 PM

It depends. Many have access to Extreme Speed, but if you really want to take advantage of it the best by far is Mega-Pinsir :rolleyes:

#7 Tarogato

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Posted 31 March 2015 - 06:33 PM

View PostTwentyOne, on 31 March 2015 - 06:30 PM, said:


What do you mean? If what you say is true, I should be going faster than a firestarter in a straight line. But I don't

... uh, yeah, you do. =P

Is your Locust elited? Does it have Speed Tweak? Does it have max engine? I run away from Firestarters all the time. It's fun to just laugh at them in chat "haha can't catch me" while speeding away just out of range of their SPLs. It's brilliant.

#8 TwentyOne

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Posted 31 March 2015 - 06:43 PM

View PostFupDup, on 31 March 2015 - 06:32 PM, said:

You go faster by 6 meters per second.


Well that should be a huge difference. 6M/S is faster than I can run!

View PostTarogato, on 31 March 2015 - 06:33 PM, said:

... uh, yeah, you do. =P

Is your Locust elited? Does it have Speed Tweak? Does it have max engine? I run away from Firestarters all the time. It's fun to just laugh at them in chat "haha can't catch me" while speeding away just out of range of their SPLs. It's brilliant.


Ill use a commando as example because I pilot it more.
Full Mastered, Says im going 171, but it doesn't feel faster than 150, and I have ran to a point with 150kph lights, and they go exactly the same speed as me.

#9 Ghogiel

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Posted 31 March 2015 - 06:46 PM

The COM actually has does have a greater propensity to have laggy hitboxes than other lights imo. It's just too light and no JJ to really be as effective on so hardly see that many of them.

#10 FupDup

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Posted 31 March 2015 - 06:46 PM

View PostTwentyOne, on 31 March 2015 - 06:43 PM, said:

Well that should be a huge difference. 6M/S is faster than I can run!

Using my awesome power of Google-fu, it's about the same as 13 mph faster. Compared to us wee little humans that's fast, but in terms of huge stompy robots it's not as impressive.

#11 Y E O N N E

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Posted 31 March 2015 - 06:50 PM

Weaving and getting caught on terrain all conspire to lower your effective speed. If the slower 'Mech runs straight or manages to avoid those tiny catch points, he will be moving at the same effective speed.

That said, 6 m/s isn't that much faster in this game, and the fact that our weapons reach 300+ meters ahead of us kind of dampens the effect. If a Firestarter jumps you at 0 meters, you are going to have to run for 90 seconds to finally get entirely outside of its weapon range, assuming it has 270 m MedLas and is giving direct chase. That's a loooooong time to run. A better bet would be turning and engaging or pulling a clever move to get him stuck on terrain or turned around before ducking out.

As a bonus, it has been my experience that most Firestarters or Jenners will run if you can land a single solid hit on a torso or leg that drops it to deep red armor or opens it up. Use that to your advantage in any way you please.

#12 TwentyOne

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Posted 31 March 2015 - 06:52 PM

View PostGhogiel, on 31 March 2015 - 06:46 PM, said:

The COM actually has does have a greater propensity to have laggy hitboxes than other lights imo. It's just too light and no JJ to really be as effective on so hardly see that many of them.


Yea this is true. Whenever Im in my firestarter I can run into groups of mechs and nothing damages me. Firestarter hit boxes are basically cheating. Its kind of sad that a 25 Ton mech is 5 times easier to damage going 170kph than a 150kph firestarter

#13 Ghogiel

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Posted 31 March 2015 - 07:34 PM

Says the guy that was running a SDR.

#14 Deathlike

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Posted 31 March 2015 - 11:53 PM

It does work, but it's hard to notice the difference until you hit actual obstacles... where straight line speed isn't everything.

#15 Hans Von Lohman

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Posted 01 April 2015 - 12:18 AM

Well, I think it definitely helps to go faster.

After all, standing still in a light is a death sentence.

That being said I do tend to put slightly smaller than max engines in my lights. The weight is better served for the weapons, and only go about 125 to 140 kph, not the magic 150.

#16 Random Carnage

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Posted 01 April 2015 - 12:27 AM

170kph < incoming AC rounds. Duck and weave me lovelies!

#17 CDLord HHGD

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Posted 01 April 2015 - 10:38 AM

Only thing really valuable about 171 kph is the associated hit reg issues that come with it and PGI has made great strides to "fix" it.

I used to be a speed over arms and armor light pilot, but now, gimme da gunz!

#18 Felio

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Posted 01 April 2015 - 11:34 AM

If you go between piloting your Firestarter and your Locust, it is very obvious that it works.

Yes, I heard that in beta there was a period during which there was an invisible speed cap and the UI lied to you. It hasn't been the case for a long, long time, but the myth persists.

#19 Veritae

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Posted 01 April 2015 - 02:52 PM

View PostTwentyOne, on 31 March 2015 - 06:52 PM, said:


Yea this is true. Whenever Im in my firestarter I can run into groups of mechs and nothing damages me. Firestarter hit boxes are basically cheating. Its kind of sad that a 25 Ton mech is 5 times easier to damage going 170kph than a 150kph firestarter


Stop. Just stop. Russ has confirmed repeatedly that there is nothing wrong with firestarter hit boxes.

Learn to leg. Firestarters are very easy to kill with anything but slow burn clan lasers or lrms.

#20 Y E O N N E

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Posted 01 April 2015 - 04:18 PM

Even with slow-burn Clan lasers, they aren't that bad. Use arms, practice holding on location, profit.





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