getting spawn camped isn't fun but making the dropships even more powerfull isnt really a sollution for 2 reasons
1. and this is the biggest reason of then all in a normally more even game (as in pugs vs pugs or groups vs groups) this would make it very very hard for the attackers.
now don't get me wrong i too wouldn't mind them placing a few more strategicaly placed turrets and defensible positions (sandbag walls anyone?) or even some heavily armored but easy to hit autofire bunkers around the base but then again when you're attacking against an equal level/skill team you're already at quite the disadvantage with the fast reenforcements turrets and dropship fire the defenders already have and for pugs attacking would maybe even become impossible
2. when spawn camping occurs the dropships and turrets already get about half the total kills so the problem lies more with skill and coordination from the defending team. can't count the times we held out with just 4-5 man against the 10-12 defenders until reinforcements arrived
side note. i know the above is not entirely true i've spawn camped 12 mans and ive been spawn camped as a 12 man it mostly came down to 1. bad opening tactics or 2. too many people bringing "less than optimal" mechs vs an all meta mech team (this last one also happens a lot with pug teams)
now what could be done.
1. the selectable droppoints is an excellent idea not just the 3 we have now for each side but multiple so you could drop in a tactical better position like for a flank, or when attacking a bit closer to one of the gates.
2. some added cover to the droppoint
3. make the dropships blowup even more dust thus impairing vision and prob give then ECM as well so the dropped mechs cant be targeted right away
but these may require quite some reprogramming and map redesign.
so maybe just the easiest option for now is... give the dropped mech a few (3? 5? 7? 10?) seconds off invulnerabillity so they possibly can get to cover but obviously make it expire as soon as they fire their weapons and maybe give them a green dorito instead of the blue/red. maybe even make the time based of off chassis type cuz an assault cant get very far with just 3 seconds but a light can make it out of the gate in 10 (so to speak)
Edited by quantaca, 05 April 2015 - 08:12 AM.