Jman5, on 31 March 2015 - 10:23 PM, said:
The problem is that the attackers who can always beat you to the queue through slightly greater numbers can force it to attack mode over and over and over and over. The only way to hold the planet is to simply never lose more than 7 times all night. The larger invading force could attack 50 times and your faction could win 42 times, but because they forced you into attack all 50 times they win the planet with just 8 wins vs your 42 wins.
Think about that. Should a faction that went 8-42 win? Or should the faction that went 42-8 win?
Well conventional logic would say 42>8 so yes they should win. But in a realistic ish warfare scenario, if i am holding you in place sending (que zap brannigan voice) wave after wave of men at you, and the rest of my forces are taking the rest of your planet while you are held in place, we would still own most of that planet until you could muster the forces to break free and mount a counter attack with proper force. Yes you could waste every warrior i sent at you, but a magic hand wouldnt just lift you where you needed to go at that moment on that planet.
It would just feel less like "warfare" and more like some community organized tournament or something like that where we all shake hands and wait for the buzzer.
Agree or not, just how i think of it.
But it is a solid arguement to say 42 wins should beat 8. I however do not see that as a proper representation of warfare. It is possible to win every battle and still lose a war (See: Robb Stark)
Xeraphale, on 31 March 2015 - 10:23 PM, said:
Colonel, The system would work fine if all factions had equal numbers, but they don't. Whilever PGI gives people the ability to freely choose over-populated factions then we would always have the issue.
Giving people the ability to switch sides at the drop of a hat makes the situation worse.
As a loyalist to the Wolf Clan, i fully agree whole heartedly with switching sides worseining the problem. Have a little pride people.
Edited by Colonel Codeine, 31 March 2015 - 10:51 PM.