I thought I made a reply earlier this today...but whats making me play less and less of MWO
-CW Rewards damage/kills are more versus completing objectives...Shouldn't kills/damage be more rewarded in games like skirmish in the public que instead?
-Invasion mode and its reliance on kill completion instead of the main objective (Destroy Base). They could make it so the defenders have to retreat to a certain location for pick and then count the damage/kills....
-New map designed past month (March) is too much funneling teams of players to travel few paths. Makes battles less interesting and less dynamic. Map size needs to be increase on all the CW maps to allow a greater diversity of strategies.
-Players farming C_Bills from damage dealt/kills versus completing objectives in CW missions. I blame PGI for this as its their mission design for CW, rewarding the most for kills/damage. Been seeing more of this since the last CW event.
Feetwet, on 01 April 2015 - 11:04 AM, said:
Some other reasons:
1. MM lottery. I have entire nights where I can't lose even if I am derping around. I have some nights where I am killing it and can't win. These massive swings get old.
2. As a filthy casual, CW is an f'n nightmare. Ok I get it, it's hardmode, but it is also the freshest thing added to the game in a very long time. And I can't stand it the way it currently is.
3. Skirmish is TDM, Assault is TDM, Conquest is TDM.
4. Heavies and Assualts everywhere. 5-7 100 tonners per drop. So many assaults on the battlefield makes the lore guy in me weep.
I'm still around and want this game to succedd, but until something massively changes I can't see myself come roaring back.
S
Agree
Edited by zolop, 01 April 2015 - 11:19 AM.