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Make All Clan And Is Weapons The Same


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#1 That Dawg

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Posted 01 April 2015 - 07:32 AM

All large lasers, same heat, same range same weight.
All ballistic AC5's the same ammo value, same heat, same dps
SOLVE all problems instantly. No more whining.
Allow all clans to chose an engine.

AND when you buy a clan mech, make it just like IS, you have to buy double heat sinks, endo, ferrous armor etc.




Posted Image

Edited by That Dawg, 01 April 2015 - 09:36 AM.


#2 cSand

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Posted 01 April 2015 - 07:42 AM

Posted Image

#3 FupDup

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Posted 01 April 2015 - 07:52 AM

I'd rather that PGI take greater steps to differentiate the playstyle/strengths of each faction's guns, because right now the Clan lasers are mostly upgrades (excluding for the ERLL, which is an extreme-range sniper specialist gun for Clans and sorta generalist gun for IS) and many weapons that are just reskins with different weights (LB 10-X, SRMs, SSRMs, MGs, Flamers, Gauss, ERPPC).

And yes, Clan UACs could use improvement, before anyone says it, along with the various Clan chassis that don't have an optimized base chassis out of the box.

Edited by FupDup, 01 April 2015 - 09:01 AM.


#4 MechaBattler

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Posted 01 April 2015 - 08:09 AM

No. I'd rather they work around it more. Perhaps apply some small nerfs to the worse offenders rather than trying to make every mech live up to those 3 mechs.

I think an interesting idea is make Endo more of a side grade instead of upgrade. Have standard give across the board more internals. So the other Clan mechs without Endo have more survivability. And among the IS it's a choice of survivability or weight savings. And we already have a rather annoying C-bill sink in the form of Double Heatsinks and modules.

The balance between Clan weapons needs improvement. Lasers are lighter, better at range, and deal more damage compared to the balance between IS lasers and IS ACs. So the Clan ACs need to have something that competes with that. A bump in velocity, possibly reduce the number of shots that make up the overall damage. Obviously there is a certain whale that would be much stronger with this change. But it can have negative quirks there, if need be.

#5 SuperNobody

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Posted 01 April 2015 - 08:13 AM

Bad April Fool's Day joke post.

#6 WarHippy

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Posted 01 April 2015 - 08:13 AM

NO!

#7 Dulahan

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Posted 01 April 2015 - 08:15 AM

Semi-related. There's a rumor that Catalyst is planning a timejump for a new Battletech set in the future that will involve all the tech evening out, so thins are back to parity and less complicated.

I am ok with this. Might be interesting for MWO if it ever does happen.

#8 Gyrok

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Posted 01 April 2015 - 08:18 AM

View PostcSand, on 01 April 2015 - 07:42 AM, said:

Posted Image


I LOL'ed

#9 Lily from animove

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Posted 01 April 2015 - 08:18 AM

Mechbags as they were in MW3 would indeed be interesting, it would change a lot about the builds and would end the is vs clan talks. No quirks, then quirk what need sot be buffed by shape and hardpoint issues.

IS cna take the epic CERML, and overheat all day. and clanners can take the so called bad IS lasers with their short beamduration.

Oh how interesting this would be. and how PGI could have used crosstech as a way better announcement of an aprils fool joke.

"After the heavy issues with the last even and clanners getting trashed, we decided to open crosstech and want to see how this is affecting clan vs IS balance."


View PostMechaBattler, on 01 April 2015 - 08:09 AM, said:

No. I'd rather they work around it more. Perhaps apply some small nerfs to the worse offenders rather than trying to make every mech live up to those 3 mechs.

I think an interesting idea is make Endo more of a side grade instead of upgrade. Have standard give across the board more internals. So the other Clan mechs without Endo have more survivability. And among the IS it's a choice of survivability or weight savings. And we already have a rather annoying C-bill sink in the form of Double Heatsinks and modules.

The balance between Clan weapons needs improvement. Lasers are lighter, better at range, and deal more damage compared to the balance between IS lasers and IS ACs. So the Clan ACs need to have something that competes with that. A bump in velocity, possibly reduce the number of shots that make up the overall damage. Obviously there is a certain whale that would be much stronger with this change. But it can have negative quirks there, if need be.



IS lasers: shorther beamduation, better damage/heat ratio.

Edited by Lily from animove, 01 April 2015 - 08:20 AM.


#10 Igorius

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Posted 01 April 2015 - 08:24 AM

View PostDulahan, on 01 April 2015 - 08:15 AM, said:

Semi-related. There's a rumor that Catalyst is planning a timejump for a new Battletech set in the future that will involve all the tech evening out, so thins are back to parity and less complicated.

I am ok with this. Might be interesting for MWO if it ever does happen.


AFAIK, the time jump was scrapped after a portion of the TT player base revolted over the idea (won't go into details, but it was nasty bad.) It was part of the reason that Herb stepped down as line director, and why there isn't much more coming out at the moment than historical scenarios. They're still recovering from that one.

#11 DustySkunk

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Posted 01 April 2015 - 08:26 AM

That would serve balance well, and if this was any other game I might agree...but then there is little to differentiate the Clans vs the IS factions other than cosmetics.

I have to say no go. Balance is pretty good right now. Is it perfect? No. In any asymmetrical multiplayer game perfect balance is a myth. However PGI has done a good job in that there is enough difference to each faction to make gameplay for each unique without one side having a major advantage that isn't countered by another. There is certainly room for improvement but we'll see that over time.

Plus, it really irks my sensibilities as a Battletech fan. Nope, can't endorse this idea.

EDIT: If this is an April Fools joke, you got me lol

Edited by DustySkunk, 01 April 2015 - 08:46 AM.


#12 cSand

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Posted 01 April 2015 - 08:36 AM

View PostThat Dawg, on 01 April 2015 - 07:32 AM, said:

All large lasers, same heat, same range same weight.
All ballistic AC5's the same ammo value, same heat, same dps
SOLVE all problems instantly. No more whining.
Allow all clans to chose an engine.

AND when you buy a clan mech, make it just like IS, you have to buy double heat sinks, endo, ferrous armor etc.




Posted Image


oh yea happy april fools :P

#13 Soy

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Posted 01 April 2015 - 08:40 AM

**** OFF

#14 That Dawg

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Posted 01 April 2015 - 08:49 AM

View PostSuperNobody, on 01 April 2015 - 08:13 AM, said:

Bad April Fool's Day joke post.


It's the first? Pity they can't see the pic ;)

#15 Dulahan

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Posted 01 April 2015 - 08:54 AM

View PostIgorius, on 01 April 2015 - 08:24 AM, said:


AFAIK, the time jump was scrapped after a portion of the TT player base revolted over the idea (won't go into details, but it was nasty bad.) It was part of the reason that Herb stepped down as line director, and why there isn't much more coming out at the moment than historical scenarios. They're still recovering from that one.


Blast, that's a shame. I was looking forward to it.

#16 That Dawg

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Posted 01 April 2015 - 09:56 AM

View PostSoy, on 01 April 2015 - 08:40 AM, said:

happy OFF



You're not going to like the twitter feed where Russ says he's exploring my suggestion.

#17 Soy

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Posted 01 April 2015 - 10:25 AM

I don't really care either way, cuz I'll still kill everyone, but what you're talking about is killing off any attempt to maintain the spirit of what the Clans are, which was canon powercreep that was financially motivated (rightly so) to progress things.

Why not just make it where you only drop in 1 mech only and everyone has same exact loadout. You're suggesting that they dumb down all of mechanics in order to satisfy your demand that blanket hand of god balance is more important than customization beyond a superficial level.

Get the **** out.

#18 That Dawg

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Posted 01 April 2015 - 11:33 AM

View PostSoy, on 01 April 2015 - 10:25 AM, said:

. You're suggesting that they dumb down all of mechanics in order to satisfy your demand that blanket hand of god balance is more important than customization beyond a superficial level.



You really are f'ing daft, aren't you?

#19 keith

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Posted 01 April 2015 - 12:21 PM

u know pgi can always jump the time line to give IS a bunch of new weps that helps balance them pretty decent. if pgi makes them so. IS gets racs, x pulse, their er lasers, light and heavy guass, light ac, light engines. give clans their few new weps heavy lasers and atms. mind this is off the top of my head. the IS will have a decent amount of stuff to fight back with. anyone is this game would fear a h guass something like 25 dam to 1 spot should be around 400ish range. we are just in a time were clans have the advantage, pgi just needs to slip a few toys to the is and break a few BT rules.

#20 His Holiness Pope Buster

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Posted 01 April 2015 - 12:24 PM

View PostThat Dawg, on 01 April 2015 - 07:32 AM, said:

All large lasers, same heat, same range same weight.
All ballistic AC5's the same ammo value, same heat, same dps
SOLVE all problems instantly. No more whining.
Allow all clans to chose an engine.

AND when you buy a clan mech, make it just like IS, you have to buy double heat sinks, endo, ferrous armor etc.




Posted Image


You forgot to include: make both IS and clan mechs behave the same when they lose a side torso. Lol





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