I am not fearing the Big Teams,
but the Other are. And this Psychological advantage can't be taken away.
You fight like hell, your 2 man group kills 4-5 Mechs nearly single handed...
and then it is 5:10 and it is little fight left in your Mech.
Because while you flanked the enemy and roled up a Group.
The other Group went simply South.
Yes maybe the reduction of 4 Man Drops will harm the big Companies.
But at the moment, the Big Drops harm the New Players
which bring in some fresh money.
And something has to be done.
And please do something about the Netcode behavior... it is sometimes ridiculus..
1
42 replies to this topic
#41
Posted 03 April 2015 - 01:22 AM
#42
Posted 03 April 2015 - 07:31 AM
I used to roll with three other guys here, back in the day- when grouping was limited to 2-4 or 12. We had ourselves a nice solid Lance and we rarely ever saw 12-man teams. We'd play this game every Thursday night, religiously. We had a great time.
Then, they made grouping so that you could have 8 and 10-man teams. Then, we started getting pitted up against the larger groups. We started getting stomped on, a lot.
We don't play MWO anymore. I play in the solo queue, but they tend to simply ignore me when I bring up the idea of playing again. It just stopped being fun to group.
The fact is, like it or not, the Group Queue is brutal to smaller teams. I hate it, but then, I don't see a way of fixing it (short of reverting back to grouping limited to 2-4 and 12 (which isn't really good for the other assortment of groups)). It is what it is.
To be frank, I'd have thought the larger groups would have moved on to CW. I also thought the Group Queue sees more usage of in game VOIP. Is this not the case? I wouldn’t know, I haven't been in a group since CW went live.
Seems to me VOIP should work very well in the Group Queue since coordination in that arena is expected more than PUGlandia.
What I'm trying to say OP, is that I feel your pain. I just don't think there's an equitable fix for it.
Then, they made grouping so that you could have 8 and 10-man teams. Then, we started getting pitted up against the larger groups. We started getting stomped on, a lot.
We don't play MWO anymore. I play in the solo queue, but they tend to simply ignore me when I bring up the idea of playing again. It just stopped being fun to group.
The fact is, like it or not, the Group Queue is brutal to smaller teams. I hate it, but then, I don't see a way of fixing it (short of reverting back to grouping limited to 2-4 and 12 (which isn't really good for the other assortment of groups)). It is what it is.
To be frank, I'd have thought the larger groups would have moved on to CW. I also thought the Group Queue sees more usage of in game VOIP. Is this not the case? I wouldn’t know, I haven't been in a group since CW went live.
Seems to me VOIP should work very well in the Group Queue since coordination in that arena is expected more than PUGlandia.
What I'm trying to say OP, is that I feel your pain. I just don't think there's an equitable fix for it.
Edited by SkyHammr, 03 April 2015 - 07:36 AM.
#43
Posted 03 April 2015 - 09:36 AM
It would be interesting to try a WoT of tanks approach.
Keep groups in group drops, but limit it to teams composed of 2 x, 3 x, or 4x groups in one category and then an 8-12 man category.
Keep groups in group drops, but limit it to teams composed of 2 x, 3 x, or 4x groups in one category and then an 8-12 man category.
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