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Numbers: Is/clan Balance Pretty Good.


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#1 RedDevil

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Posted 01 April 2015 - 12:24 PM

So over the course of the weekend community warfare event, some stats were finally revealed.
Turns out that the win rate was almost 50/50. The clans had a slight edge at 53%, but in any competitive game, that's amazing balance.

Link: http://mwomercs.com/...are-statistics/

I guess this shows why the holy trinity is always in use. Without it, I doubt the clans could compete. Hopefully the other chassis can be brought up a bit more to see more Clan mech variety on the field.

Edited by reddevil, 01 April 2015 - 12:25 PM.


#2 Revis Volek

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Posted 01 April 2015 - 12:31 PM

View Postreddevil, on 01 April 2015 - 12:24 PM, said:

So over the course of the weekend community warfare event, some stats were finally revealed.
Turns out that the win rate was almost 50/50. The clans had a slight edge at 53%, but in any competitive game, that's amazing balance.

Link: http://mwomercs.com/...are-statistics/

I guess this shows why the holy trinity is always in use. Without it, I doubt the clans could compete. Hopefully the other chassis can be brought up a bit more to see more Clan mech variety on the field.

The win rate may have been close which i think is correct, people on this forums experience seems to coincide with that. The issue is the population disparity between factions.

#3 Malcolm Vordermark

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Posted 01 April 2015 - 12:39 PM

View Postreddevil, on 01 April 2015 - 12:24 PM, said:

I guess this shows why the holy trinity is always in use. Without it, I doubt the clans could compete. Hopefully the other chassis can be brought up a bit more to see more Clan mech variety on the field.


Lets not get carried away; both sides have bad mechs.

#4 Triordinant

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Posted 01 April 2015 - 12:45 PM

View Postreddevil, on 01 April 2015 - 12:24 PM, said:

So over the course of the weekend community warfare event, some stats were finally revealed.
Turns out that the win rate was almost 50/50. The clans had a slight edge at 53%, but in any competitive game, that's amazing balance.

Link: http://mwomercs.com/...are-statistics/

I guess this shows why the holy trinity is always in use. Without it, I doubt the clans could compete. Hopefully the other chassis can be brought up a bit more to see more Clan mech variety on the field.

Did you read the whole thing? Russ Bullock blames the results on a flaw with CW. Let's wait for them to fix it on April 21, have another CW event and THEN see what the Clan / IS win percentage is.

#5 Lanancuras

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Posted 01 April 2015 - 12:52 PM

View PostTriordinant, on 01 April 2015 - 12:45 PM, said:

Did you read the whole thing? Russ Bullock blames the results on a flaw with CW. Let's wait for them to fix it on April 21, have another CW event and THEN see what the Clan / IS win percentage is.


No. Russ blames the fact that the clans are constantly losing planets without taking any planets despite winning slightly more matches than they are losing on a flaw with CW. Not the actual statistics about Clan/IS win ratios which seem to be just fine.

#6 Malcolm Vordermark

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Posted 01 April 2015 - 12:52 PM

View PostTriordinant, on 01 April 2015 - 12:45 PM, said:

Did you read the whole thing? Russ Bullock blames the results on a flaw with CW. Let's wait for them to fix it on April 21, have another CW event and THEN see what the Clan / IS win percentage is.


How was the win percentage flawed? The post states that the number of planets won vs lost resulted from a flaw.

#7 Triordinant

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Posted 01 April 2015 - 01:01 PM

View PostRouken, on 01 April 2015 - 12:52 PM, said:


How was the win percentage flawed? The post states that the number of planets won vs lost resulted from a flaw.

The Clans lost more matches than they usually lose because the Flaw "prevents the lower population faction from getting the game mode they need in order to either successfully attack or defend their planet" (quoted from Russ). It's indirect, but the Flaw DOES affect the win/loss percentage. Plus, this is only 1 of the many changes in the April 21 patch. No matter how you cut it, win/loss percentages AFTER April 21 will be much more accurate.

#8 RedDevil

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Posted 01 April 2015 - 01:06 PM

View PostTriordinant, on 01 April 2015 - 01:01 PM, said:

The Clans lost more matches than they usually lose because the Flaw "prevents the lower population faction from getting the game mode they need in order to either successfully attack or defend their planet" (quoted from Russ). It's indirect, but the Flaw DOES affect the win/loss percentage. Plus, this is only 1 of the many changes in the April 21 patch. No matter how you cut it, win/loss percentages AFTER April 21 will be much more accurate.
You're confusing winning matches with winning planets.

#9 Lanancuras

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Posted 01 April 2015 - 01:08 PM

View PostTriordinant, on 01 April 2015 - 01:01 PM, said:

The Clans lost more matches than they usually lose because the Flaw "prevents the lower population faction from getting the game mode they need in order to either successfully attack or defend their planet" (quoted from Russ). It's indirect, but the Flaw DOES affect the win/loss percentage. Plus, this is only 1 of the many changes in the April 21 patch. No matter how you cut it, win/loss percentages AFTER April 21 will be much more accurate.


No. That "successful" part is about the fact that once the Clans start attacking a planet, all matches become Counter Attacks against them once they've taken a few pips and when defending the Clans barely get a chance to counter attack the IS. Successfully doesn't refer to the win/lose ratio of the actual battles at all but rather about taking/defending planets

#10 Triordinant

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Posted 01 April 2015 - 01:12 PM

View PostLanancuras, on 01 April 2015 - 01:08 PM, said:


No. That "successful" part is about the fact that once the Clans start attacking a planet, all matches become Counter Attacks against them once they've taken a few pips and when defending the Clans barely get a chance to counter attack the IS. Successfully doesn't refer to the win/lose ratio of the actual battles at all but rather about taking/defending planets

Don't you have to win the match to successfully attack or defend?

#11 War Dogz

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Posted 01 April 2015 - 01:17 PM

They are correct Planets switch means nothing it is the overall wins that count. Now if some one want to Tweet Russ and ask for a break down on what mech chassis % that was use during the event. Not every one has or uses a Meta Chassis in CW.

I know he Clan didn't use all SC,HB,TW,DW and the IS didn't use all FS,TDR, Stalker. in there dropdecks and trial mechs used to end that silly debate.

Edited by War Dogz, 01 April 2015 - 01:24 PM.


#12 Lanancuras

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Posted 01 April 2015 - 01:20 PM

View PostTriordinant, on 01 April 2015 - 01:12 PM, said:

Don't you have to win the match to successfully attack or defend?


Not at all. There are 3 possible outcomes for Community Warfare when attacking a planet.
+1 pip for the attackers of the planet (can be achieved ONLY by winning an offense in the invasion game mode type, but NEVER during a Counter Attack type game)
0 (can be achieved by winning a successful defense in both Invasion and Counter Attack)
-1 pip for the attackers of the planet (can be achieved ONLY by winning in the offense during a counter attack game mode type, but NEVER during an Invasion type game)

Lets say the Clans win 90% of all matches but can only engage the enemy in defense, and never get the option to counter attack. Result? After enough matches played, the Clans WILL eventually lose the planet because there's no way they can remove an attacker's pip from the planet even though they practically won nearly every battle.

As it works now, being able to gain a pip on the planet is determined before the actual battle starts. If you're defending and want to take back a pip from the attackers, you can only do so if you counter attack. Otherwise the best you can do is tie on the planetary conquest status by crushing the attackers. Successfully defending against an attack doesn't remove a pip from the attacker's side.

Hope this clears it up.

#13 Davers

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Posted 01 April 2015 - 01:21 PM

View PostTriordinant, on 01 April 2015 - 01:12 PM, said:

Don't you have to win the match to successfully attack or defend?

Yes, but if you get stuck on Counterattack you can win every single match and not take the planet. I remember fighting on Accrington and there were 6 Counterattacks going on and zero attacks.

#14 Triordinant

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Posted 01 April 2015 - 01:25 PM

View PostLanancuras, on 01 April 2015 - 01:20 PM, said:


Not at all. There are 3 possible outcomes for Community Warfare when attacking a planet.
+1 pip for the attackers of the planet (can be achieved ONLY by winning an offense in the invasion game mode type, but NEVER during a Counter Attack type game)
0 (can be achieved by winning a successful defense in both Invasion and Counter Attack)
-1 pip for the attackers of the planet (can be achieved ONLY by winning in the offense during a counter attack game mode type, but NEVER during an Invasion type game)

Lets say the Clans win 90% of all matches but can only engage the enemy in defense, and never get the option to counter attack. Result? After enough matches played, the Clans WILL eventually lose the planet because there's no way they can remove an attacker's pip from the planet even though they practically won nearly every battle.

As it works now, being able to gain a pip on the planet is determined before the actual battle starts. If you're defending and want to take back a pip from the attackers, you can only do so if you counter attack. Otherwise the best you can do is tie on the planetary conquest status by crushing the attackers. Successfully defending against an attack doesn't remove a pip from the attacker's side.

Hope this clears it up.

Wow, you mean it's possible I could fight for hours and never get a pip? Good thing I stayed out of it.

#15 RedDevil

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Posted 01 April 2015 - 01:27 PM

View PostTriordinant, on 01 April 2015 - 01:25 PM, said:

Wow, you mean it's possible I could fight for hours and never get a pip? Good thing I stayed out of it.

Yep. This will be fixed soon though. The April 27th patch I believe.

#16 Triordinant

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Posted 01 April 2015 - 01:29 PM

View Postreddevil, on 01 April 2015 - 01:27 PM, said:

Yep. This will be fixed soon though. The April 27th patch I believe.

April 21st, according to Russ. :)

#17 Jman5

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Posted 01 April 2015 - 01:31 PM

I would like to point out that Clans won slightly more than they lost despite:
  • Their teams being up to 120 tons underweight. (250 vs 240)
  • IS being fully quirked
  • Clan Trial mechs being absolutely worse than IS champion trial mechs.
Interpret that as you will...

#18 Deathlike

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Posted 01 April 2015 - 01:37 PM

Well, what the IS used is what is considered "focus fire" for planet acquisition. It worked as intended, although it's exploiting the current behavior... all of which is annoying no matter what side you are on.

ON THE OTHER HAND, we have threads discussing "Clans lost 50 planets" claiming IS is OP, while a 53% win rate for Clans is invoked.

INTRIGUING!

#19 RedDevil

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Posted 01 April 2015 - 01:42 PM

View PostJman5, on 01 April 2015 - 01:31 PM, said:

I would like to point out that Clans won slightly more than they lost despite:
  • Their teams being up to 120 tons underweight. (250 vs 240)
  • IS being fully quirked
  • Clan Trial mechs being absolutely worse than IS champion trial mechs.
Interpret that as you will...


3%..... That's pretty bang on balance mate.

#20 Revis Volek

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Posted 01 April 2015 - 01:55 PM

View Postreddevil, on 01 April 2015 - 01:27 PM, said:

Yep. This will be fixed soon though. The April 27th patch I believe.



Patches will be the 7th and 21st, much like March and previous months. 1st and 3rd Tuesday of the month are patch days, always outside hot fixes.

View PostDeathlike, on 01 April 2015 - 01:37 PM, said:

Well, what the IS used is what is considered "focus fire" for planet acquisition. It worked as intended, although it's exploiting the current behavior... all of which is annoying no matter what side you are on.

ON THE OTHER HAND, we have threads discussing "Clans lost 50 planets" claiming IS is OP, while a 53% win rate for Clans is invoked.

INTRIGUING!



Because people dont understand how the mode even works. Even know we won many, many matches we didnt get the mode we needed to take pips. I know you get it, but MANY do not and make statements on things they do not understand.

I lost ONE match all weekend......but wins dont translate to pips unless you have a Counter attack or invasion mode. This is the same way CSJ made the progress it did with little to no population in the early days. Ready up fast and keep them in Defense.

Half the reason we starting ICF rushing....





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