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Splashy Summoner Build [Video]


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#1 Silra

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Posted 01 April 2015 - 10:33 PM

Hehloes Summoners!

I have been again fiddling with Summoner builds and wanted to share with all of you. This one seems weird and crazy from the outset, what with Large Pulse Laser combined with Short Range Missiles, but it's been surprisingly consistent in its performance.
To get the most of it, you'll have to use Summoner's agility to your advantage though.



Go ahead and give it a try yourself if you're struggling to find a Summoner build to try!

#2 Petard

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Posted 01 April 2015 - 11:12 PM

Drop the lpl for 2 ermed las, and add artemis for the srm's, and get an extra ton of srm ammo, or another dhs,. Burn time on the ermed las is only another .15 of a second, for 1 more point of damage, 2 points more heat, and slightly less range, whereas your srm's will be FAR more effective. Also worth running the range module for srm"s.

Good Hunting ;)

#3 John80sk

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Posted 02 April 2015 - 01:27 AM

I don't know how people manage to build mechs so inefficiently... let me fix that for you.

http://mwo.smurfy-ne...a829541af29c54d

If you really need the ams that badly you can drop a ton and a half of ammo, or a heatsink and a half ton of ammo (300 rounds is adequate for 3 launchers).

#4 Petard

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Posted 02 April 2015 - 11:24 AM

Much better build John, almost identical to mine ;)

#5 Summon3r

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Posted 02 April 2015 - 11:52 AM

is that video for real? lol?

nice 1 there John80

Edited by Summon3r, 02 April 2015 - 12:27 PM.


#6 mogs01gt

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Posted 02 April 2015 - 12:29 PM

I prefer streak 6, 4 and another 4 plus BAP. Seems a bit more efficient at hitting those fast mechs.

#7 Mad Ox

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Posted 03 April 2015 - 06:53 AM

5 SSRM 4 with Cooldown and Range Modules = a very evil monster that fires pretty fast and dishes out horrendous damage.

Why SSRM4

- SSRM4 way easier cooling wise.
- SSRM6 reload cooldown was just to slow for combat it hit hard buy waiting on reload would get me that much more shredded
- SSRM4 give me a bit more space to get more missile allowing me to be effective longer
- at the time I ran it SSRM6 had a lower effective range then SSRM4 and 2 for some odd reason must have been some glitch.

Edited by Mad Ox, 06 April 2015 - 06:47 AM.


#8 Ozric

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Posted 04 April 2015 - 03:33 AM

View PostJohn80sk, on 02 April 2015 - 01:27 AM, said:

I don't know how people manage to build mechs so inefficiently... let me fix that for you.

http://mwo.smurfy-ne...a829541af29c54d

If you really need the ams that badly you can drop a ton and a half of ammo, or a heatsink and a half ton of ammo (300 rounds is adequate for 3 launchers).


I run this build from time to time, or close variations of it. Surprising solid.





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