And we can start with this ...
Take the following (shamelessly taken) graph (and while ignoring the text around it):
Imagine that the central node is the capital city, the nodes attached to it as major cities or installations, and the outer nodes as lesser cities and/or installations. Also, assume we are stuck with just "Attack" and "Counterattack" game modes:
- To capture a major city or installation, the invading force first has to capture all the outer territories. In the meantime, the invaders are constantly facing counterattacks (presumably from the major cities) on those outer territories they have already captured.
- To capture the capital, the invading force has to first capture all the major territories. In the meantime, the invaders are constantly facing counterattacks (presumably from the capital) on those major cities/installations.
Now imagine if not all planets are alike, meaning some are much more valuable than others. Then the "campaign" for that planet can look like:
Alternatively, the campaign for "minor" planets can look like this:
with 3 as the "Beachhead" and 8 as the capital city.
It has a little more depth than the "take 8 and be done" "campaign" we have now.
The above already provide the following:
- The directed graphs give players a better feeling of having campaigns because they actually do have them.
- There can be several different campaign types and sizes.
- If the CW planetary interface would allow it, factions can decide when and where to allocate their scarce resources (e.g. send only 3 crack 12-mans to defend a1, b1, and c1 in the first graph).
- Factions can coordinate their units to successfully stall or even halt the enemy's invasion using less resources.
- Factions can divert their forces to other "campaigns" that require them.
- Ceasefire periods are not required (!!!).
New Edit: 2015-12-22
I want Clan and IS formations, not this vanilla 12 vs. 12 crap.
I want Clans cluster vs IS Battalion:
- Clan Cluster
- 10 players
- 2 Binaries
- 2-Mech 130-ton maximum drop deck per player
- no minimum weight
- 10 players
- IS Battalion
- 12 players
- 3 Companies
- 3-Mech 170-ton maximum drop deck per player
- no minimum weight
- 12 players
Edited by Mystere, 22 December 2015 - 09:02 AM.