Mystere, on 18 July 2015 - 07:46 AM, said:
By the way, this thread is about CW, and we already know you despise CW. So, if you want to talk about PVE, start another one.
Well, all you have to do is look at it from the perspective of your average casual gamer:
"If there's no single-player mode, it's not worth the time."
The vast majority of gamers play single-player modes on the games they have.
I once was included in this category for quite a while with MW:4 Mercs. Eventually I played some with the Kell Hounds (who I accidently ran across while playing World of Tanks, incidentally), and found it fun.
If MW:4 Mercs had never had a single-player experience? I would have never gotten into Mechwarrior, Battletech, or anything related to it.
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For a PvP game to succeed, you *need* to have an established community of players enjoying it - or else be such a niche game that nobody else does what you do, while also being openly & easily accessible. (i.e. World of Tanks, though War Thunder did come along a year or two later).
For MW:O, the novelty of its existence has worn off on the gaming world (IGP-related stagnation & growing pains mostly to blame); so option 2, I think, isn't feasible anymore.
If you want people to come here and play the PvP, you gotta hook them into what the game is about first. That's what PvE campaign content will do.
'Is PvE content easy to make - and more importantly, to make it *good*?' No.
BUT, MW:O has an advantage here other games do not.
MW:O has all the prior MW PvE experiences to draw upon - PGI isn't having to work from a completely blank drawing board. There is already an established universe with established lore with all the detail you could ask for to draw upon.
So looking for a PvE campaign really isn't all that daunting a proposal.
Once players are hooked in, and find the multiplayer game fun to try (balance overhaul + map updates FTW), interest in Community Warfare will explode.
Honestly the only thing I'm worried about with all this is PGI's ability to keep the ball rolling at the pace they're setting - it's remarkable that they got it rolling against since last August, given it was pretty much at a total standstill - because getting CW content fleshed out the way we imagine it could be is gonna have to happen pretty quick in order to keep the interest of the masses.