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Cw Stomps


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#101 Mercer Skye

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Posted 05 April 2015 - 01:43 AM

So, my first point is kind of a pipe dream. "Dirty filthy casuals" and "Dirty Filthy Tryhards" really need to get the **** over it and come to grips that neither side is ever going to convince the other to 'get with the program' and accept the other's approach to the game. Since the birth of MMOs, there have always been the solo and group mindsets among players, and this will NEVER change. THAT is what both sides need to come to grips with.

Second point. Worlds are not equally valuable. Given that CW is technically in beta (*cough* alpha *cough*), this is something to be expected that they'd be considered as such right now, I mean, we don't even have planetary descriptions yet for all the worlds. BUT, when the next pass of changes comes along, I strongly believe that there should be Primary(Group) and Secondary(Solo) designations for worlds.

Regardless of your level of organization, everyone still answers to the higher powers of each faction; Kings, Princes, Archons, Khans, etc. No ruling body is going to waste frontline(group) resources on some po'dunk, backwater burg of a planet. These are worlds that Militia, Solahma, and other 'expendable' forces (solo) would be fighting for. Now, the exception, is that these ruling bodies WOULD likely pull these forces off said 'dirt clod' planets to defend primary planets (Allowing those Solo players that like to fight with groups to fill gaps).

Third point. When they can break off the resources to do so, CW is really the place that R & R and fresh 'mechs are needed. As in, when you click on that 'faction' button, and first step into the CW menus, you're given a disclaimer that CW is stepping out of 'Simulator' mode (regular queues) and into the War Simulation aspect of MWO. When you opt in, all the fancy 'mechs we've all paid money for, or grinded cbills for, or what have you, do not exist. You get four 'free' picks when you first opt in, you build your Clammer or IStoopid dropdeck as you see fit, and from there, you Flourish or Flounder.

Now, this is the tricky part, as if you only allow one opt-in per reset, you're going to be losing all the people that are obviously going to be going into the red. So, this base drop deck is your 'infinite lives' drop deck. The only 'mechs that fully R & R on their own regardless of outcome. Anything you make past that can be used for gear, new 'mechs, etc, so that you can adapt to situations as they arise.

We want MWO: Hardcore Mode. There you go. Granted, they'd likely have to lift the 3 variant rule for leveling 'mechs, or we could just eat that you can't go past basic with CW 'mechs, but whatever, I'm spitballing here.

But this creates a system where you can participate at your preferred level; Militia/Solahma(Solo), or Frontline(Group, Solo 'fill in'), CW becomes a bit more dynamic as not every world is equal in value, and it isn't just another place to show off the huge stable of fully tricked out 'mechs we've collected waiting for CW to hit.

My two c-bills on the matter.

Edited by Mercer Skye, 05 April 2015 - 01:46 AM.


#102 Peter2k

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Posted 05 April 2015 - 02:09 AM

View PostKarpi, on 02 April 2015 - 08:28 PM, said:

Taking away the 3 LL ghost heat barrier for IS mechs has made a huge affect.
But putting 12 man up against pugs is just so desuading. Since I've started playing, I've entered at least 25 matches, of which, as a pug, have only had 3 victories. All else was just being stomped by 12 mans. They should be on a league of their own, period. Its absurd, no fun what so ever


I'm averaging 1700 damage in CW matches
I don't even use LL on my builds, except 1 of 2 3L's and I came to favor the PPC on the other
It might be interesting to switch to builds that are less ammo dependent for me, but usually when I pump out 300 rounds of U-AC5's I have done my part in killing/damaging/suppressing and are normally about to go belly up anyway
also it seams the ghost heat multiplier is getting adjustment on those (ISLL)
If anything it's a matter of quirks n chassis
Like stalkers are good mechs, good hard points, good tonnage
Better than an atlas, except a DDC maybe
Maybe instead of nerfing LL, put some negative quirk on the problematic chassis

As for groups n 12 mans
If my group can't field 12 or more, which is most of the time since we're casual and bring to the match what we feel like, we hop onto the FRR TS and form a 12 mans with whoever is on and is interested
That means other groups, and many times solo FRR players

BUT
They are willing to play as a group, and normally they listen to the leader


Maybe you should hop onto a TS and find some players to fill up the spots

Hell if I don't mind getting stomped (or having a great match, depends a little of who we have in our group) by an "elite" clan 12 mans with my casual group, maybe you can go to a TS and try to be part of a larger group
You know you can invite all players from you're faction, right?

#103 Sandersson Jankins

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Posted 05 April 2015 - 02:30 AM

View PostMercer Skye, on 05 April 2015 - 01:43 AM, said:

So, my first point is kind of a pipe dream. "Dirty filthy casuals" and "Dirty Filthy Tryhards" really need to get the **** over it and come to grips that neither side is ever going to convince the other to 'get with the program' and accept the other's approach to the game. Since the birth of MMOs, there have always been the solo and group mindsets among players, and this will NEVER change. THAT is what both sides need to come to grips with.

Second point. Worlds are not equally valuable. Given that CW is technically in beta (*cough* alpha *cough*), this is something to be expected that they'd be considered as such right now, I mean, we don't even have planetary descriptions yet for all the worlds. BUT, when the next pass of changes comes along, I strongly believe that there should be Primary(Group) and Secondary(Solo) designations for worlds.

Regardless of your level of organization, everyone still answers to the higher powers of each faction; Kings, Princes, Archons, Khans, etc. No ruling body is going to waste frontline(group) resources on some po'dunk, backwater burg of a planet. These are worlds that Militia, Solahma, and other 'expendable' forces (solo) would be fighting for. Now, the exception, is that these ruling bodies WOULD likely pull these forces off said 'dirt clod' planets to defend primary planets (Allowing those Solo players that like to fight with groups to fill gaps).

Third point. When they can break off the resources to do so, CW is really the place that R & R and fresh 'mechs are needed. As in, when you click on that 'faction' button, and first step into the CW menus, you're given a disclaimer that CW is stepping out of 'Simulator' mode (regular queues) and into the War Simulation aspect of MWO. When you opt in, all the fancy 'mechs we've all paid money for, or grinded cbills for, or what have you, do not exist. You get four 'free' picks when you first opt in, you build your Clammer or IStoopid dropdeck as you see fit, and from there, you Flourish or Flounder.

Now, this is the tricky part, as if you only allow one opt-in per reset, you're going to be losing all the people that are obviously going to be going into the red. So, this base drop deck is your 'infinite lives' drop deck. The only 'mechs that fully R & R on their own regardless of outcome. Anything you make past that can be used for gear, new 'mechs, etc, so that you can adapt to situations as they arise.

We want MWO: Hardcore Mode. There you go. Granted, they'd likely have to lift the 3 variant rule for leveling 'mechs, or we could just eat that you can't go past basic with CW 'mechs, but whatever, I'm spitballing here.

But this creates a system where you can participate at your preferred level; Militia/Solahma(Solo), or Frontline(Group, Solo 'fill in'), CW becomes a bit more dynamic as not every world is equal in value, and it isn't just another place to show off the huge stable of fully tricked out 'mechs we've collected waiting for CW to hit.

My two c-bills on the matter.


I usually agree with all people bearing the FRR flag.

I agree with you too, all of it. 10/10 post

#104 xe N on

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Posted 05 April 2015 - 02:32 AM

View PostMystere, on 04 April 2015 - 03:05 PM, said:


A queue that affects the same universe (e.g. complimentary game modes) is fine. The problem is asking for a separate queue that essentially creates a different instance of the same BT universe. I think that is what opponents of separate queues are afraid of, and reasonably so.


Not necessarily. The solo queue could be immersed into the universe as battle on already switched and not longer contested planets. Although the planet has taken over there are some battles against a remaining forces of IS forming a resistance versus some unimportant Clanners that left on the planets to maintain the security.

The impact of these battle could be discussed. In the worst case it could have no influence, in the best case it could add the planet as contested in the next phase if the resistance is successful.

Edited by xe N on, 05 April 2015 - 02:37 AM.


#105 ManaValkyrie

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Posted 05 April 2015 - 02:54 AM

View PostKilo 40, on 05 April 2015 - 01:02 AM, said:


I'm sorry, but as whiny as this community is, I don't see a massive QQ about wanting to nerf individual players.


Actually my point was that CW matches have no skill leveling i.e. you could be the worse player in the world dropping against the best player in the world. If it goes to 4 vs 4, the first thing that will happen is that people will complain about the fact they shouldn't be dropping against someone well out of there skill level.

Unfortunately its a universal truth, someones going to complain about it because they cant win all the time. (And this is from observations of a variety of different games)

Personally I would rather have PGI not create -smaller- game modes, but concentrate on improving the UI interfaces so that faction chats are easily visible and allow the players to group up easier than the present system. Rather than having to go into other windows and specifically look, should be visible on all screens in the launcher.

Then later down the line maybe introduce smaller match modes so as not to kill off existing mode types before they get out of alpha/beta/neverland.

#106 Kilo 40

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Posted 05 April 2015 - 03:28 AM

View PostManaValkyrie, on 05 April 2015 - 02:54 AM, said:


Actually my point was that CW matches have no skill leveling i.e. you could be the worse player in the world dropping against the best player in the world. If it goes to 4 vs 4, the first thing that will happen is that people will complain about the fact they shouldn't be dropping against someone well out of there skill level.


I don't know about that. in a 4v4 it becomes a lot harder to blame your team and act like you had to carry everyone else, than it is in a 12v12 or the rest of CW. I just don't see solo 4v4 matches becoming an issue.





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