

Audio Is Offensive
#41
Posted 03 April 2015 - 01:30 PM
I would like to see the 15 monitors inside of our mechs actually do something like rear view, weapon cycle time, coolant levels etc.
As for sounds of crashing into buildings and each other is virtually impossible until the maps are cleaned up. With the sloppy maps we have we would be generating crashing sounds 40 meters away from given object.
#42
Posted 03 April 2015 - 02:41 PM
#43
Posted 03 April 2015 - 02:59 PM
#44
Posted 03 April 2015 - 03:03 PM
#45
Posted 03 April 2015 - 03:45 PM
Alistair Winter, on 03 April 2015 - 06:33 AM, said:
How many sounds do you actually feel uncomfortable listening to, when you hear them over and over again?
What's really impressive about a game like Borderlands is that there's probably dozens of different sound effects for the thousands of guns that exist in the game, and none of them are annoying. Some of them are great, some of them are plain, some are just uninspired. But playing that game, I never really thought "Ugh.. That's an annoying sound".
MWO has several offenders like that. When you listen to the PPC sound from Closed Beta, yeah, it's pretty uninspired and a generic sci-fi shooter sound effect. But it's not irritating either. That's what really gets me about some of the new sound effects. They're irritating. I would be fine if they were generic and uninspired.
I'm not irritated by any noises in game.
Coolant, on 03 April 2015 - 02:59 PM, said:
If no one ever points out the negative, how can things become positive?
#46
Posted 03 April 2015 - 04:03 PM
Having said that, I don't think there's any problem with the sounds in MWO.
In fact there's a lot of subtle undertones to the ambience of cockpits, movement, etc. One of the laser sounds I believe has, as a layer of its sound basically what is metal scraping, obviously very distorted tho. If you really do take a listen to them isolated most of the sounds are fine.
Except one.
That mouselook hover "meepmeepmeepmeepmeep" in mechlab. Can we kill that plox, thanx.
Edited by Soy, 03 April 2015 - 04:04 PM.
#47
Posted 03 April 2015 - 04:25 PM
#48
Posted 03 April 2015 - 04:46 PM
It might not be super realistic, but I think being able to hear the muffled sounds of the wind in the background on maps would seriously help a lot when it comes to immersion. Realism is great and all but it usually needs to take a back seat when it comes to immersion and quality.
Weapon sounds are probably more 'meh' at the moment though.
Lordred, on 03 April 2015 - 07:21 AM, said:
They were much better then what we have now.
The one thing that continually strikes me about those older videos is how the colour is so much more richer than what we have now. Sure, that's still an annoyingly green map, but the blue of the water really stands out, and there's better contrast between the 'Mechs and the terrain. Just a lot less flat.
#49
Posted 03 April 2015 - 04:51 PM
mekabuser, on 03 April 2015 - 05:55 AM, said:
lets put aside the fact that the most important audio cues in game are missing, what have the devs done to improve audio quantity and quality since . well since day one?
yeah they added betty n sundry weapon sounds of varying quality but the overall nature of the sound in this game remains unchanged at best, diminished over time I suspect.
by unchanged i mean it is minimally viable.Stompy? muddled footfalls more like it. unchanging, without depth.
or how bout the very silly nonsensical sounds the mechs themselves make, like bad techno, more than likely implemented to mask how terrible the base audio is.
so is there even ONE audio engineer on staff? or someone who does who knows what and more nonsense via warhorns.
to put it into perspective, the audio in this game is as bad as my grammar n punctuation in this post.
thoughts?
I'm glad you pointed out the warhorns. At this rate it's only a matter of time before MWO becomes this:
#50
Posted 03 April 2015 - 05:10 PM
Soy, on 03 April 2015 - 04:03 PM, said:
That mouselook hover "meepmeepmeepmeepmeep" in mechlab. Can we kill that plox, thanx.
You can disable that in settings/audio by unchecking the "frontend sounds" box.
That's the very first thing I did when they introduced that feature!
Edited by tredmeister, 03 April 2015 - 05:10 PM.
#51
Posted 03 April 2015 - 05:10 PM
Soy, on 03 April 2015 - 04:03 PM, said:
You can turn those off - Settings - Audio - Frontend Sounds checkbox.
#52
Posted 03 April 2015 - 05:11 PM
#53
Posted 03 April 2015 - 05:33 PM
I agree with the OP, the sounds could improve a lot, but i'd say that weapon sounds are ok. I miss the branches cracking when walking near trees, or a diferent sound when walking in water/mud. If a leg brokes after a jump a twisting metal sound would be better than the current explosion sound...
Anyway, i think this should be a low priority, but yep, it breaks inmersion.
#54
Posted 03 April 2015 - 05:34 PM
#55
Posted 03 April 2015 - 05:51 PM
mekabuser, on 03 April 2015 - 05:55 AM, said:
lets put aside the fact that the most important audio cues in game are missing, what have the devs done to improve audio quantity and quality since . well since day one?
yeah they added betty n sundry weapon sounds of varying quality but the overall nature of the sound in this game remains unchanged at best, diminished over time I suspect.
by unchanged i mean it is minimally viable.Stompy? muddled footfalls more like it. unchanging, without depth.
or how bout the very silly nonsensical sounds the mechs themselves make, like bad techno, more than likely implemented to mask how terrible the base audio is.
so is there even ONE audio engineer on staff? or someone who does who knows what and more nonsense via warhorns.
to put it into perspective, the audio in this game is as bad as my grammar n punctuation in this post.
thoughts?
Call comstar , they'll fix your simulator in no time.
Edited by strikebrch, 04 April 2015 - 01:28 PM.
#56
Posted 03 April 2015 - 06:09 PM
That Dawg, on 03 April 2015 - 11:20 AM, said:
God only knows what a kick in the balls "fixing" the sound would do to my frame rates
Get a better PC.
No seriously, even I could save up for a GTX 970 card [300ish] and a new decent CPU [150ish] and worst case scenario, a new MB [100ish] that's 550ish-600 USD for basically an entire new, decent quality rig... and I live on what's considered the poverty line in the US, and have 60k in student debt hanging over me.
So seriously, it's not that hard to build a decent rig that can run this game fine. I'm so tired of the game constantly getting downgraded because people don't want to upgrade their 10 year old hardware!
#57
Posted 03 April 2015 - 06:15 PM
Flash Frame, on 03 April 2015 - 07:03 AM, said:
Oh you know... actively make the audio worse over time because reasons?
Seriously, the sound was AMAZING back in Closed Beta...
People say this about graphics as well. I played most of Closed Beta and to be honest it wasn't that great back then either.
#59
Posted 04 April 2015 - 06:19 AM
Quxudica, on 03 April 2015 - 06:15 PM, said:
People say this about graphics as well. I played most of Closed Beta and to be honest it wasn't that great back then either.
The older graphics looked slicker. Many of the textures seemed to be of better quality, some of the effects just felt better.
MAYBE, it's just that I've been used to these graphics and it doesn't feel as new as it did, but the old damage models looked much better, that much is indisputeable.
#60
Posted 04 April 2015 - 07:05 AM
Other than that, you wouldn't hear crickets and birds chirping when you are trucking along in a 20-100 ton machine. When I'm doing 55mph in my Bronco all I hear is wind, the mechanicals of the truck and tire hum, not birds chirping and it only weighs 2.5 tons.
I love the sound of IS lrms and the lasers all sound pretty accurate for what they would considering you are trucking along inside a 20-100 ton machine.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users