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Lights Taking Little Or No Damage?


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#1 PurplePaladin

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Posted 01 April 2015 - 10:38 PM

Is it just me? Yesterday, I'm playing a match, in a Medium mech, and a light mech comes up to me, stops completely, and starts firing. I'm thinking "well, if he wants a toe to toe firefight, he's going to lose". He destroyed me, and never moved until I died. I thought it was just me or bad luck (or both).

Then someone say on the voice chat "Somethings wrong, I can't damage some of them" (I'm guessing he was talking about the light mechs". We ended up losing 0-12. I have not seen a 0-12 game in almost 2 years.

I did not think too much about it, until today. Another match, and I'm in a Stalker with 2LL; 2x4SRM;4SPL. It was the Forest Colony map, and I was waiting outside the entrance of he tunnel when I saw a movement blip coming through. And out pops a light mech. I thought "I'll probably one-shot this poor guy". I gave him a point blank alpha, and he took almost no damage. And he just stood there, unmoving, and firing at me. Another full spread, he's still standing there and firing at me. A 3rd attack with all weapons, and he's STILL just standing there firing at me as I shut down.

While shut down, one of his teammates emerged from the tunnel too, and they finished me before I could cool down. So, is it just me? Is this happening to anyone else? And I just don't get how a light mech pilot "chooses" to just stand there, and still survive.

Edited by PurplePaladin, 01 April 2015 - 10:39 PM.


#2 Virgil Greyson

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Posted 01 April 2015 - 10:41 PM

View PostPurplePaladin, on 01 April 2015 - 10:38 PM, said:

Is it just me? Yesterday, I'm playing a match, in a Medium mech, and a light mech comes up to me, stops completely, and starts firing. I'm thinking "well, if he wants a toe to toe firefight, he's going to lose". He destroyed me, and never moved until I died. I thought it was just me or bad luck (or both).

Then someone say on the voice chat "Somethings wrong, I can't damage some of them" (I'm guessing he was talking about the light mechs". We ended up losing 0-12. I have not seen a 0-12 game in almost 2 years.

I did not think too much about it, until today. Another match, and I'm in a Stalker with 2LL; 2x4SRM;4SPL. It was the Forest Colony map, and I was waiting outside the entrance of he tunnel when I saw a movement blip coming through. And out pops a light mech. I thought "I'll probably one-shot this poor guy". I gave him a point blank alpha, and he too almost no damage. And he just stood there, unmoving, and firing at me. Another full spread, he's still standing there and firing at me. A 3rd attack with all weapons, and he's STILL just standing there firing at me as I shut down.

While shut down, one of his teammates emerged from the tunnel too, and they finished me before I could cool down. So, is it just me? Is this happening to anyone else? And I just don't get how a light mech pilot "chooses" to just stand there, and still survive.


Sounds fishy, but I don't know. Sometimes light mechs hitboxes go crazy, but that is usually when they are moving, legging them usually stops the glitchyness.

Guess I'd need to see some video footage of this, is it possible the pilot disconnected? I have heard some people say mechs become unkillable when the pilot DCs sometimes, never seen it myself though.

#3 MechaBattler

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Posted 01 April 2015 - 10:43 PM

I've had it happen where a light just picks me apart and doesn't even try moving. Just shoots out my shoulder. Even though I had more lasers. It was as if part of my damage wasn't registering or dispersing to other parts. It wasn't my aim. He wasn't moving.

#4 Averen

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Posted 01 April 2015 - 10:49 PM

A lightmech's best protection is the hitreg.^^

Jokes aside, was it a firestarter? Because they are infamous for taking a lot less damage than they should. I remember shooting an (or two) AC20+SRMs in a still standing FS, and it didn't even loose a limb.
Compared, a jenner dies really fast, since most shots into the giant ct actually count.

#5 PurplePaladin

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Posted 01 April 2015 - 10:51 PM

I have one medium mech I made specifically for light mech search/kill. I've followed several, right on their tail, shooting their back all the while, and I just can't bring them down. But I always just thought I was somehow really bad fighting lights.

#6 Petard

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Posted 01 April 2015 - 11:28 PM

Try a Streakcrow, and laugh merrily as Firestarters run from you as though the Devil himself were chasing em.... ;)

#7 Averen

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Posted 01 April 2015 - 11:42 PM

Fighting lights can be hard if you don't have the right weapons, mech and steady aim (firestarter are 50% harder to fight than other lights). Streaks on the other hand solve all the problems, every good light hunter mech should use them. Also use BAP to deny ECM.

As said, in the worst case use a streakcrow. They are infuriatingly broken noob mech who will slaughter lights - even meds at times - without any effort or skill involved. *shakes fist angrily*

Edited by Averen, 01 April 2015 - 11:42 PM.


#8 Quxudica

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Posted 01 April 2015 - 11:42 PM

I've seen some lights appear to fall to pieces for nothing and I've seen others (particularly spiders) appear almost impervious. I hit a spider square on with a 50 point srm alpha and the paper doll barely registered any damage. Even if half the missiles missed, it should have been more than it was.

#9 Averen

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Posted 01 April 2015 - 11:43 PM

Yeah. Spiders are the other infamous mech (luckily they don't do much damage tho). Might be hard to imagine, but they've been a lot worse than they are now. One of the reasons why JJs were made less maneuvrable.

Edited by Averen, 01 April 2015 - 11:44 PM.


#10 Quxudica

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Posted 01 April 2015 - 11:46 PM

View PostAveren, on 01 April 2015 - 11:42 PM, said:

Fighting lights can be hard if you don't have the right weapons, mech and steady aim (firestarter are 50% harder to fight than other lights). Streaks on the other hand solve all the problems, every good light hunter mech should use them. Also use BAP to deny ECM.

As said, in the worst case use a streakcrow. They are infuriatingly broken noob mech who will slaughter lights - even meds at times - without any effort or skill involved. *shakes fist angrily*



Thing is I really just don't see the point in building a Light Hunter. As annoying as it is seeing a lights hitbox gobble up hundreds of damage, a 2-6% queue percentage is so low it doesn't seem worth gimping yourself for.

#11 Chocowolf Sradac

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Posted 01 April 2015 - 11:49 PM

Sounds like the infamous hit reg shield. I know there have been light mechs that decided to stop and shoot and by doing this would naturally see an alpha or close to it from me right in the torso but yet sometimes got to love it when they take no damage at all surviving 60-70 pt strikes like nothing happened.

Both the Firestarter and the Spider are notorious mechs for Hit reg issues and something that has been brought up multiple times for a fix. It's the reason the light rush in community warfare is so effective for the IS is due to the hit reg issues the mech has

Edited by Chocowolf, 01 April 2015 - 11:51 PM.


#12 ShinVector

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Posted 01 April 2015 - 11:55 PM

Play a couple matches with Ed last night...
Lasers hit reg seems off....

Looking at him playing the Raven as well felt like the people he shot should have died.
Well...

http://www.twitch.tv/ngngtv/v/3975483

#13 Petard

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Posted 02 April 2015 - 12:01 AM

View PostAveren, on 01 April 2015 - 11:42 PM, said:

Fighting lights can be hard if you don't have the right weapons, mech and steady aim (firestarter are 50% harder to fight than other lights). Streaks on the other hand solve all the problems, every good light hunter mech should use them. Also use BAP to deny ECM.

As said, in the worst case use a streakcrow. They are infuriatingly broken noob mech who will slaughter lights - even meds at times - without any effort or skill involved. *shakes fist angrily*


Sorry, both effort and skill ARE required to do well in a Streakcrow, positioning is extremely important, as is timing your shots so that they actually HIT the light, on the plus side, late in the match when people are busted up, you can also kill heavies and assaults... :D

#14 Quxudica

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Posted 02 April 2015 - 12:22 AM

View PostPetard, on 02 April 2015 - 12:01 AM, said:


Sorry, both effort and skill ARE required to do well in a Streakcrow, positioning is extremely important, as is timing your shots so that they actually HIT the light, on the plus side, late in the match when people are busted up, you can also kill heavies and assaults... :D


Those skills are required for every build in the game. Streaks have always been the bottom of the barrel when it comes to skill ceiling, you can hit the target without even looking at them. It was that way for streakcats way back when and it's that way for streakcrows now.

Streaks aren't even meant to work that way. It's supposed to stop you from firing if the computer detects you would miss, not replace aiming with a game of keep the circle red. Meh.

#15 Agent 0 Fortune

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Posted 02 April 2015 - 12:24 AM

This has been around so long it is no longer considered an issue but a feature, in fact I think there are some quirk passes for hit reg modifiers in the works.

#16 Sean von Steinike

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Posted 02 April 2015 - 12:28 AM

View PostAgent 0 Fortune, on 02 April 2015 - 12:24 AM, said:

This has been around so long it is no longer considered an issue but a feature, in fact I think there are some quirk passes for hit reg modifiers in the works.

Indeed it has. Still it is pretty disheartening when a dead stopped mech under 50m doesn't register any damage. I've seen it happen a bunch of times in particular with ac-20 rounds.

#17 TheCharlatan

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Posted 02 April 2015 - 12:28 AM

Hitreg on lights (firestarters being, for me, the greatest offenders) is kind of hit and miss.

Some die in one alpha, some seem to be impervious to damage.

However, i've noticed that leg hitboxes seem to have less hitreg problems: always aim for the legs of lights if you can.

I might be wrong, but I started having a lot less issues that way.

#18 ShinVector

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Posted 02 April 2015 - 12:33 AM

View PostTheCharlatan, on 02 April 2015 - 12:28 AM, said:

However, i've noticed that leg hitboxes seem to have less hitreg problems: always aim for the legs of lights if you can.

I might be wrong, but I started having a lot less issues that way.


Uhhhh... That is because leg hit boxes is basically 1 hit box per leg, where damage has lower chances of being rolled. Also destroying 1 leg reduce the difficulty of destroying the light mech by 90%. LOL.
Unlike the upper torso which is a compound of multiple hitboxes.

Hmmm.. I think I need to start monitoring which servers exactly I am on where hit reg feels off.

Edited by ShinVector, 02 April 2015 - 12:35 AM.


#19 Averen

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Posted 02 April 2015 - 12:43 AM

edit: Ofc always go for a lights leg. At least if the torso isn't open.

View PostQuxudica, on 01 April 2015 - 11:46 PM, said:



Thing is I really just don't see the point in building a Light Hunter. As annoying as it is seeing a lights hitbox gobble up hundreds of damage, a 2-6% queue percentage is so low it doesn't seem worth gimping yourself for.


Nah, the queue always takes a relatively even approach (not sure if 3333 was reimplemented tho). Light players just get much faster matches than everyone else. It's actually pretty cool, since you have never downtime playing those little ********. Constantly running, no stopping, no waiting for matches. I might whine about them, but Firestarters are just sooo much fun. :D

So, light hunters are a bit niche, that's why most of them have some additional weapons. Imagine a Shawk with 3 streaks and an AC10. Or just a crow with 30 streaks because clan.



View PostPetard, on 02 April 2015 - 12:01 AM, said:


Sorry, both effort and skill ARE required to do well in a Streakcrow, positioning is extremely important, as is timing your shots so that they actually HIT the light, on the plus side, late in the match when people are busted up, you can also kill heavies and assaults... :D


I'm overplaying it a bit, but it was - in terms of MWO - always very easy to use, and it also works the other way: It's kinda infuriatingly negating your skill, since you can't outrun streaks. And it's not like the crow is slow either.^^

Edited by Averen, 02 April 2015 - 12:45 AM.


#20 Petard

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Posted 02 April 2015 - 02:00 AM

View PostQuxudica, on 02 April 2015 - 12:22 AM, said:


Those skills are required for every build in the game. Streaks have always been the bottom of the barrel when it comes to skill ceiling, you can hit the target without even looking at them. It was that way for streakcats way back when and it's that way for streakcrows now.

Streaks aren't even meant to work that way. It's supposed to stop you from firing if the computer detects you would miss, not replace aiming with a game of keep the circle red. Meh.


Soooo, are you trying to say firing other weapons when your crosshair is over the target takes MORE skill?... Meh, indeed.... Just for the record, I use all weapon types, and hit stuff with all of em, interestingly enough, my hit percentage is higher with lasers than streaks, go figure... ;)





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