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Best Way To Farm Urbies?


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#41 Virgil Greyson

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Posted 03 April 2015 - 07:04 PM

View PostYeonne Greene, on 03 April 2015 - 07:03 PM, said:

People use ERLL+MG on Locusts? Hwat.

Also, I'd be totally game for that.

130 kph and a ML vs. 32 kph and an AC/10. Who will win!? Sign up now!


It really depends on how fast the urbie can twist.

#42 Bishop Steiner

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Posted 03 April 2015 - 07:07 PM

View PostYeonne Greene, on 03 April 2015 - 07:03 PM, said:

People use ERLL+MG on Locusts? Hwat.

Also, I'd be totally game for that.

130 kph and a ML vs. 32 kph and an AC/10. Who will win!? Sign up now!

Well, we had 12 LCT-1V vs 3 AS7-D one night on SMM....... I killed 5 of the little boogers... but the creeping death carried the match.

#43 Y E O N N E

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Posted 03 April 2015 - 07:10 PM

View PostVirgil Greyson, on 03 April 2015 - 07:04 PM, said:


It really depends on how fast the urbie can twist.



[party-pooper hat]

Smart Locust sits at 300 m and does the peak-and-poke game, shooting and scooting, something a 32 kph Urbie simply can't manage. Urbie gets flayed apart without landing a single hit with its primary weapon. Game over.

[/party-pooper hat]

Of course, if the Urbie gets some insane energy quirks, things could be different.

View PostBishop Steiner, on 03 April 2015 - 07:07 PM, said:

Well, we had 12 LCT-1V vs 3 AS7-D one night on SMM....... I killed 5 of the little boogers... but the creeping death carried the match.


So many tiny MedLas bites...

#44 Tarogato

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Posted 03 April 2015 - 07:11 PM

View PostInspectorG, on 03 April 2015 - 04:59 PM, said:

River City NASCAR track.
Locust racing could become a thing...

#45 Bishop Steiner

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Posted 03 April 2015 - 07:18 PM

View PostYeonne Greene, on 03 April 2015 - 07:10 PM, said:



[party-pooper hat]

Smart Locust sits at 300 m and does the peak-and-poke game, shooting and scooting, something a 32 kph Urbie simply can't manage. Urbie gets flayed apart without landing a single hit with its primary weapon. Game over.

[/party-pooper hat]

Of course, if the Urbie gets some insane energy quirks, things could be different.



So many tiny MedLas bites...

or acceleration/deceleration quirks. How fast it gets to 32 kph can matter a lot for the peektart game. Also if it gets CN9D level ac10/LB-X quirks? Well..... that's gonna hurt.

Edited by Bishop Steiner, 03 April 2015 - 07:19 PM.


#46 Y E O N N E

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Posted 03 April 2015 - 07:31 PM

It's not the peek-tarting so much as the scooting. Locust will always know whereabouts the Urbie is, but the Urbie will always have to react to getting shot from a new angle. Urb's best chance is to find a wide area with little cover under 300 m to shoot from. Funnel Locusts into firing lanes with that limited cover, forcing them to come at you [bro!].

Also, don't forget the Locust has some intense Acceleration/Deceleration quirks all on its own. The thing stops and starts on a dime, even with a STD160.

#47 Virgil Greyson

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Posted 03 April 2015 - 08:09 PM

View PostYeonne Greene, on 03 April 2015 - 07:10 PM, said:



[party-pooper hat]

Smart Locust sits at 300 m and does the peak-and-poke game, shooting and scooting, something a 32 kph Urbie simply can't manage. Urbie gets flayed apart without landing a single hit with its primary weapon. Game over.

[/party-pooper hat]

Of course, if the Urbie gets some insane energy quirks, things could be different.



So many tiny MedLas bites...


A good shot can oneshot those pesky peekers easily, I do it all the time in my 4G. So I do not see how speed has anything to do with it at those ranges.

#48 Burktross

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Posted 03 April 2015 - 08:39 PM

View PostVirgil Greyson, on 03 April 2015 - 08:09 PM, said:


A good shot can oneshot those pesky peekers easily, I do it all the time in my 4G. So I do not see how speed has anything to do with it at those ranges.

A circling locust is easy prey...as for 300m out? I think an elited lolcust can pop out and medlas faster than an ac20 can travel...

#49 Y E O N N E

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Posted 03 April 2015 - 08:56 PM

View PostVirgil Greyson, on 03 April 2015 - 08:09 PM, said:


A good shot can oneshot those pesky peekers easily, I do it all the time in my 4G. So I do not see how speed has anything to do with it at those ranges.


There are a whole host of things I think you are overlooking:
  • We are talking about stock 'Mech matches
  • We are talking about Locust vs.Urban Mech stock 'Mech matches
  • Your 4G is not restricted to 32 kph
  • Your 4G is using an AC/20 and not an AC/10
  • Your 4G is not anUrban Mech
  • The Locust won't necessarily keep peeking from the same place
  • You have no way of knowing where the Locust will shoot you from next without team assistance
  • You can't chase the Locust down to stop it from getting the drop on you at next contact
  • A stock, Elited Locust is still pretty damn agile and will out-accelerate other Light 'Mechs with full engine size
  • The faster 'Mech always dictates the terms of an engagement


#50 Agent 0 Fortune

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Posted 03 April 2015 - 09:12 PM

I am half tempted to pick up a trashcan, I mistakenly thought the panther was going to be iconic slow light, but maybe it is the Burbonmech.

#51 Virgil Greyson

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Posted 03 April 2015 - 10:36 PM

View PostYeonne Greene, on 03 April 2015 - 08:56 PM, said:


There are a whole host of things I think you are overlooking:
  • We are talking about stock 'Mech matches
  • We are talking about Locust vs.Urban Mech stock 'Mech matches
  • Your 4G is not restricted to 32 kph
  • Your 4G is using an AC/20 and not an AC/10
  • Your 4G is not anUrban Mech
  • The Locust won't necessarily keep peeking from the same place
  • You have no way of knowing where the Locust will shoot you from next without team assistance
  • You can't chase the Locust down to stop it from getting the drop on you at next contact
  • A stock, Elited Locust is still pretty damn agile and will out-accelerate other Light 'Mechs with full engine size
  • The faster 'Mech always dictates the terms of an engagement


Are you saying the urbanmech will not be able to mount an AC/20?

#52 Bishop Steiner

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Posted 04 April 2015 - 04:39 AM

View PostYeonne Greene, on 03 April 2015 - 08:56 PM, said:


There are a whole host of things I think you are overlooking:
  • We are talking about stock 'Mech matches
  • We are talking about Locust vs.Urban Mech stock 'Mech matches
  • Your 4G is not restricted to 32 kph
  • Your 4G is using an AC/20 and not an AC/10
  • Your 4G is not anUrban Mech
  • The Locust won't necessarily keep peeking from the same place
  • You have no way of knowing where the Locust will shoot you from next without team assistance
  • You can't chase the Locust down to stop it from getting the drop on you at next contact
  • A stock, Elited Locust is still pretty damn agile and will out-accelerate other Light 'Mechs with full engine size
  • The faster 'Mech always dictates the terms of an engagement


Just don't forget who won in the Tortoise and the Hare. Speed can indeed allow one to dictate....if the other party lets you. When you don't have speed, you need to play defensive, and use terrain to dictate where and how the faster unit can approach (if possible. Alpine? Well, at least you have good sight lines, lol). If you can do that, then it's a matter of outlasting the other guy. And with 33% more armor, more Structure and a PP-FLD ac10 or ac20 (though with less armor), if you can channel the other guy into areas where that speed and agility are minimized, you have a very solid chance of winning.

If you (or circumstances) allow the fast guy to run about unfettered? You indeed are in trouble.

In a fight between a DPV and an M1A1, the DPV wins at speed and mobility. You really want to be the guy in the dune buggy though? You got a TOW Missile, so you got a chance, but that TOW is not a guaranteed kill, not by a long shot, and all the Abrams needs is to connect once.

Basically, the Locust has the tactical advantage, in it's ability to control the engagement, potentially, but has a very low margin for error. The Urbanmech is much less flexible, tactically, but when used as intended, is very effective.

View PostVirgil Greyson, on 03 April 2015 - 10:36 PM, said:


Are you saying the urbanmech will not be able to mount an AC/20?

Not particularly effectively, no.

Stock, you have light armor and low speed, a bad combo, on the ac20 Urbie. And limited ammo.

In modified classes, you can fix 2 out of 3 of those, but either your speed will still suck, your armor, or your ammo. You are realistically limited to 1-2 ton of ammo, almost no matter your speed, unless you significantly strip your armor.

#53 CDLord HHGD

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Posted 04 April 2015 - 04:47 AM

Farm Urbies? That's a good one. IF you're lucky, when going up against an Urbie, you'll hear our battlecry ("All your soul are belong to us!). Chances are though, you'll only hear the sounds of your death.

#54 meteorol

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Posted 04 April 2015 - 05:15 AM

View PostAsrrin, on 03 April 2015 - 02:09 PM, said:

Same way you farm cutefoxes, because they will go the same speed. Except the urbie will be smaller. and can turn all the way around like a creepy horror movie girl and shoot you while running away.


And the urbanmech won't have the benefits of clan XL engines, lower weight and higher range on all weapons.

#55 jper4

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Posted 04 April 2015 - 05:42 AM

farm urbies? probably best when they come out for cbills and a new crop can be planted and come out in a bigger crop due to field rotation and properly adjusted soil. soil with a high metallic content is advisable but on the plus side any sort of garbage can act as good fertilizer. e-tears from being killed by one has been determined to be all the watering a good sized urbie crop needs to sprout.

#56 Weeny Machine

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Posted 04 April 2015 - 06:03 AM

I didn't buy an Urbie, however, I plan to when it is available for CBs. As was said in this thread: to hell with the meta. It is about fun

#57 Torgun

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Posted 04 April 2015 - 06:10 AM

View PostSoy, on 03 April 2015 - 02:57 PM, said:

Anyone who is consciously planning to kill Urbies in a specialized hunter mech or something, should promptly go out and walk into traffic.

Grats on emulating Kramer's most tryhard endeavor, you ******* potato hunting scrubs...




Well to be fair, if you choose to fight as a kid against adults, you're just asking for punishment.

#58 Aethon

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Posted 04 April 2015 - 06:25 AM

View PostAgent 0 Fortune, on 03 April 2015 - 05:33 PM, said:

In an Urbie obviously. Only and Urbie can kill and Urbie, that is in the Code.


The Urbiedome: Two Urbs enter, one Urb leaves.

#59 Y E O N N E

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Posted 04 April 2015 - 06:28 AM

View PostBishop Steiner, on 04 April 2015 - 04:39 AM, said:


Just don't forget who won in the Tortoise and the Hare. Speed can indeed allow one to dictate....if the other party lets you. When you don't have speed, you need to play defensive, and use terrain to dictate where and how the faster unit can approach (if possible. Alpine? Well, at least you have good sight lines, lol). If you can do that, then it's a matter of outlasting the other guy. And with 33% more armor, more Structure and a PP-FLD ac10 or ac20 (though with less armor), if you can channel the other guy into areas where that speed and agility are minimized, you have a very solid chance of winning.

If you (or circumstances) allow the fast guy to run about unfettered? You indeed are in trouble.

In a fight between a DPV and an M1A1, the DPV wins at speed and mobility. You really want to be the guy in the dune buggy though? You got a TOW Missile, so you got a chance, but that TOW is not a guaranteed kill, not by a long shot, and all the Abrams needs is to connect once.

Basically, the Locust has the tactical advantage, in it's ability to control the engagement, potentially, but has a very low margin for error. The Urbanmech is much less flexible, tactically, but when used as intended, is very effective.


Well, yes, which is why I suggested finding a place where Locusts have limited options for cover, vantage points, or entrances. Forcing them to fight openly provides the slow Urban Mech a chance to fight back, and good shots with the AC/10 can really shine when they aren't constantly having to react to getting shot from unexpected angles.

#60 Otto Cannon

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Posted 04 April 2015 - 06:29 AM

My main concern with multiple Urbanmechs being used simultaneously is that sooner or later they'll be on opposing teams, and after they kill everything else the final duel between Urbies could rip a hole in the fabric of time and space.





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