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Comparison Of Next Is Heavy Mech Candidates


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#21 Virgil Greyson

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Posted 03 April 2015 - 08:02 PM

View PostPostumus, on 03 April 2015 - 07:14 PM, said:

You forgot the Penetrator.

http://www.sarna.net/wiki/Penetrator

Besides being called the Penetrator, which I feel is sufficient reason to introduce it by itself, it's a 75 tonner, which the IS is lacking, and it has ECM and jump jets. It's also only a couple years forward in the timeline, not like 3060 or Jihad tech.

Posted Image


My wallet is ready to be penetrated PGI.

View Postmogs01gt, on 03 April 2015 - 07:09 PM, said:

The mech sucks, its not going to be in-game content that new players want to buy. It's for fanboys.


Yet it sold in large amounts, giving PGI more money to do stuff with.

Edited by Virgil Greyson, 03 April 2015 - 08:03 PM.


#22 Ultimax

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Posted 03 April 2015 - 09:11 PM

View PostGas Guzzler, on 03 April 2015 - 07:20 PM, said:

I will be very shocked if the next heavy is not a Black Knight. ECM? Maybe. Not unheard of to give a mech in this game ECM when it didn't have it officially.



It doesn't affect me really, but Russ was looking for CW.

2x 75T mechs at 250T drop decks is doable, albeit not to the same level as 3x Hellbringers.


I could see 2x Black Knights, 1x TDR? and 1x Light mech being a decent deck - but that would really, really depend on the quirks the Black Knight would get.

#23 Ace Selin

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Posted 03 April 2015 - 09:16 PM

Penetrator, Hammerhands & Black Knight.

:) :) :) :) :) :) :) :) :)

Edited by Ace Selin, 04 April 2015 - 01:33 AM.


#24 Elizander

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Posted 03 April 2015 - 09:37 PM

View PostUltimatum X, on 03 April 2015 - 09:11 PM, said:



It doesn't affect me really, but Russ was looking for CW.

2x 75T mechs at 250T drop decks is doable, albeit not to the same level as 3x Hellbringers.


I could see 2x Black Knights, 1x TDR? and 1x Light mech being a decent deck - but that would really, really depend on the quirks the Black Knight would get.


You can do 3x 75 tonner ECM + ECMando for 250
You can also do 2x 75 tonner ECM + 2x Raven or 2x Cicada

Right now we can do...

2x Atlas DDC + 2x Pirate Bane Locust
1x Atlas DDC + mixture of Raven 3L + Cicada

Can't say any of our current IS options for a full ECM deck is good.

#25 MechaBattler

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Posted 03 April 2015 - 09:49 PM

View Postmogs01gt, on 03 April 2015 - 06:59 PM, said:

F2P games are based around power creep to sustain a player base. Creating in game content/mechs that are inferior is simply pointless. PGI cant sustain themselves making crap mechs over and over.


Yeah, they will. And they're going to keep on doing it. :3

Posted Image

Edited by MechaBattler, 03 April 2015 - 09:49 PM.


#26 Malcolm Vordermark

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Posted 03 April 2015 - 09:59 PM

I would vote Wardog. If I am not mistaken it has some sexy hardpoints. It would need to be modified as I think one of the 2 variants has tech we don't have right now. Then there would need to be a third variant created (good time to make an ECM heavy, I say).

#27 Juodas Varnas

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Posted 03 April 2015 - 10:00 PM

I know it's impossible, but i'd sell one of my kidneys for a Marauder.
God damn you all to hell, harmony gold!
Even one of the Reseen redesigns.
Posted Image
Apart from that, i'd love to get the Hammerhands (the poor man's Warhammer)
.
.
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I'd be fine with the Black knight.

#28 EgoSlayer

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Posted 03 April 2015 - 10:03 PM

It's almost a certainty that the next IS heavy will be the Black Knight.
http://mwomercs.com/...eavy-mech-poll/

Based on those results, and the fact that PGI only allowed those two choices seems to indicate what the next heavy is going to be.
The problem is that neither BK version with ECM is timeline or equipment appropriate for MWO.

#29 Lexx

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Posted 03 April 2015 - 10:16 PM

View PostPostumus, on 03 April 2015 - 07:14 PM, said:

You forgot the Penetrator.

http://www.sarna.net/wiki/Penetrator

Besides being called the Penetrator, which I feel is sufficient reason to introduce it by itself, it's a 75 tonner, which the IS is lacking, and it has ECM and jump jets. It's also only a couple years forward in the timeline, not like 3060 or Jihad tech.

Posted Image



If I had to choose between a Black Knight and the Penetrator, I would go wit the Penetrator hands down.

It might not be a well known iconic mech, but it's a jump capable energy boat that would work better in MWO. I feel the weapon hard point layout would make it a much better "hill humper" than the BK since they are fairly high up. This image shows them better,...

Posted Image

In MWO weapon positioning and hit boxes are so crucial and the Penetrator beats the BK in weapon placement. Despite what we had in MW4, the BK doesn't have any variants with jump jets. The Penetrator would bring more variety to it's builds, since the first variant has missles added to the energy weapons. ALL of the BK variants are energy boats.

I would definitely spend money on any mech pack that contains the Penetrator!

Edited by Lexx, 03 April 2015 - 10:28 PM.


#30 Corrado

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Posted 04 April 2015 - 12:20 AM

View Postmogs01gt, on 03 April 2015 - 06:51 PM, said:

Power creep exists for a reason in games. Quirking mechs isnt the answer to balance.


Quirking mechs is instead, the only true answer to counterbalance the powercreep. in other power creep dependant games like world of tanks, obsolete vehicles will always stay obsolete... competitive players are forced to buy or grind the next patch tank, because putting in a patch a post WWII tank against the older WWII tanks, retaining the "historically accurate" armor, weaponry and technology, will force that competitive player to meet those new standards.

Quirkening old mechs will instead try to balance old and obsolete mechs to degree they're not useless anymore.

That's the (one of many) reason that i left World of Tanks and moved to MWO. Quirks will keep the old mechs entertaining and competitive without cutting the new mechs sales. because the more mechs you like, the more mechs you will try to have. before quirks i was using only clan mechs, leaving my old IS arsenal in the dust (and i assure you, as a customer i had almost any mech way before clans came in the game). Now i play both IS and Clan mechs to the same degree... i'll also not sell underpowered mechs because some day a quirk pass will maybe bring em back to some usefulness.

Good day.

#31 NextGame

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Posted 04 April 2015 - 12:50 AM

http://www.sarna.net/wiki/Caesar

#32 zagibu

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Posted 04 April 2015 - 01:22 AM

Besides those mentioned, these are also available, albeit being either rare or not having enough timeline appropriate variants:

- Guillotine
- Bombardier
- Crusader
- Exterminator
- Grand Dragon ("improved" Dragon)

#33 Chuanhao

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Posted 04 April 2015 - 05:20 AM

Bombardier

The prime variant has 3M. There are another two variants. One with an extra 1B, an another with an extra 1E. still a bit limiting in terms of slots and will need PGI to adopt a little creative license. Pity it's another 65 tonnes which already has the catapult as the standard for LRMs. The Bombardier is a weak replacement for the Archer.

Guillotine

Feels too similar to a grasshopper being in the same weight range except for swopping the LRM for a SRM. Probably a non starter.

Grand Dragon

Feels more like an upgraded version of the Dragon, swopping out the Autocanon for a PPC so may not add much to the game as well. Too few variants based on current tech to be a stand alone.

Exterminator

Totally agree, covered in OP.

Caesar

Feels too much like a Cataphract. Default option can be replicated by the 1X. Other variants are beyond timeline. And by then we will have the CESTUS.

Crusader

Prime Variant has 4M 2E 2B. The 5M version has 4M 3E 1B and JJ. The 2R version has 6M! There is no version with ECM, and being in the 65 ton category, it feels like a missile version of the thunderbolt, yet still distinct from the catapult. Gameplay wise, it feels like it would add quite a bit to the game, especially in the SRM brawler category, and yet enable LRM options. Did not think of this option. But now think very highly of it! With a Galen Cox Hero, certainly something very much to consider.

Thanks for the reference.

Edit: added Caesar

Edited by Chuanhao, 04 April 2015 - 05:32 AM.


#34 Sir Wulfrick

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Posted 04 April 2015 - 05:48 AM

I'd love to see the Penetrator in MWO. Sure the Black Knight would be nice but the low slung arms would make it a very risky proposition for CW matches, whereas the Penetrator's compact squat torso and relatively high mounted arms would be ideal for poking. Just to add icing to the cake, didn't Archer Christifori pilot a Penetrator?

#35 Y E O N N E

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Posted 04 April 2015 - 06:32 AM

Penetrator seems like it could be a decent counter to the Ebon Jaguar in CW, if heavy.

#36 LT. HARDCASE

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Posted 04 April 2015 - 07:32 AM

Put up a Penetrator vs Black Knight poll.

I vote Penetrator. In-game viability has to trump nostalgia in this case.

Edited by Kevjack, 04 April 2015 - 07:32 AM.


#37 LordKnightFandragon

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Posted 04 April 2015 - 08:24 AM

View Postmogs01gt, on 03 April 2015 - 06:51 PM, said:

Power creep exists for a reason in games. Quirking mechs isnt the answer to balance.



Power creep exists cuz companies dont set a standard for where they will stop increasing stats....

Set a bar they will not go past and stick to it. Power creep is only acceptable in an MMO, where stuff has to get better as the toon lvls. BUt in a game like MWO? Naw, PGI just needs to get a better clue on balance and how to do it.
But just cuz the Black Knight was released in 2016 and the AWS in 2009, doesnt mean the Black Knight suddenly needs to get 25% PPC boost vs the AWS's 12, the BK gets an extra 2E Hardpoints just cuz.......

Like in WoT, how top avg dmg used to be like 750, imo it never should have gone past 600....but now dmg is clear up near 2K a shot....highest pen used to be on the US T30 and its near 20s reload, of 276penetration with standard ammo, now standard ammo is up around 300mm, slap in gold ammo and it goes beyond that....

PGI just has to set a max they will not go past...I dont even think they know what they want...

#38 TheArisen

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Posted 04 April 2015 - 09:08 AM

Should add the Hammerhands to the op. 75 tonner, ballistics in the arms, ecm varient is out of timeline but PGI could make up the 3rd needed varient. It could have a hero/3rd varient that has ppcs in the arms, call it the "Prototype" or something.

2nd choice for me is the War Dog followed by the Penetrator/Black Knight.

#39 Jaeger Gonzo

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Posted 04 April 2015 - 09:34 AM

Crusader is unseen unfortunately.

#40 zagibu

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Posted 04 April 2015 - 03:12 PM

View PostJaeger Gonzo, on 04 April 2015 - 09:34 AM, said:

Crusader is unseen unfortunately.

Damn, I thought it was, but it's not mentioned on the Sarna Mech page: http://www.sarna.net/wiki/Crusader

But yeah, it's on this list: http://www.sarna.net...he_.22Unseen.22

Edited by zagibu, 04 April 2015 - 03:14 PM.






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