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How About A Competently Designed Cw Map And Combat Design?


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#21 That Dawg

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Posted 14 April 2015 - 04:39 AM

I solved this problem last week, maybe 8 days ago with this one weird trick, they dont want you to know about!!



I quit playing CW

#22 QuantumButler

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Posted 14 April 2015 - 04:41 AM

View PostThat Dawg, on 14 April 2015 - 04:39 AM, said:

I solved this problem last week, maybe 8 days ago with this one weird trick, they dont want you to know about!!



I quit playing CW


The game mode that white knights insisted would save Mechwarrior Online, ladies and gentlemen.

#23 That Dawg

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Posted 14 April 2015 - 07:18 AM

View PostQuantumButler, on 14 April 2015 - 04:41 AM, said:

The game mode that white knights insisted would save Mechwarrior Online, ladies and gentlemen.


Actually, trolling aside, I've seen three or four suggestions that could go a long long way into making the wait to get into a pug match twice as long as a cue for CW drop...starting with such simple suggestions like only solo's see solo's. Like they did with pugs, what, a year ago or so? knights suggestion has valid points...
I like CW over pugs, but quit CW for all the reasons everyone complains about.
Waiting 20 minutes to play for 5? that will never maintain a base





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