I solved this problem last week, maybe 8 days ago with this one weird trick, they dont want you to know about!!
I quit playing CW


How About A Competently Designed Cw Map And Combat Design?
Started by Morsule, Apr 03 2015 08:31 PM
22 replies to this topic
#21
Posted 14 April 2015 - 04:39 AM
#22
Posted 14 April 2015 - 04:41 AM
That Dawg, on 14 April 2015 - 04:39 AM, said:
I solved this problem last week, maybe 8 days ago with this one weird trick, they dont want you to know about!!
I quit playing CW
I quit playing CW
The game mode that white knights insisted would save Mechwarrior Online, ladies and gentlemen.
#23
Posted 14 April 2015 - 07:18 AM
QuantumButler, on 14 April 2015 - 04:41 AM, said:
The game mode that white knights insisted would save Mechwarrior Online, ladies and gentlemen.
Actually, trolling aside, I've seen three or four suggestions that could go a long long way into making the wait to get into a pug match twice as long as a cue for CW drop...starting with such simple suggestions like only solo's see solo's. Like they did with pugs, what, a year ago or so? knights suggestion has valid points...
I like CW over pugs, but quit CW for all the reasons everyone complains about.
Waiting 20 minutes to play for 5? that will never maintain a base
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