Artemis Free Weight For Is..
#1
Posted 03 April 2015 - 09:41 PM
#2
Posted 03 April 2015 - 09:44 PM
No.
Artemis needing a little extra weight and slots makes it more of a tradeoff/choice than something you just toggle on and never remove.
#3
Posted 03 April 2015 - 09:46 PM
Clans need their special snowflake treatment, because that's canon.
#4
Posted 03 April 2015 - 09:55 PM
#5
Posted 03 April 2015 - 10:25 PM
#6
Posted 03 April 2015 - 11:16 PM
#7
Posted 04 April 2015 - 01:42 AM
but if you're talking about the "launch UAV, press R, click click click" game, then lets give the IS mechs free artemis and remove absurd quirks like the LRM10 4J huchie or Treb 7M.
#8
Posted 04 April 2015 - 02:55 AM
It's like mounting multiple TC MK1 as many launchers you have!
#9
Posted 04 April 2015 - 03:02 AM
Additionally, on many builds IS ballistics are better because they concentrate damage, and IS lasers are better because they're lower heat. You don't need welfare Artemis to compete in pugs. Most IS lrm users get little use out of artemis, because they're cowering behind a rock, waiting for their team to get locks. Artemis only works with line of sight.
#10
Posted 04 April 2015 - 03:16 AM
#11
Posted 04 April 2015 - 03:37 AM
Corrado, on 04 April 2015 - 01:42 AM, said:
Have you gone senile? Cause that's the only reason you can utter such non-sense. Back then, a SRM had 2.5 damage and big splash damage per each missile (a single missile can do as much as 12.5 damage) -- a Splatcat could two-shot a Heavy and three-shot an Atlas. There is a reason why SRMs have been nerfed.
#12
Posted 04 April 2015 - 03:47 AM
LOL
#13
Posted 04 April 2015 - 03:56 AM
ACH75, on 03 April 2015 - 09:41 PM, said:
why not just IS LRM's reach out to 1500 meters? Or maybe do twice the damage of clans? Or remove clan LRM's maybe?
sigh...Clans were vastly superior to IS mechs...instead of blaming clans or making IS mechs quirked to magnificence, address how match maker creates s........oh, nevermind.....
#14
Posted 04 April 2015 - 09:28 AM
Agent 0 Fortune, on 03 April 2015 - 10:25 PM, said:
Only the Mad Dawg gets 6 missiles on the Clam side.
Edited by FupDup, 04 April 2015 - 09:28 AM.
#15
Posted 04 April 2015 - 09:37 AM
#16
Posted 04 April 2015 - 09:51 AM
MechaBattler, on 03 April 2015 - 11:16 PM, said:
so, what I'm seeing is that you want to shoot, but not be shot at, forcing your teammates to expose themselves to enemy fire for your benefit. Thats kind of a selfish attitude to have.
#17
Posted 04 April 2015 - 10:04 AM
FupDup, on 03 April 2015 - 09:44 PM, said:
Though let's be honest, no one is ever going to mount Artemis on SRM2s on the small chance they even use SRM2s in the first place, so it could maybe use some tweaking of some sort to justify the weight on the smaller launchers. Not that we would ever see it adjusted to account for such a weird situation.
Edited by WM Quicksilver, 04 April 2015 - 10:04 AM.
#19
Posted 04 April 2015 - 10:10 AM
WM Quicksilver, on 04 April 2015 - 10:04 AM, said:
I think that Artemis 2's should probably be 100% completely pinpoint with no spread at all, seeing how Artemis costs as much weight as the launcher itself... (Or more for the Clans).
#20
Posted 04 April 2015 - 10:15 AM
Please keep a broader perspective in mind/sight.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users