Believeable Way to Include Respawns
#21
Posted 27 November 2011 - 04:42 PM
So my response to "Believeable Way to Include Respawns" is:
There is no believable way..its a bad idea, through and through. There should be no respawn, at all. You die, too bad, someone is having fun looting your remains at the end of the fight - Just hope its your friends so you can get a few parts back at least.
Just my opinion *shrugs*
#22
Posted 27 November 2011 - 04:45 PM
Annihilating an entire opposing team becomes excessively difficult and/or lengthy, so that's out of the question.
If it's based off capturing locations or some such, wouldn't it take a bit more than ~20 minutes since everybody keeps respawning and hurling themselves back into the fray?
And even if there is a limit to the number of respawns (based on your garage, say), wouldn't that just lead to most people using up a large portion of their 'mechs in a single battle (depending on how salvage/destruction are implemented)?
All-in-all, I'm just not a big fan of having respawns.
#23
Posted 27 November 2011 - 05:00 PM
#24
Posted 27 November 2011 - 05:01 PM
People please do not forget that MWO is going to be populated by newbies that will enjoy respawn and huge mechs armed with alpha strike, or missile boat.
Edited by mcgrunt, 27 November 2011 - 05:07 PM.
#25
Posted 27 November 2011 - 05:02 PM
Necropolis, on 27 November 2011 - 04:42 PM, said:
So my response to "Believeable Way to Include Respawns" is:
There is no believable way..its a bad idea, through and through. There should be no respawn, at all. You die, too bad, someone is having fun looting your remains at the end of the fight - Just hope its your friends so you can get a few parts back at least.
Just my opinion *shrugs*
We'll have an eject mechanism. You won't die if you use it. You'll just be unvehicled. I still think as long as you are under the drop weight and alive you can come back in another mech you brought with you.
Most people think respawn as instant after a couple seconds....
Why? LoL has 15-45 second respawns PLUS travel time to the next fight. That game is a hell of alot more fast paced then this one. Those 45 seconds can mean alot. In the case of this make it 2-3 minutes between mechs.
Edited by Blackfire1, 27 November 2011 - 05:04 PM.
#26
Posted 27 November 2011 - 05:04 PM
Have them at different locations on the map depending on the map.
Capturable actual game affecting units are lots of fun during games.
A command loction would move your spawn forward, if you move it all the way forward, then you win the match.
I personally love no-respawn, but it can be rather boring if you get killed 2 minutes into a 20 minute match. A way around that would be to be able to respawn but be damaged and have to get to an MFB in order to regain full capability.
While people say you can't actually repair mechs during battle, battles in battletech also may take months to capture a planet. Repair is a very good option to have in the game and increases the tacticality. Say your team mates are in a big fight at the front and you're in a damaged Atlas with most firepower left, but low armor. Do you repair before going to the front, or do you rush to the front while damaged. It increases the choices to be made.
Other options are having respawn start out high in the air as though they're being dropped from a dropship. I actually made a map in MW4 that did just this.
Respawning is a necessary evil for any match based game. The option for no respawn would be good.
Edited by verybad, 27 November 2011 - 05:07 PM.
#27
Posted 27 November 2011 - 05:18 PM
For one, upon ejection a pilot is seriously bruised if not outright injured.
Second, if you want to play bf3 with mechs it is called bf2142.
Thirdly, if you wait around for the end of the game that i8s also lame I will give you that, but at the same time if you let people respawn then to put it simply, suicdal rushes become normal, you get a twitch game with no real element of tactics, and if you allow people to just "bounce" from the match and grab another ride in the same or another match you encourage people to not play a tactical team oriented match which just is njot Mechwarrior.
#28
Posted 27 November 2011 - 05:31 PM
Arena style: During the round no, Start of the round you are brought back
Free for all: Yes,
Conqust (AvA) Read above.
Edited by PhantomX, 27 November 2011 - 05:36 PM.
#29
Posted 27 November 2011 - 06:03 PM
mcgrunt, on 27 November 2011 - 05:01 PM, said:
People please do not forget that MWO is going to be populated by newbies that will enjoy respawn and huge mechs armed with alpha strike, or missile boat.
This is sad but true. MWO needs to appeal to Mechwarrior/Battletech fans but also newbies that just want to kill each other in assault mechs :X REAL games are going to be without respawn and mission based. So that light and medium mechs ARE A MUST HAVE! I wouldn't mind a practice game mode that doesn't require spending loads of C-bills.
Edited by dm5k, 27 November 2011 - 06:07 PM.
#30
Posted 27 November 2011 - 06:39 PM
I find it funny that there are so many individuals who think that this community , which is old, which = family, have the time to sit around in games where if you die, you just spectate. THat sounds like zero fun to me.
#31
Posted 27 November 2011 - 06:43 PM
ok.. apperently..there were 21+ responses befor i got mine out there.. lol.. so.. the MPBT question is for those who "agree" to the respawn idea of any means.
Edited by Knt.Maverick, 27 November 2011 - 06:48 PM.
#32
Posted 27 November 2011 - 06:57 PM
Say each dropship has a tonnage limit, so if you respawn it takes up a certain amount of it, and if you leave, then more people are free to join the game and fit where you would have?
#33
Posted 27 November 2011 - 07:06 PM
you drop... you die... oops.. --play smarter and better than your enemy--.. but you've damaged them before you went boom, and your buddy just jumped into his BlackJack BJ-1 and is come'n out of the hanger barely a 1k behind you. sees the guy that killed you... takes his shot with the AC2s or AC5s and POP there goes the enemy's cockpit. SUCCESSFUL defense of "resources/planet/logistics"
same could be said the other way around with a second wave of attackers... again.. all this being limited by some form of limitation.. either weight limit, CBill limit, something.
#34
Posted 27 November 2011 - 07:10 PM
ChooChooBot, on 27 November 2011 - 01:54 PM, said:
Repairing on the other hand have plenty of strategic value. See Mobile Field Base thread for reading and discussing the idea(s) on this. http://mwomercs.com/...ile-field-base/
Really that is all I have to say about it..
Edited by Thrall, 27 November 2011 - 07:14 PM.
#35
Posted 27 November 2011 - 07:22 PM
Getting owned in the first 2 minutes in a WoT match can be quite boring, yes. But you learn pretty damn fast not to repeat your mistake. It gives a nice weight to each unit, and every time a teammate dies it's a genuine blow. Numbers and strategy actually mean some thing when you don't respawn. A situation that occurs often in WoT is your team is pinned by well positioned enemy units and some scouts slip past the front line and capture, and you lose even if you have superior numbers. This would not work if you respawned at base.
#36
Posted 27 November 2011 - 07:36 PM
#37
Posted 27 November 2011 - 07:51 PM
#38
Posted 27 November 2011 - 07:55 PM
The only alternative I can imagine, is if the instance is configured to allow reserve forces to allow additional Mechs in after a certain period of time. However, this wouldn't be the same thing as a instant respawn, so once again the player may prefer to go jump into another game or even another copy of the same instance.
#39
Posted 27 November 2011 - 08:04 PM
#40
Posted 27 November 2011 - 08:28 PM
But if we're just playing one life TDM then yeah, fail.
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