Please Fix Hit Boxes
#1
Posted 04 April 2015 - 07:54 AM
IS rework ALL light mechs
when I put 64 dmg pinpoint into a IS light and he just shrugs that off as nothing PLEASE FIX
Also the JJing bs on TW has to go too.
FIX YOUR DAMN GAME
#2
Posted 04 April 2015 - 07:57 AM
#3
Posted 04 April 2015 - 08:05 AM
maybe they should fix the entire game
More nerfing for clan but no fix for IS figures
#5
Posted 04 April 2015 - 08:14 AM
CrushLibs, on 04 April 2015 - 07:54 AM, said:
IS rework ALL light mechs
when I put 64 dmg pinpoint into a IS light and he just shrugs that off as nothing PLEASE FIX
Also the JJing bs on TW has to go too.
FIX YOUR DAMN GAME
Not all IS lights have any real hitbox issues. You may need to check stuff on your end if you are regularly suffering such issues.
#6
Posted 04 April 2015 - 08:14 AM
CrushLibs, on 04 April 2015 - 08:05 AM, said:
maybe they should fix the entire game
More nerfing for clan but no fix for IS figures
Maybe you should learn to read. JJ animations for several mechs, including IS mechs, will be fixed next patch.
#7
Posted 04 April 2015 - 08:18 AM
#8
Posted 04 April 2015 - 09:06 AM
Need to post this crap where you can find it.
#9
Posted 04 April 2015 - 09:09 AM
Quote
#10
Posted 04 April 2015 - 09:14 AM
Find out soon if PGI can keep a FS from standing 50m standing still and take a 64 pin point hit and suffer no dmg
#11
Posted 04 April 2015 - 09:14 AM
#12
Posted 04 April 2015 - 09:25 AM
Sort of like how people keep crying about *all* Clan mechs, when only 2 of them are actually out of line for mechs of their weight class.
Edited by Aethon, 04 April 2015 - 09:27 AM.
#14
Posted 04 April 2015 - 09:29 AM
IS lights are very ping dependant: if the difference between you and the light is greater than 100 then killing it can be a problem, especially is the target is a spider ore a firestarter. Leading the target can work though.
The TW has a too narrow CT imo, and the JJ animations are going to be fixed soon.
However, yelling and crying won't help any of you. Also, remember that there are plenty of players that run both sides. Stop insulting basing only on the faction image!
#15
Posted 04 April 2015 - 09:30 AM
http://mwomercs.com/...x-localization/
Which part of that is broken?
Edited by FupDup, 04 April 2015 - 09:30 AM.
#16
Posted 04 April 2015 - 09:31 AM
red devil2, on 04 April 2015 - 09:29 AM, said:
#17
Posted 04 April 2015 - 10:03 AM
Shooting a light that is basically standing still and just looks at you like is that all you got?
Hit reg is a problem and needs addressing big tim
#18
Posted 04 April 2015 - 10:13 AM
CrushLibs, on 04 April 2015 - 10:03 AM, said:
Shooting a light that is basically standing still and just looks at you like is that all you got?
Hit reg is a problem and needs addressing big tim
No...No More Nerfs ,Neither Clan or IS ,Paul has ruined this game
#19
Posted 04 April 2015 - 10:22 AM
The side torsos need increased and the center torso needs reduced so it isn't a wandering CT on legs.
Have run hundreds of games in the Jenner and I've NEVER been killed by side torso. That is a pretty big red flag.
#20
Posted 04 April 2015 - 11:46 AM
I agree too much quirking and nerfing going on.
IS SRMs shouldn't have a 95m or 35% increase in range over clan.
Ghost heat should be equal on all weapons to keep boating down.
IS needs access to ERMed lasers , Clan AC/UAC should be reduced by 1 shot ie 4,3,2,1 for AC/UAC -- 20,10,5,2
The most powerful ballistic(AC/UAC-20) shouldn't be below a UAC-2 in real play damage due to slow projectile speeds and its slow cycling to shoot its 5 pellets.
IS AC/UACs should all get a 10% increase in range and quirks reassessed on ballistics for IS
Clan ERPPC should eliminate the 5 splash DMG and just give them a 12 dmg overall
Reduce IS ERPPC heat to 13 and reduce or eliminate most PPC quirks except leave some for awesome.
I could list alot more but that would be my start on balancing.
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