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Urbie Fight! (Video)


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#41 zagibu

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Posted 05 April 2015 - 07:41 AM

Well, PGI decided that the Urbie has to be at least semi-viable, and I think in the long run, it was a good decision. Uninformed buyers wouldn't understand that it's just a joke mech for fans. Even with the biggest engine it will be really slow for a light, while having very limited firepower, due to hardpoints, tonnage and space limits.

At least it's small, but small doesn't help THAT much, if you are slow.

#42 FupDup

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Posted 05 April 2015 - 08:35 AM

Quirks revealed:

View PostInnerSphereNews, on 27 March 2015 - 08:26 AM, said:

DAY 10 of 11



UrbanMech Quirks.

Start your 60 tonne engines Folks! Here are the UrbanMech Quirks.Keep in mind these quirks may be subject to change before or even after release.




UrbanMech UM-R63 (standard variant) and (S) with 30% C-Bill bonus
Quirks:
  • Reverse Speed +10%
  • Additional Structure (LA) +10
  • Additional Structure (RA) +10
  • Additional Structure (LL) +7
  • Additional Structure (RL) +7
  • Torso Turn Rate (Pitch) +15%
  • Torso Turn Rate (Yaw) +15%
  • Ballistic Velocity +15%
  • Ballistic Cooldown +15%
  • Ballistic Heat Generation -15%
  • Energy Cooldown +15%
UrbanMech UM-R60 (standard variant)
Quirks:
  • Reverse Speed +10%
  • Additional Structure (LA) +10
  • Additional Structure (RA) +10
  • Additional Structure (LL) +7
  • Additional Structure (RL) +7
  • Torso Turn Rate (Pitch) +15%
  • Torso Turn Rate (Yaw) +15%
  • Ballistic Range +15%
  • Ballistic Velocity +15%
  • Energy Cooldown +15%
  • Machine Gun ROF +7.5%
UrbanMech UM-RR60L (standard variant)
Quirks:
  • Reverse Speed +10%
  • Additional Structure (LA) +10
  • Additional Structure (RA) +10
  • Additional Structure (LL) +7
  • Additional Structure (RL) +7
  • Torso Turn Rate (Pitch) +15%
  • Torso Turn Rate (Yaw) +15%
  • Ballistic Range +10%
  • Ballistic Velocity +10%
  • Energy Range +15%
  • Energy Heat Generation -15%
  • AC/20 Range +10%
  • AC/20 Velocity +10%
  • Small Laser/Small Pulse Laser Range +15%


I should have known better than to get giddy, after seeing things like the most recent quirks pass and the Resistance mechs. I was expecting it to be on-par with the other countdown to Urbie days...

The only thing I particularly like from those quirks is the MG RoF, even if it's just a really crappy value (you get to fire 10.75 bullets per second instead of 10.0...oh joy). This should hopefully set the precedent to use this quirk for MG mechs instead of derpy MG range...

Edited by FupDup, 05 April 2015 - 08:38 AM.


#43 zagibu

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Posted 05 April 2015 - 08:43 AM

Very disappointing quirks.

#44 DONTOR

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Posted 05 April 2015 - 11:19 AM

Its crazy how much damage their arms can tank! ;)

#45 Bishop Steiner

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Posted 05 April 2015 - 11:41 AM

View PostDONTOR, on 05 April 2015 - 11:19 AM, said:

Its crazy how much damage their arms can tank! ;)

good thing 95% of their firepower isn't in their arms too.......


Oh ...wait.

#46 Piney II

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Posted 05 April 2015 - 12:44 PM

It would have been nice to see a video with stock trash cans along with this video......but I don't imagine I'll see too many stock builds even on the first day. :D





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