Playing Battletech On Tabletop Simulator
#1
Posted 04 April 2015 - 06:18 PM
#2
Posted 04 April 2015 - 06:31 PM
Little different than what you are playing but it is very accurate to the actual thing.
#3
Posted 04 April 2015 - 07:10 PM
#4
Posted 04 April 2015 - 08:57 PM
TheSilken, on 04 April 2015 - 06:31 PM, said:
Little different than what you are playing but it is very accurate to the actual thing.
Yes i have tried megamek, its a good program the issue with it though is the networking code is atrocious and our group cant all connect and play together. SO well megamek is good for a little bit of solo battletech here and there or testing out new mech designs, table top is the better option for group play sessions. There is also something more satisfying about actually rolling the dice than having the program just spit results at you. Tabletop simulator is as close as you can get to actually sitting around a table and playing together. Its really the perfect solution if most of your friends dont live geographically near you.
#5
Posted 04 April 2015 - 09:01 PM
Wildstreak, on 04 April 2015 - 07:10 PM, said:
You may be right about that, I have wondered if the model failed to load simply because there was just too much detail. I'm still wondering if it could be done though. Especially because some of the stock fantasy RPG figurines they give you are quite detailed complete with animations. If it is impossible though, I think the next best thing would be if tabletop simulator let you make custom figurines with an editor similar to Spore or Galactic Civilization, where it just give you a bunch of shapes and lets you resize them and connect them
Edited by Zyffer, 04 April 2015 - 09:02 PM.
#6
Posted 04 April 2015 - 09:55 PM
Zyffer, on 04 April 2015 - 06:18 PM, said:
I hear you can flip the whole table over when you get angry...
#8
Posted 01 June 2015 - 05:48 AM
#9
Posted 28 June 2015 - 12:39 PM
http://steamcommunit...s/?id=460458282
All terrain is moveable and you can copy and paste as much new stuff was you want as admin. Just lock your terrain tiles if you added 2-4, before adding more. Then you will have less problems with collision and stuff not fitting.
Other people have already posted Mechs/Mechpacks there. Tell me i you want to play a short game 1on1 with 1 mech, everything bigger is not yet solved well enough.
All Battletech mods on Tabletop Simulator (also Mechpacks and some maps by some other guy that might look nicer but are not editable):
http://steamcommunit...ch§ion=home
#10
Posted 25 July 2015 - 03:21 PM
#11
Posted 09 August 2015 - 03:08 PM
I made custom 3D maps for this exact purpose (though I want to play Alpha Strike, not classic BT. I used the models from the pack above, and I'm trying to learn how to import low-poly models right now.
EDIT - I have successfully imported some of the MWO models into Wings3D (and Blendr) but they are waaaay too complex for TTS, not just because of their file size/complexity, but because the pieces will be so tiny the detail is largely wasted.
Importing in the Awesome for example (old style, not the new component style) has 9797 vertices, and 16543 faces--that's AFTER removing doubles from it. (TTS prefers triangles over quads.)
Edited by Jayce Haebdun, 09 August 2015 - 03:46 PM.
#12
Posted 19 August 2015 - 04:52 PM
I made a few more maps and models... (22 maps, 48 IS mechs, 27 Clan mechs, 168 alpha strike cards.
#13
Posted 26 August 2015 - 04:52 PM
#14
Posted 08 September 2015 - 03:55 PM
Archeux, on 26 August 2015 - 04:52 PM, said:
i dont even have TT sim and im drooling over it too!
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