Is there any lore behind the maps we see in game? CW or regular drops (though it seems some are almost related). Like what the heck are the giant centipede like shells /skins in the jungle. Why is Frozen city well frozen and buried in ice and snow. I am trying to look stuff up on sarna but can't find much!
Also on a side note add actual Lore driven maps from battles in lore (Like the Battle of Tukayyid at the Holth Forest before or during (thanks for the fires you Commies...)or other key battles noted in lore or other games.


Lore/location Behind Maps?
Started by CK16, Apr 04 2015 04:38 PM
8 replies to this topic
#1
Posted 04 April 2015 - 04:38 PM
#2
Posted 04 April 2015 - 04:50 PM
http://mwomercs.com/game/maps
Yes. But then, does it really make sense that we're fighting on 10 specific worlds to represent galactic warfare happening across thousands of different planets?
Nope, not so much. Then again, I suppose it doesn't make much sense to have two teams with a random collection of different Inner Sphere and Clan factions fighting each other either. Immersion isn't really a big selling point for MWO.
Yes. But then, does it really make sense that we're fighting on 10 specific worlds to represent galactic warfare happening across thousands of different planets?
Nope, not so much. Then again, I suppose it doesn't make much sense to have two teams with a random collection of different Inner Sphere and Clan factions fighting each other either. Immersion isn't really a big selling point for MWO.
#3
Posted 04 April 2015 - 07:23 PM
@Alistair Winter
Let's face it, MWO's main (probably only) selling point is mechs. That's about it. It's the only "modern" and official battletech/mechwarrior game currently. The most loyal chunk of the fan base is pretty much just here because of it being "A Battletech Game" .. not because it's some out of the park home run sort of creation, which is pretty lucky for PGI since it means plenty of income without needing super amazing products.
Let's face it, MWO's main (probably only) selling point is mechs. That's about it. It's the only "modern" and official battletech/mechwarrior game currently. The most loyal chunk of the fan base is pretty much just here because of it being "A Battletech Game" .. not because it's some out of the park home run sort of creation, which is pretty lucky for PGI since it means plenty of income without needing super amazing products.
#4
Posted 04 April 2015 - 09:26 PM
Honestly PGI needs to hire someone to write lore for the various weapons systems, ammo, mechs, variants, components, maps, systems, houses, clans, timeline (remember that?), etc etc.
But than again they can't organize ammo into alphabetical order, so until that's done I wouldn't expect much in the lore department. That actually sounded harsher than I meant but it stands lol.
But than again they can't organize ammo into alphabetical order, so until that's done I wouldn't expect much in the lore department. That actually sounded harsher than I meant but it stands lol.
#5
Posted 05 April 2015 - 12:05 AM
Gamuray, on 04 April 2015 - 07:23 PM, said:
@Alistair Winter
Let's face it, MWO's main (probably only) selling point is mechs. That's about it. It's the only "modern" and official battletech/mechwarrior game currently. The most loyal chunk of the fan base is pretty much just here because of it being "A Battletech Game" .. not because it's some out of the park home run sort of creation, which is pretty lucky for PGI since it means plenty of income without needing super amazing products.
Let's face it, MWO's main (probably only) selling point is mechs. That's about it. It's the only "modern" and official battletech/mechwarrior game currently. The most loyal chunk of the fan base is pretty much just here because of it being "A Battletech Game" .. not because it's some out of the park home run sort of creation, which is pretty lucky for PGI since it means plenty of income without needing super amazing products.
Yeah, it's absolutely mechs. This game would have maybe 10% of its current playerbase if we were all piloting hovercraft, Myrmidons and Elemental suits, without mechs. However, as I argued in this thread, lore is also another major selling point. Not to the casual player, but to the people who are already familiar with BT through TT and former Mechwarrior games.
It's similar to how Star Wars The Old Republic's main selling point is Jedi and Sith. The game would not have 10% of its current playerbase if it was just soldiers and bounty hunters shooting each other with guns. But it's also the Star Wars lore. If that game just had a bunch of Jedi and Sith with no real lore behind them, without a proper setting for the game, then it would be far less popular.
#6
Posted 05 April 2015 - 03:42 AM
Alistair Winter, on 04 April 2015 - 04:50 PM, said:
http://mwomercs.com/game/maps
Yes. But then, does it really make sense that we're fighting on 10 specific worlds to represent galactic warfare happening across thousands of different planets?
Nope, not so much. Then again, I suppose it doesn't make much sense to have two teams with a random collection of different Inner Sphere and Clan factions fighting each other either. Immersion isn't really a big selling point for MWO.
Yes. But then, does it really make sense that we're fighting on 10 specific worlds to represent galactic warfare happening across thousands of different planets?
Nope, not so much. Then again, I suppose it doesn't make much sense to have two teams with a random collection of different Inner Sphere and Clan factions fighting each other either. Immersion isn't really a big selling point for MWO.
Was joking with some friends that play about how the constant negativity on this forum comes across to me like PGI uses it like bait to capture all the sad pandas, then just pays attention to what people say on third party sites.
Your post really just solidifies it for me.
#7
Posted 05 April 2015 - 04:05 AM
Madcap72, on 05 April 2015 - 03:42 AM, said:
Was joking with some friends that play about how the constant negativity on this forum comes across to me like PGI uses it like bait to capture all the sad pandas, then just pays attention to what people say on third party sites.
Your post really just solidifies it for me.
Your post really just solidifies it for me.
If you find that this forum, or even my posts, are a constant negativity, then it seems to me that you're the "sad panda". Because there's really quite a lot of positivity, a lot of good vibrations, people joking and sharing their enthusiasm for this game, and yet posters like you keep going on about how negative and toxic this community is. Maybe the perceived negativity is in the eye of the beholder.
But then again, I suppose you and I don't see eye to eye on a great many things.
Hell, I even started this thread a month ago, just while we're on the topic of positivity and maps.
http://mwomercs.com/...as-in-mwo-maps/
Edited by Alistair Winter, 05 April 2015 - 04:08 AM.
#8
Posted 05 April 2015 - 06:29 AM
If I remember correctly, there WAS a bit of fluff on the first maps.
Caustic Valley, for example, is on the Steiner world of Gulf Breeze.
...But fluff and immersion have been on the back burner since Open Beta.
Caustic Valley, for example, is on the Steiner world of Gulf Breeze.
...But fluff and immersion have been on the back burner since Open Beta.
#9
Posted 05 April 2015 - 06:34 AM
Accused, on 04 April 2015 - 09:26 PM, said:
Honestly PGI needs to hire someone to write lore for the various weapons systems, ammo, mechs, variants, components, maps, systems, houses, clans, timeline (remember that?), etc etc.
But than again they can't organize ammo into alphabetical order, so until that's done I wouldn't expect much in the lore department. That actually sounded harsher than I meant but it stands lol.
But than again they can't organize ammo into alphabetical order, so until that's done I wouldn't expect much in the lore department. That actually sounded harsher than I meant but it stands lol.
Lol, ammo doesnt need to be sorted alphabetically, it needs to be sorted 1st by type and then by size...
In the UI it needs to be clearly marked
Missile ammo:
NARC, SRM2, 4, 6, SSRM 2, 4, 6 LRM 5,10,15,20. In the same order if you have ART-IV.
Ballistics, the same
AMS, MG, UAC5, AC2, 5, 10, 20, LBX 2, 5, 10, 20, Gauss Rifle
Pretty much in that order.
Same should be done with modules......looking for the CLPL range mod....it was somewhere in the middle between like IS cannons and Clan missiles and like 5 lines above other Clan laser weapons........how PGI organized their UI, idk....
I hope UI 3.0 is alot better...
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