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Gaggles Of Guass Rifles

Balance Metagame Weapons

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#41 EgoSlayer

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Posted 05 April 2015 - 07:05 AM

View PostIlyena Natarescu, on 04 April 2015 - 11:26 PM, said:

I'd prefer it if they just didn't use macros for their gauss that allow them to avoid the chargeup time.


Except there isn't any macro to avoid the charge up time, so problem solved.

You can macro a sequence that always fires exactly after charge up, but it still has to charge first. And you lose the option of being able to hold the shot.

#42 PappySmurf

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Posted 05 April 2015 - 07:14 AM

Lt(I would appreciate it if the devs did a slight nerf to the guass to tone down the metagamers. However, at this point I have found myself playing less and less because of this trend.)

Sorry Op but MWO has been min/max meta right from the start of the game.Players will min/max because they can do it and now that MWO is basically dying its the bottom of the bowl meta players left VS any casual pugs still playing MWO so you can keep playing or like me go play other games and not support MWO at all until they fix a lot of issue with this mech type game.

I wont even call MWO a MechWarrior or battletech game anymore.

Edited by PappySmurf, 05 April 2015 - 07:15 AM.


#43 LordKnightFandragon

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Posted 05 April 2015 - 07:24 AM

View PostPappySmurf, on 05 April 2015 - 07:14 AM, said:

Lt(I would appreciate it if the devs did a slight nerf to the guass to tone down the metagamers. However, at this point I have found myself playing less and less because of this trend.)

Sorry Op but MWO has been min/max meta right from the start of the game.Players will min/max because they can do it and now that MWO is basically dying its the bottom of the bowl meta players left VS any casual pugs still playing MWO so you can keep playing or like me go play other games and not support MWO at all until they fix a lot of issue with this mech type game.

I wont even call MWO a MechWarrior or battletech game anymore.



Call it what is pretty much is: WoM(world of mechs), or Call of Duty: Robot Wars...the next sequel in teh critically acclaimed FPS of the century.

#44 Bulletsponge0

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Posted 05 April 2015 - 07:30 AM

View PostSean von Steinike, on 04 April 2015 - 10:37 PM, said:

I wonder if he thinks it's the team with the most LRMS that wins too?

no..its the team with the most ECM that wins

#45 Y E O N N E

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Posted 05 April 2015 - 07:36 AM

View PostPjwned, on 05 April 2015 - 06:43 AM, said:

Saying you can use a macro to bypass the charge is completely wrong by the way, and I would like to see ONE example of a player with such amazing trigger discipline to make it not even an issue.


You can program a macro to tap the trigger mapped to your Gauss at such an interval that it holds it at partial charge, dramatically minimizing charge time to a tiny fraction of the 0.75 seconds it is supposed to take when you press another fire button to push it over the edge. Or you can manually tap your button. Think of it like keeping a Gatling gun spooled up.

And I can name at least one player off the cuff who doesn't have any issue at all with the charge mechanic: Firebeyer.

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This statement is true, but there's nothing wrong with that.


Nope, nothing wrong at all. It's just another example of how good trigger discipline negates the impact of the charge mechanic.

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The gauss charged may not have "stopped" gauss + PPC but it's no longer a completely dominant meta build either, and that's all that really matters.


It didn't. What stopped it was jump-jets getting whacked and the release of Clan 'Mechs with absolutely ridiculous amounts of laser firepower per ton, followed by Inner Sphere quirks. So, yes, that meta has been toned down, but not because of the charge mechanic.

#46 Zordicron

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Posted 05 April 2015 - 07:46 AM

I didnt read all this, and I wont respond further. However-

I do not like where the gauss rifle is at. IMO, a single rifle is underwhelming, enough so most mechs that come with that in the game PGI decided to put some significant quirks on it for cooldown.

Then we have twin gauss, which is a significant part of metamechs.

I dunno, IMO there should be some place in the middle, where a single rifle is fine, but stacking two doesnt turn it into the meta ganker it is now. (minor exagerations on my part, but the bottom line is there)

On a related note, PPC sort of fall into this as well, it's just they have heat to deal with to keep them out of the same tier as twin gauss.

It is important to note I am not trying to nerf someone's fun, and really twin gauss isn't THAT big a deal, but at the same time I do not like the exponantial progresion of power from one gun to two. Not too much in the game works that way, I would rather gauss didn;t either.

#47 H I A S

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Posted 05 April 2015 - 07:47 AM

Gauss are fine, dont touch it.

#48 Lightfoot

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Posted 05 April 2015 - 08:05 AM

View PostLord Perversor, on 05 April 2015 - 04:52 AM, said:


The Gauss Charge/De sync intent was to stop PPC+ Gauss and it worked flawlessly.. since all the Meta cheesers switched to 2x Ac/5 + 2x PPC since they considered the Mechanic rendered the combo high undesirable..

Of course for most of the playerbase seems handling a charge up was too much and declared the Gauss dead wich was wrong.

It wasn't until the coming of the clans that some players saw an advantage to reuse it despite it's drawbacks Non XL-death like in IS mechs, Case free on the sections is mounted etc..
And of course the D-wolf being able to mount a durable and cold 2x PPC +2x Gauss platform.


I see plenty of K Crabs with 2x Gauss and PPCs or LPL's, doing real good too. The de-sync doesn't work, it forces players to use 2xGauss and whatever else, 2xPPCs is pretty common and so what if they are fired a split second apart? Mech still takes the 50-60 points of damage and explodes on the next recycle of either. So the charge-up/de-sync didn't work, doesn't work, never will work. It just ensures that players will take 2xGauss and almost never 1xGauss so it makes the problem worse and it is back to being the meta for 100 ton mechs now.

Therefore, PGI needs to encourage the use of a single Gauss Rifle since there is no reason too right now. Removing the de-sync from a single Gauss Rifle does that and it can't be grouped with the slow-mo PPCs into a single slug, so that is not a concern.

#49 Pjwned

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Posted 05 April 2015 - 08:09 AM

View PostYeonne Greene, on 05 April 2015 - 07:36 AM, said:

You can program a macro to tap the trigger mapped to your Gauss at such an interval that it holds it at partial charge, dramatically minimizing charge time to a tiny fraction of the 0.75 seconds it is supposed to take when you press another fire button to push it over the edge. Or you can manually tap your button. Think of it like keeping a Gatling gun spooled up.


That is an all but pointless macro because if you're ever caught at a point where the charge resets just before you tap the fire button, which would happen frequently if it's doing that all the time automatically, then you're better off manually charging the gauss at all times. There is no way to make it so that the gauss is ready to fire at any time because no matter what it needs to be charged for 0.75 seconds and every time that macro doesn't fire the weapon it needs to be charged up again.

Macros are pretty much pointless for gauss rifles and it's annoying when people keep spouting "DUH HURR YOU CAN JUST USE A MACRO TO BYPASS THE CHARGE" when that's wrong.

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And I can name at least one player off the cuff who doesn't have any issue at all with the charge mechanic: Firebeyer.


And is he good in spite of the charge mechanic or because the charge mechanic is somehow actually not an issue? I'm not saying there's anything wrong with the former case by the way.


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Nope, nothing wrong at all. It's just another example of how good trigger discipline negates the impact of the charge mechanic.


Except good trigger discipline only mitigates the impact of the charge mechanic, you can't say that the impact is negated because of certain situations where you have a good opportunity to charge a shot in advance and fire when the target shows up.

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It didn't. What stopped it was jump-jets getting whacked and the release of Clan 'Mechs with absolutely ridiculous amounts of laser firepower per ton, followed by Inner Sphere quirks. So, yes, that meta has been toned down, but not because of the charge mechanic.


It was a number of things which included the gauss charge.

Edited by Pjwned, 05 April 2015 - 08:44 AM.


#50 Lord Perversor

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Posted 05 April 2015 - 08:41 AM

View PostYeonne Greene, on 05 April 2015 - 06:35 AM, said:


It didn't work at all. PPC+Gauss never went away even during the pop-tart meta. You saw builds switch to 2x AC/5 because tactics evolved and their positions started getting rushed. Two AC/5 provides better close-range firepower than a Gauss once your PPCs reach the heat cap, and that was true even before the charge mechanic.

The charge mechanic actually doesn't do anything at all to practiced players because you can just walk around with it held indefinitely using a macro or good trigger discipline. Or if you are sure there are targets, you can just pre-charge it as you peek out and fire the instant the target comes into view. All the charge did was make Gauss less accessible to people who don't want to adapt.

Today, you still find PPC + Gauss on Timberwolves, Dire Wolves, King Crabs, Atlases, Stalkers, and the oddball Cataphract. More often, though, you now see 'Mechs dedicating themselves to one weapon out of the meta trinity of PPC, Gauss, or AC/5. Thuds dedicate to PPCs, Dragons dedicate to AC/5, and 'Phracts and Jagers dedicate to Gauss. Together, they make a very nasty team.


Of course the PPC+ Gauss combo reigned mostly on poptar the charge/desync+ PPC speed changed the mentality to 2x Ac/5 (or UAC5 for a while) because now it took a whole extra second of exposure for 2 different speed weapons (and still does that )

after the Gauss charge i'm not saying experienced players wasn't able to use it effectively, HEck even i pulled a dozen of 1k+ games with a 2x PPC + Gauss Protector on the week after, but META players gathered into Ac/5.

Now with the advent of new Assault mechs and weapon platforms some ppl get back to use it on meta builds (started before the laservomit reign) it started mostly with the D-Wolf appearance and the King crabs are the Is version of it.

But between the Gauss charge and the appearance of the clans the Meta pinpoint wasn't relying on Gauss but on the 2xAc/5 + 2x PPC victor highlanders, or Ac/20+2x PPC highlanders and Miserys.

If PGI would remove the charging mechanic it would just boost back the split second pinpoint builds.

#51 QuantumButler

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Posted 05 April 2015 - 05:04 PM

Gauss rifles have always been good since day one, they never went anywhere.

#52 990Dreams

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Posted 05 April 2015 - 05:07 PM

View PostMystere, on 04 April 2015 - 10:34 PM, said:

"The team with the most TimberGods win."

"No! It's the team with the most PPC-packing TDR-9S that wins."

"No way! It's the team with the most laser vomit that wins."

"Hell no! It's the team with the largest gaggle of gauss rifles than wins!"





OMFG! In the name of all that is Mighty and Holy, please ******* make up your minds!


They want everything to be nerfed until every weapon does 1 dps and 1 hps (heat per second). They don't know how to adapt.

#53 Firelizard

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Posted 05 April 2015 - 06:12 PM

View PostMcgral18, on 04 April 2015 - 10:36 PM, said:

Well, actually, it's the team with the most competent players that wins.


Blasphemy!

This is an internet shooter. Skill has no place here!

#54 Mystere

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Posted 05 April 2015 - 06:17 PM

View PostRaggedyman, on 05 April 2015 - 06:01 AM, said:

I think you will just have to accept the fact that everything is OP and needs to be nerfed.


Well then, I don't want to be nerfed. That's a violation of my human rights. ;)

View Posto0Marduk0o, on 05 April 2015 - 05:24 AM, said:

It is spelled "guass", read the OP again to enlighten yourself. :P


Posted Image

Edited by Mystere, 05 April 2015 - 06:14 PM.


#55 Shredhead

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Posted 05 April 2015 - 06:42 PM

View PostPappySmurf, on 05 April 2015 - 07:14 AM, said:

Lt(I would appreciate it if the devs did a slight nerf to the guass to tone down the metagamers. However, at this point I have found myself playing less and less because of this trend.)

Sorry Op but MWO has been min/max meta right from the start of the game.Players will min/max because they can do it and now that MWO is basically dying its the bottom of the bowl meta players left VS any casual pugs still playing MWO so you can keep playing or like me go play other games and not support MWO at all until they fix a lot of issue with this mech type game.

I wont even call MWO a MechWarrior or battletech game anymore.

View PostLordKnightFandragon, on 05 April 2015 - 07:24 AM, said:



Call it what is pretty much is: WoM(world of mechs), or Call of Duty: Robot Wars...the next sequel in teh critically acclaimed FPS of the century.

Are you two boyfriend and girlfriend? Or are you relatives? Is your stupidity contagious?

OP, I have a serious question. What is a Guass? I can't find it in the mechlab. Is that some kind of hack?

#56 Amsro

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Posted 05 April 2015 - 07:49 PM

I can't hear a gauss damn thing your gaussing about. Gauss charge is gaussome!!

go Gauss go

Posted Image

#57 Summon3r

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Posted 05 April 2015 - 07:58 PM

Lol @ op ..... on the contrary please remove guass charge

#58 Telmasa

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Posted 05 April 2015 - 08:31 PM

I see Gauss rifles plenty ingame.

About as often as I see most other weapons, if I ignore the meta-copycat builds.


There's still some occasions where obvious-scripter-is-obvious, but it has gotten rarer over time for some reason.

Given the tonnage requirement to carry the things, the charge mechanic (which is open for tweaking), and the vulnerability to crit explosions (I swear, the number of kills I've been getting by gauss crits lately is unreal)...I can't help but think there's no real issue here.

Just be wary of the fact that gauss rifles are part of the game, and don't try to trade with them in a situation that benefits them.

Edited by Telmasa, 05 April 2015 - 08:35 PM.


#59 Elizander

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Posted 05 April 2015 - 10:24 PM

View PostTelmasa, on 05 April 2015 - 08:31 PM, said:

Just be wary of the fact that gauss rifles are part of the game, and don't try to trade with them in a situation that benefits them.


This is good advice that a lot of people don't follow. I still see clanners shooting ERML near or past 800m when all they get in return is ERLL and some IS folk try to get their AC20/ML shots at 500+m against clan weaponry. :mellow:

#60 nitra

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Posted 06 April 2015 - 12:10 AM

ok so let me get this straight,

one thread we have people saying thars to many large lasers


this thread complaining about gauss rifle...



i thought i was being facetious when i say people want this game to be mechs with a single small laser but its apparently true.





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