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Gaggles Of Guass Rifles

Balance Metagame Weapons

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#61 Y E O N N E

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Posted 09 April 2015 - 12:14 PM

View PostPjwned, on 05 April 2015 - 08:09 AM, said:


That is an all but pointless macro because if you're ever caught at a point where the charge resets just before you tap the fire button, which would happen frequently if it's doing that all the time automatically, then you're better off manually charging the gauss at all times. There is no way to make it so that the gauss is ready to fire at any time because no matter what it needs to be charged for 0.75 seconds and every time that macro doesn't fire the weapon it needs to be charged up again.



Macros are pretty much pointless for gauss rifles and it's annoying when people keep spouting "DUH HURR YOU CAN JUST USE A MACRO TO BYPASS THE CHARGE" when that's wrong.


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And is he good in spite of the charge mechanic or because the charge mechanic is somehow actually not an issue? I'm not saying there's anything wrong with the former case by the way.

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Except good trigger discipline only mitigates the impact of the charge mechanic, you can't say that the impact is negated because of certain situations where you have a good opportunity to charge a shot in advance and fire when the target shows up.

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It was a number of things which included the gauss charge.

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View PostLord Perversor, on 05 April 2015 - 08:41 AM, said:


Of course the PPC+ Gauss combo reigned mostly on poptar the charge/desync+ PPC speed changed the mentality to 2x Ac/5 (or UAC5 for a while) because now it took a whole extra second of exposure for 2 different speed weapons (and still does that )

after the Gauss charge i'm not saying experienced players wasn't able to use it effectively, HEck even i pulled a dozen of 1k+ games with a 2x PPC + Gauss Protector on the week after, but META players gathered into Ac/5.

Now with the advent of new Assault mechs and weapon platforms some ppl get back to use it on meta builds (started before the laservomit reign) it started mostly with the D-Wolf appearance and the King crabs are the Is version of it.

But between the Gauss charge and the appearance of the clans the Meta pinpoint wasn't relying on Gauss but on the 2xAc/5 + 2x PPC victor highlanders, or Ac/20+2x PPC highlanders and Miserys.

If PGI would remove the charging mechanic it would just boost back the split second pinpoint builds.


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Edited by Yeonne Greene, 09 April 2015 - 12:15 PM.


#62 Nori Silverrage

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Posted 09 April 2015 - 12:57 PM

Could have swore it was the team with the most ECM... :P

#63 Nori Silverrage

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Posted 09 April 2015 - 01:05 PM

Sidenote, I have definately seen a big increase in Gauss in the last few weeks. Though it is really only the dual guass mechs that really annoy me.

Edited by Nori Silverrage, 09 April 2015 - 01:05 PM.


#64 The Flying Gecko

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Posted 09 April 2015 - 01:20 PM

One Gauss isn't a problem.
Two Gauss are really good, I wouldn't really be shocked if they made it so we can only fire one at a time.

However a TEAM of gauss rifles are... NERF TEAM WORK!

For example:

Posted Image
Guess what? We won :P



Edited by The Flying Gecko, 09 April 2015 - 01:35 PM.


#65 PurpleNinja

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Posted 09 April 2015 - 01:20 PM

The team that pronounce Gauss correctly wins 50% of the time on 50% of the matches.

#66 0bsidion

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Posted 09 April 2015 - 01:38 PM

Someday we'll see an end to "I got killed by (insert weapon/mech here), therefore (insert weapon/mech here) must be OP because I'm the most awesome player ever and only OP things can kill me, plz nerf!" threads, I'm sure of it! I'll just be over here in the corner, holding my breath. :rolleyes:

#67 Alex Morgaine

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Posted 09 April 2015 - 03:38 PM

Don't hold your.... dude, I didn't know you liked to cosplay smurfs.

#68 Cabusha

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Posted 09 April 2015 - 05:18 PM

View PostYeonne Greene, on 09 April 2015 - 12:14 PM, said:

It negates it because there's only one scenario where a Gauss rifle has ever been meta, and that has been firing from cover as described in that scenario. It was never meta at brawling, meta at tanking, or meta at fast striking because it's too large or too heavy or too slow to do any of those without significant sacrifices in mobility, DPS, or durability.


You're wrong here. Prior to Gauss charge up and Gauss explosion, Gauss was THE brawling weapon. The reason? High projectile speed, good enough damage, ROF equivalent to the AC-20, and 1 point of heat. For a good portion of ClosedBeta, it was the brawling weapon of choice because there were 0 drawbacks and frankly superior to any other ballistic option.

Edited by Cabusha, 09 April 2015 - 05:19 PM.


#69 Lyoto Machida

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Posted 09 April 2015 - 05:36 PM

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Thanks TS...I needed a laugh after a long day at work.

#70 LordKnightFandragon

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Posted 09 April 2015 - 06:41 PM

I hate facing gauss, but personally dont like it. Gave the Goosewaffle a go in 2 games, that charge up just fks me over...when I aim at a mech and have it in my sights I wanna fire now, not in 1s....





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