Clan Dakka, Anyone Made It Work?
#21
Posted 05 April 2015 - 07:12 AM
#22
Posted 05 April 2015 - 09:39 AM
Still feels better than the IS AC/2, but that's not saying much
#23
Posted 05 April 2015 - 09:56 AM
Hillslam, on 05 April 2015 - 06:23 AM, said:
The cockpit clouding and screen rocking and shaking of the UAC stream is continually underestimated in these forums by the whine of the "gimme-PPFLD" crowd. Anyone who understands holding a lead and directing a stream (for example in a MG based flight sim ala WWII) has no problem understanding how to use the cUACs.
Apparently for anyone of the CoD age and younger, this stream concept is overly confusing.
I would gladly run a cUAC on an IS mech, as well as the vice versa everyone else wants. I run a cUAC on nearly every one of my clan mechs, and only on the Dire do I boat them. Augmented with laser vomit and SRM/LRM rattle its easy to top 1000damage regularly.
Stream or PPFLD they are both good systems with pros and cons, but you gotta understand them. Most dont. lbx 5's can do the same. They're dakka flack cannons. LBX 5's too
Have you seen what the clan lbx 2's do at long range. They spread out hitting multiple mechs.
Edited by ArchSight, 05 April 2015 - 09:59 AM.
#24
Posted 05 April 2015 - 10:30 AM
Edited by Will Pike, 05 April 2015 - 10:32 AM.
#25
Posted 05 April 2015 - 10:39 AM
Quote
yep ---my dakka wolf works real good
friend me and we can drop together so I can show you
davegt27
#26
Posted 05 April 2015 - 10:46 AM
Hillslam, on 05 April 2015 - 06:23 AM, said:
The cockpit clouding and screen rocking and shaking of the UAC stream is continually underestimated in these forums by the whine of the "gimme-PPFLD" crowd. Anyone who understands holding a lead and directing a stream (for example in a MG based flight sim ala WWII) has no problem understanding how to use the cUACs.
Apparently for anyone of the CoD age and younger, this stream concept is overly confusing.
I would gladly run a cUAC on an IS mech, as well as the vice versa everyone else wants. I run a cUAC on nearly every one of my clan mechs, and only on the Dire do I boat them. Augmented with laser vomit and SRM/LRM rattle its easy to top 1000damage regularly.
Stream or PPFLD they are both good systems with pros and cons, but you gotta understand them. Most dont.
The stream means you can twist them with ease. Meaning competent players, who aren't affected by the shake, don't have their accuracy reduced, nor will they take full effective damage.
If they decide to move laterally, guess what? Not all your shells will hit if they are moving at a brisk pace.
Dual Gauss doesn't have that issue in the case of Whales. Lasers don't for the case of all Clam Gundams.
Projectile speed buff could mitigate some of the issues. Even the DakkaWhale isn't something too great. It's beat by more effective weapon systems.
#27
Posted 05 April 2015 - 11:04 AM
Quxudica, on 05 April 2015 - 06:41 AM, said:
Thing is all that cockpit clouding and rocking won't do anything at all to an experienced player, as it doesn't shift the crosshair. So yes you can distract and drive back inexperienced players, but anyone who knows better is just going to slam you in the face (or more likely, side torso) with a 50+ point alpha. spread your damage stream, then do it again. Or simply walk away.
Not being able to see anything through the explosion effects is a show stopper though, if you can't aim you can't hit much.
#28
Posted 05 April 2015 - 11:11 AM
Yokaiko, on 05 April 2015 - 11:04 AM, said:
Not being able to see anything through the explosion effects is a show stopper though, if you can't aim you can't hit much.
At the range where cACs are effective, it's not much of an issue.
The red box gives you enough of a lead, in the rare case you can't see anything else.
#29
Posted 05 April 2015 - 11:22 AM
my best build as a dakka only dire dakka is best dakka
Edited by XXXBunnyXXX, 05 April 2015 - 11:35 AM.
#30
Posted 05 April 2015 - 01:07 PM
#31
Posted 05 April 2015 - 01:31 PM
#32
Posted 05 April 2015 - 01:42 PM
Wrathful Scythe, on 05 April 2015 - 04:15 AM, said:
Yup this ^^^^
One of my favorite Adder builds, actually. It's not always ideal, but I've had some good times in it.
1 UAC/5 with 4 SRM2 plus a JJ is pretty fun on the Kitfox, and 1 UAC/2 with three ERML, ECM, and JJs makes a nice support poker Kitfox.
So far I haven't gotten any UAC builds on heavier mechs to work for me. I have an LB/10-X on my Summoner (mostly stock build), but that doesn't exactly count as dakka
Edited by armyunit, 05 April 2015 - 01:48 PM.
#33
Posted 05 April 2015 - 01:49 PM
Peek-a-boo BLAM BLAM BLAM BLAM. When you get that magical match where it refuses to jam, you feel like a mech god wielding the Gungnir of Odin.
#34
Posted 05 April 2015 - 03:00 PM
Quxudica, on 05 April 2015 - 03:55 AM, said:
http://mwo.smurfy-ne...694867688c9d5e0
The key is that you don't play this build like a Sniper - because it isn't and it cannot compete with them.
You don't stand back at 500-600 meters and fire volleys of UACs and watch them spread all over.
This is a face rush build, you poke with the lasers and wait for the brawl and when that happens you get to around 300m before you use your UACs.
At that range, they put out solid damage even if it's not optimal. You don't have a pinpoint kill weapon, but you can basically fire UACs non-stop until you run out of ammo.
The laser vomit build is much stronger, but it's actually a build that doesn't want to get in people's faces.
Edited by Ultimatum X, 05 April 2015 - 03:01 PM.
#35
Posted 05 April 2015 - 04:14 PM
Edited by Sorbic, 05 April 2015 - 04:18 PM.
#36
Posted 05 April 2015 - 04:20 PM
#37
Posted 06 April 2015 - 06:25 PM
Edited by LordNothing, 06 April 2015 - 06:26 PM.
#38
Posted 06 April 2015 - 06:43 PM
Yeah sure they jam, have limited range, and spread some damage, but those artillery size rounds are just too nice to pass up. Definitely one of the more gratifying weapon sounds in the game as well.
#39
Posted 06 April 2015 - 08:01 PM
#40
Posted 06 April 2015 - 09:13 PM
Clan UAC's etc have a burst duration shorter than almost all the lasers. People saying they spread dmg are either fireing slower projectile bigger AC's at beyond max range moving targets, or are not seeing just how bad ballistic HSR is for the clan AC's.
Dakkawhales work because even when a bunch of shells dont register a hit, there are so many nobody cares. The DPS output is so high on anything stupid enough to be in front of you, it overcomes most issues. quad UAC10 is rediculous if you know how to position and manage heat. Provided HSR doesnt kick your butt.
If you have fluctuating ping, or unusually high ping, ballistics will not perform for you like lasers will, period. Lasers HSR was fixed by and large, and given the "difficulty" of aiming them is as hard as putting the crosshair where you want burning hot dmg to apply, they have taken the game by storm. Ballistics can still be very fun to play, but you will have to work harder for it. Some mechs, well, they use them anyway as a means to utilize hardpoints or keep heat generation just under Supernova hot.
As to what works- it is pretty intuitive in that if you want one gun, use a bigger one. Smaller ones work in groups better. now, most of the current clan chassis do not have pod space for mounting ballistics only, either tonnage, or hardpoints, or sometimes both. So you end up with mixed loadouts(which is fine) that tend to either favor a big ballistic with smaller laser back up, or many lasers with a ballistic to use to keep heat managed.
I use an LBX20 on my Gargamels, with the 4 laser arm mounting ERML. the lasers provide the mid range point dmg, and the lbx is my in your face boomfist.
I run 2x UAC5 and 4x ERML on my summoner. it does amazingly well, mostly because it is super cool running to use the AC's at mid range, and the thing can barely expose to do it. it can barf out a lot of dmg when you add the ERML into the mix. A very tanky support fire mech with very easy movement to gain position.
I have a Mad Dog with a LBX 20 in combo with some ERML and some LRM. I tend to use LRM ammo up early at mid range supporting my front line, and then move into the fuzzball after to let my team use my armor and apply judicious use of smashfist. it is a fun loadout, especially when some FS9 etc bum rushes you when they think you are just some stupid LRM boat. SRPRSBUTSEKZ 30+dmg alpha brawl weapons to go with those annoying LRM's. AN UAC20 works also, but I just love the sound of that LBX20, effective range be damned.
I have a TBR with a single UAC10, and one with a single UAC5. Both combine with some ERML and SRM. DPS output at closer range is enough to make people back up, figure out a nice chainfire+alpha(partial alpha) fireing combo and it is just relentless. The 5 is less effective IMO in mid/close range, even though it is cooler, however it is much easier to pair with the ERML at longer ranges to poke at people because of velocity.
I dont find much use elsewise for single AC's of 5 or lower, a pair of ERML and some DHS work just so much better, without ammo to blow up. Single gauss fits here too, some do like it on smaller mechs but I am underwhelmed by the hassle of the gun for a "mere 15 dmg".
And thats the crux of all of it, huge alphas rule the game, and so exposure time needs to be minimized, thus you need fast aiming reliable weapons with dmg potential. IE, lasers. Honestly, if the alphas werent so damn huge and TTK so laughably short for a mechwarrior game, clans could use SRM/ballistic loadouts to counter the IS superior brawling ability. Cooler ballistics and big SRM punch would allow clans to sustain a brawl, where laser vomit means they overheat and focus fire is the only way to win. But, said laser vomit is so effective at longer range it eclipses it's own shortcomings so far that most players dont even consider the brawl issues a true weakness.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users