Only mech that I think Genuinely needs an MG quirk Buff is the Phoenix Locust variant, ( can't remember the Suffix letter)
Anything else except maybe the Arrow is pointless Developement time lost, from area's that are far more needing a fix
1
Now That We Know Mg Rof Quirks Are Possible...
Started by Evan20k, Apr 05 2015 01:17 PM
24 replies to this topic
#21
Posted 06 April 2015 - 08:13 AM
#22
Posted 06 April 2015 - 07:46 PM
mg rof and damage quirks for all lights with less than 4 ballistic hardpoints.
mg rof quirks selectively applied to 3+mg lights and mediums with armament lacking in other areas.
mg rof quirks for mechs with many (more than 3) ballistic hardpoints in one section only (the number of is mechs with clustered ballistics that you cant fill up with anything but mgs or ac2s is alarming).
mg damage and range quirks for mechs designed to carry mgs.
mg rof quirks selectively applied to 3+mg lights and mediums with armament lacking in other areas.
mg rof quirks for mechs with many (more than 3) ballistic hardpoints in one section only (the number of is mechs with clustered ballistics that you cant fill up with anything but mgs or ac2s is alarming).
mg damage and range quirks for mechs designed to carry mgs.
Edited by LordNothing, 06 April 2015 - 07:46 PM.
#23
Posted 06 April 2015 - 07:59 PM
Firelizard, on 06 April 2015 - 08:02 AM, said:
While they're at it, maybe they can fix the flamers too?
I know I know, crazy talk. But a pyromaniac can dream right?
I know I know, crazy talk. But a pyromaniac can dream right?
The fun that could be had with ember, flamers and machine guns
That little guy has sat too long stripped of parts invalid is some long forgotten mech bay
#24
Posted 06 April 2015 - 10:17 PM
sneeking, on 06 April 2015 - 03:24 AM, said:
Mmmm huginn with 25% missile and stacking 25% srm4 with srm cooldown5 then add ballistic 10% and stacking 10% machine gun rof with mg rof5 module
That may just be the thing that gets me to put guns and armour back into my huginns arms lol
That may just be the thing that gets me to put guns and armour back into my huginns arms lol
I never even took them off Quad MG gets people nervous
#25
Posted 06 April 2015 - 11:35 PM
I would love the for MGs on my CDA-3C to be more than an annoyance, but instead of quirks I'd like for MGs (and flamers) to be buffed in general.
MGs need a small damage buff while Flamers need something more done to them. Damage over time, More heat, Heat over time, damage to ALL areas hit by the flame, or just a bit more damage.... just something to make them at least marginally viable.
MGs need a small damage buff while Flamers need something more done to them. Damage over time, More heat, Heat over time, damage to ALL areas hit by the flame, or just a bit more damage.... just something to make them at least marginally viable.
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