Ultimatum X, on 06 April 2015 - 07:06 AM, said:
I hate brevity!
I think ERLLAS are very debatable.
9 damage, 1.25s burn, 675m? That becomes a better weapon with quirks but clan mechs have two clear solid options - a CLPL that can hit 660m with mod or CERLLAS for really extreme ranges and lighter weight (and head slot slotting which is pretty crazy, really).
The cLPL gets compared to the LL legitimately, but not to the ERLL. The ERLL can have a range mod too, if you feel so inclined, and works out to substantially longer range. It's still simply superior as an extended range weapon, simply because practically every IS mech can quirk it to be flat out better than the cERLL.
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PPCs are all a mess right now, and I'm not loading 7 ton weapons with a 90m deadzone in the current face-rush gameplay.
Except on mechs with PPC quirks. Still dangerous with the deadzone, but mechs with velocity quirks still can make good use of them. Sadly, everyone's ERPPC's are junk. I miss PPC's.
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I think people over-glamorize IS ballistics. The AC 20 is the big boy here.
I'd mount IS AC5's, UAC5's, and AC20's on my Clan mechs given the opportunity; and I'd do so with such joy I'd sell
every single garbage clan AC I own the moment I could. AC2's and AC10's are both kinda crappy, 2's because obviously, and 10's because 20's are so much better for a tiny increase in cost, and 5's are much cooler, lighter, faster, and better ranged.
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I'm trying to figure out what clan mech you can't fit a Gauss on that is over 50 tons.
SCR, HBR, SMN, TBR, GAR, WHK, DWF can all run Gauss builds. The Mad Dog can too but I think it's a bad platform for it.
I didn't say you couldn't. I meant that virtually any IS mech that CAN mount a gauss rifle will result in a Gauss rifle with better stats. Massively better stats in some cases, but 10% cooldown is very typical, and that's a significant improvement.
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It's absolutely the point. If Clans vs. IS are overall pretty balanced, then you can't really complain because one faction has better weapons in a specific circumstance (mid range lasers), when the other faction has better weapons in other specific circumstances. Clearly, they balance out, or Clan's would still be winning a lot more matches.
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The point is that 4x LLAS is right around even vs. 3x CLPLs, it doesn't need a higher ghost heat mod.
When you throw CERMLAS in the picture and the fact the IS has literally NO answer for that weapon, increasing GH on LLAS is just pure crazy talk.
Won't hurt it significantly either. Remember, from the start I've been against any change to it, but I'm just saying the GH increase on the alpha of 6 isn't really a big deal.
I hate ghost heat, and would sooner see it stripped out completely. But, that's not going to happen, and Russ wants to keep using it specifically to help curtail boating. I agree completely with all the issues people have with that statement, but that's how it is.