I want to prove this mech isn't terribad; that with creative tactics and careful work in the mechlab, it can perform just as well as any mech (before quirks...) without resorting to "metamech"-style 'sword and shield' gimmickry.
**edit**: Personal review: doesn't fare so well
2xLBX5, 4xERSL
http://mwo.smurfy-ne...cebbb1d692233a1
Mainly tried take advantage of the high ballistic hardpoints.
1xLPL, 2xERML, 1xLRM20A
http://mwo.smurfy-ne...5cf8e2a4a8de062
Clearly follow-the-pack support role - LRM20A for distance & shooting over teammate's shoulders, CERML & LPL for mid range; getting into a brawl isn't the plan unless the enemy has cored out sections already for the CERMLs to finish off. Not very spectacular or special in any way, but offers solid performance. You can switch from the LPL to 2xERML+more heatsinks if that's more your flavor.
**edit**: Personal review: difficult to manage, torso doesn't move fast enough, mech is a tad slow, ammo crits are a problem
Boomstick: 1xUAC/20, 4xSPL
http://mwo.smurfy-ne...7e61b07699bf202
~~edit~~: Personal review: works great!
2xERLL, 2xSSRM6
http://mwo.smurfy-ne...d6736963a80f7b1
This one is an accidental discovery, roughly based on my Warhawk (4xERLL, 2xSSRM6).
While the low arm hardpoints don't favor hill-peeking, it does favor cornerpoking; and with the help of the JJ, you can find some creative spots that allow you to cornerpoke at range. The 2xSSRM6, meanwhile, give you a very mean punch against any lights who come sniffing around (and are a very rude surprise from around a corner).
A variations on this could probably use regular SRMs instead (giving you a hefty brawler's punch), and add a targeting computer mk1 with the extra ton (making the cERLLs that much more dangerous). (I probably should put the lasers on the right arm and the SRMs on the other arm, though.)
**edit**: ehh...does alright, not amazing. As expected the arm lasers are a little hard to manage if you're high up, it's better to corner-poke.
Wubs2Brawl: 2xAMS,1xSSRM6, 4xMPL
http://mwo.smurfy-ne...e047695f2be8196
Here, I was looking to make the AMS viable with a build that can brawl and do surprise hit-and-runs with the help of the JJ. Not as much punch as the UAC/20 build from earlier, but easier to handle.
~~edit~~: Personal review: Personal Favorite! Works out fantastically. If I wasn't already committed to a dual-gauss Dire Wolf, this is definitely the one I'd pick.
70-ton version of the 'Gausshawk': 1xGauss Rifle, 4xERML
http://mwo.smurfy-ne...deb2446213a8814
This one is interesting because the rifle is mounted *right* below the cockpit - so it's super easy to aim, and it's very easy to hill-poke with, and with the JJ you can find some very creative locations.
Downside of course is if it explodes, your torso is gone, but you shouldn't be exposing yourself very long while playing this and thus hopefully won't get cored easily.
5 tons of Gauss ammo is enough to "carryhard" with & play in CW - you can probably drop one or two tons for target computers/heatsinks of you like, without much of a problem.
Yeah, no way in heck the ERPPC poptart will work except as a corner-poker, which is something you can do with a mech that's half the tonnage of this one. Throwing these two in the garbage bin.
As somewhat of a joke (I'm one of those annoyed by the 'meta'):
#LASERBARFMETABRO
2xLPL 2xCERML
http://mwo.smurfy-ne...217f576058246cb
Meh. Easy-mode to use, 2 weapon groups, watch your torsos & mind the low arms.
**edit**: Personal review: So easy to use it's CRINGE-worthy. Felt very lazy and hated it despite remarkable performance. Meta-bros will probably like this build best.
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So that's all I've got. Discuss!
Edited by Telmasa, 07 April 2015 - 06:06 PM.