Fire Modes For Regular Inner Sphere Acs
#1
Posted 05 April 2015 - 08:45 PM
Right now, IS autocannons that don't have a "20" in their name are a bad pick, because someone who doesn't have to stand facing you with their torso exposed can fire and cover. They do their full DPS while exposing themselves only to shoot, while the dakka mech has to keep standing their with their shoulders squared like a newbie boxer in order to do their full damage.
Front loading AC damage with a burst fire mode could help make lower caliber ACs more viable. Good idea or bad?
#2
Posted 05 April 2015 - 08:46 PM
#3
Posted 05 April 2015 - 08:50 PM
Postumus, on 05 April 2015 - 08:45 PM, said:
Right now, IS autocannons that don't have a "20" in their name are a bad pick, because someone who doesn't have to stand facing you with their torso exposed can fire and cover. They do their full DPS while exposing themselves only to shoot, while the dakka mech has to keep standing their with their shoulders squared like a newbie boxer in order to do their full damage.
Front loading AC damage with a burst fire mode could help make lower caliber ACs more viable. Good idea or bad?
God no. Learn to use the weapons as they are. I wish people would stop demanding PGI change the game to make it easier for the bad whiners.
If you want more pinpoint, dont use ac2/5s. use gauss ac 20 ppc.
Ib4 you say im a meta *****: My favorite AC is the 5 and I dont even use gauss.
Edited by Stoned Prophet, 05 April 2015 - 08:50 PM.
#4
Posted 05 April 2015 - 08:53 PM
#5
Posted 05 April 2015 - 08:54 PM
What I mean is the 20, will do 10 damage out to 500m...
That all being said, ultra AC's for the IS are coming, just a little ways out still. And I can tell you firs hand you do not want Clan style UAC's.....
#6
Posted 05 April 2015 - 08:54 PM
#7
Posted 05 April 2015 - 08:56 PM
It would be interesting if the autocannons had a burst fire to them instead of a single slug shot but to me it'd make the game a little more difficult.
On that note, if they did make autocannon fire into a burst fire type, I'd hope they added the "knockdown" ability to them so if someone had two innersphere ac20s or three ac10s or 4 ac5s and hit someone, that someone would experience a gyro overload like how it works in Mechwarrior 3.
But I believe they'd bring back the "Knockdown by collision" feature first before they considered the previously mentioned features.
#8
Posted 05 April 2015 - 09:14 PM
RazorbeastFXK3, on 05 April 2015 - 08:56 PM, said:
It would be interesting if the autocannons had a burst fire to them instead of a single slug shot but to me it'd make the game a little more difficult.
On that note, if they did make autocannon fire into a burst fire type, I'd hope they added the "knockdown" ability to them so if someone had two innersphere ac20s or three ac10s or 4 ac5s and hit someone, that someone would experience a gyro overload like how it works in Mechwarrior 3.
But I believe they'd bring back the "Knockdown by collision" feature first before they considered the previously mentioned features.
Clan AC's/ cUAC's are burst fire, and are very underwhelming... They require a lot of things to line up, to get full damage in one location, like the IS guns do...
#9
Posted 05 April 2015 - 09:16 PM
Armorine, on 05 April 2015 - 08:46 PM, said:
Maccasimus, on 05 April 2015 - 08:54 PM, said:
Just to be clear, I'm not talking about a no-jam UAC. Firing two shots at once and waiting twice the cooldown time is the same amount of damage as firing one shot with a single cooldown period. All this would do would shift the damage, "front loading" it. It strikes me as something that would be very easy to do.
Also I'm talking about full damage rounds, not like clan ACs which do multiple partial damage rounds.
Edited by Postumus, 05 April 2015 - 09:22 PM.
#10
Posted 05 April 2015 - 10:46 PM
#11
Posted 05 April 2015 - 10:48 PM
#12
Posted 05 April 2015 - 11:46 PM
#13
Posted 06 April 2015 - 12:31 AM
Metus regem, on 05 April 2015 - 08:54 PM, said:
What I mean is the 20, will do 10 damage out to 500m...
That all being said, ultra AC's for the IS are coming, just a little ways out still. And I can tell you firs hand you do not want Clan style UAC's.....
Nope, the AC/20 does only about 3 damage at 500m without some massive range quirkage.
#14
Posted 06 April 2015 - 02:32 AM
Anything that increases frontloaded damage is bad anyway, IMO.
BTW: OPs suggestion nicely highlights one of the main challenges of PGI. Their hardpoint system means they can't buff single weapons without also buffing the mechs who massively boat them.They tried to fix this with ghost heat, but we can see in this thread that it doesn't work here.
Edited by zagibu, 06 April 2015 - 02:41 AM.
#15
Posted 06 April 2015 - 04:52 AM
#16
Posted 06 April 2015 - 09:04 AM
Example 3:50~3:51 when he uses the autocannon10.
Metus regem, on 05 April 2015 - 09:14 PM, said:
#17
Posted 06 April 2015 - 10:07 AM
RazorbeastFXK3, on 06 April 2015 - 09:04 AM, said:
Example 3:50~3:51 when he uses the autocannon10.
-sigh- I get that, but your video shows the AC's acting like clan UAC's do in game, and that is how they should act according to lore, it was rare to find a single shot AC in lore, only a few of them come to mind off the top of my head. But PGI decided against using the burst fire mode when they first started into MWO, that changed with the Clans, but it was done to mimic the 2/5/10/20 damage that an AC2/5/10/20 would do to a single location in TT.
What having two different firing mechanics in game has done, is shown that single slug is vastly superior to burst mode, due to torso twisting of damage, not something that gets done in TT.
What I was doing was highlighting to the OP, that having a burst mechanic for his canons might not be what he really wants in the long run, provided he's used the burst mode Clan style, that split their damage across each round in the burst.
#18
Posted 06 April 2015 - 10:46 AM
Lucian Nostra, on 05 April 2015 - 10:46 PM, said:
Aside from the 2.
Those Ubernerfs really hurt it, which extended to their Clam counterparts. LB2x also has the same travel speed as an AC5 because of a bad copy paste...
A Sad Cannon.
#19
Posted 06 April 2015 - 10:51 AM
Postumus, on 05 April 2015 - 08:45 PM, said:
Yes.
Quote
Yes
Quote
Yes
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Incorrect.
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Bad
#20
Posted 06 April 2015 - 02:13 PM
Thank you for that info about the original mechanic of autocannons though as I've never played the TT version and never really followed the lore behind mechwarrior outside of reading the storyline provided while playing Mechwarrior 2: Mercenaries. Your first reply to my comment made it appear that I was saying the burst fire autocannons didn't exist in mwomercs. That's why I replied to your comment about the detail in my original message over what the OP was getting at and included the video.
Your "highlight"ing on the available burst fire mechanic of the clan autocannon was lacking detail though.
I do remember someone else asking about the ability to switch from burst to slug and from slug to burst with the autocannons whichever suited the pilot's personal preference in the field but I don't remember what came of it or if it just got filed away and buried.
Instead of having the option to drop with burst fire autocannons or single shot autocannons, I believe it would add more flavor to the game if the autocannons were all switched over to burst fire just to make things more interesting with the gameplay.
Metus regem, on 06 April 2015 - 10:07 AM, said:
-sigh- I get that, but your video shows the AC's acting like clan UAC's do in game, and that is how they should act according to lore, it was rare to find a single shot AC in lore, only a few of them come to mind off the top of my head. But PGI decided against using the burst fire mode when they first started into MWO, that changed with the Clans, but it was done to mimic the 2/5/10/20 damage that an AC2/5/10/20 would do to a single location in TT.
What having two different firing mechanics in game has done, is shown that single slug is vastly superior to burst mode, due to torso twisting of damage, not something that gets done in TT.
What I was doing was highlighting to the OP, that having a burst mechanic for his canons might not be what he really wants in the long run, provided he's used the burst mode Clan style, that split their damage across each round in the burst.
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