zagibu, on 06 April 2015 - 02:32 AM, said:
The problem with this change is, while it would improve single ACs on mechs, it would also massively buff the mechs who boat them. Imagine a 4xAC/5 Jager or Cataphract. It would get a 40 pinpoint frontloaded alpha. The 3xAC/10 Cata would get a 60 pinpoint frontloaded alpha. Way too OP.
Anything that increases frontloaded damage is bad anyway, IMO.
BTW: OPs suggestion nicely highlights one of the main challenges of PGI. Their hardpoint system means they can't buff single weapons without also buffing the mechs who massively boat them.They tried to fix this with ghost heat, but we can see in this thread that it doesn't work here.
Anything that increases frontloaded damage is bad anyway, IMO.
BTW: OPs suggestion nicely highlights one of the main challenges of PGI. Their hardpoint system means they can't buff single weapons without also buffing the mechs who massively boat them.They tried to fix this with ghost heat, but we can see in this thread that it doesn't work here.
Yeah, you nailed it, the problem would be with boated ACs. On the other hand, you wouldn't be getting free shots - if the AC fires two shots, you have to pay with twice the heat.
What if you tied in the extra shots with ghost heat however? Treating a 4xAC/5 Burst fire alpha not as 4 AC/5s firing at the same time, but 8? Also, in all likelihood, firing modes would be programmed in game as different weapons, so it would probably not be difficult to have different heat scales for burst fired and single shot AC modes. That might finally be a change that would give more benefit to single/low number AC users versus boats.
Edited by Postumus, 06 April 2015 - 02:18 PM.