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Large Lasers... Large Lasers Everywhere.


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#21 MechaBattler

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Posted 05 April 2015 - 09:44 PM

Alright. Nerf lasers across the board. If you can't play nice. No one can have em!

As for sized hard points. Could get around the lack of customization and limitations to stock builds by giving it negative quirks if the wrong sized weapon is mounted. So someone could have a PPC in a smaller slot. But it would incur a penalty of 10% to velocity, heat, range, and cooldown. They can still boat, but it's gimped. Could even make it so it stacks. So if you put a second PPC in a small slot, it adds another 10% of negative quirks.

And of course if some chassis just prove too weak, you give them positive quirks for mounting the correct sized weapons.

But this would also mean undoing a lot of existing quirks. And in general require a few more months of balancing. So we'll probably just keep on plugging as is.

Edited by MechaBattler, 05 April 2015 - 09:46 PM.


#22 CMDR Sunset Shimmer

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Posted 05 April 2015 - 09:45 PM

View PostWM Quicksilver, on 05 April 2015 - 09:36 PM, said:

(whether it is good leaving it up to PGI is another debate).


I'd just like to touch on this for a second...

A lot of people feel that PGI can't make the game, and while it's true, some of their decisions in the past were terribad... I think we, the community need to step back and realise... that PGI are the end all be all, they are the one's who make the decisions and make the rules in the game we play.

If they decided to curtail behavior by implimenting super restricted hardpoints... it would be their choice. You could leave, of course... or you could stick it out. But at the end of the day, SOMONE has to play referee... and it's obvious the playerbase can't do that for itself.

#23 El Bandito

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Posted 05 April 2015 - 09:47 PM

View PostThunder Child, on 05 April 2015 - 09:31 PM, said:

Sized Hardpoints also would have prevented the whole debacle with the Thud. Considering only the Right Arm would have been rated for a PPC.

The Only Issue I see with Sized Hardpoints is that it almost Enforces Stock Mechs, which, while personally I am not against it, many people would put on the water works about how their customisation is GONE, and now they can't run their Triple Machine Gun, Quad Flamer, Quad LRM 5 Timberwolf anymore (Because they were TOTALLY doing THAT, and NOT abusing the living hell out of the chassis, right?)


Sized hardpoints can also encourage diversity.

Otherwise, why even create the Starslayer--which is a dedicated Large Laser sniper--when you got HBK-4P with equally good weapon mounts, but with more energy slots?

http://www.sarna.net/wiki/Starslayer

Edited by El Bandito, 05 April 2015 - 09:48 PM.


#24 Elizander

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Posted 05 April 2015 - 10:00 PM

On the other side though, size hardpoints creates diversity for people who have a lot of mechs. It limits diversity for the new guy who has 1. :ph34r:

#25 Soy

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Posted 05 April 2015 - 10:02 PM

I like how dude posts a thread and Bandito just hijacks to stump for some garbage hand of god mechanic.

#26 CMDR Sunset Shimmer

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Posted 05 April 2015 - 10:07 PM

View PostSoy, on 05 April 2015 - 10:02 PM, said:

I like how dude posts a thread and Bandito just hijacks to stump for some garbage hand of god mechanic.


Eh, Sized Hardpoints would help address the issue, maybe not fix it entirely, but I'm pretty much in agreement with Bandito.

Also, not a dude.

#27 El Bandito

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Posted 05 April 2015 - 10:07 PM

View PostElizander, on 05 April 2015 - 10:00 PM, said:

On the other side though, size hardpoints creates diversity for people who have a lot of mechs. It limits diversity for the new guy who has 1. :ph34r:


Which will give nice incentive to buy more mechs, don't you think?

Edited by El Bandito, 05 April 2015 - 10:11 PM.


#28 Quicksilver Aberration

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Posted 05 April 2015 - 10:08 PM

View PostFlash Frame, on 05 April 2015 - 09:45 PM, said:


I'd just like to touch on this for a second...

A lot of people feel that PGI can't make the game, and while it's true, some of their decisions in the past were terribad... I think we, the community need to step back and realise... that PGI are the end all be all, they are the one's who make the decisions and make the rules in the game we play.

If they decided to curtail behavior by implimenting super restricted hardpoints... it would be their choice. You could leave, of course... or you could stick it out. But at the end of the day, SOMONE has to play referee... and it's obvious the playerbase can't do that for itself.

I'm fully aware of that, at the same time, I think many of us wish for someone who better understood their own game to be the referee, instead we have he who shall not be named.

#29 Elizander

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Posted 05 April 2015 - 10:13 PM

View PostEl Bandito, on 05 April 2015 - 10:07 PM, said:


Which will give nice incentive to buy more mechs, don't you think?


Or quit the game altogether cause we're not helping the NPE and piling up more walls in front of their enjoyment. :ph34r:

"Want to have the diversity the others used to have on their first mech? Well you can if you grind for 20 hours more!"

Edited by Elizander, 05 April 2015 - 10:13 PM.


#30 nitra

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Posted 05 April 2015 - 10:17 PM

all i see in threads like these is.

why cant we all just use one small laser .

fixed hard points is not the answer.


but this has all been debated before.

and the one glaring thing that makes the current system so flawed is not full customization.

it is pinpoint alpha .

and until that is fixed.

nothing will fix the problems that arise from it .

#31 Soy

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Posted 05 April 2015 - 10:17 PM

It's truly a stupid suggestion.

I don't like ******* trying to dictate the potential amount of customization I can do in a game that is all about customization.

LLs always been a stronk wep, don't kid yourself. LL PPC Gauss, they've always been the legit big weps in this game. LPL is pretty new to the scene imo.

#32 El Bandito

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Posted 05 April 2015 - 10:31 PM

View PostElizander, on 05 April 2015 - 10:13 PM, said:


Or quit the game altogether cause we're not helping the NPE and piling up more walls in front of their enjoyment. :ph34r:

"Want to have the diversity the others used to have on their first mech? Well you can if you grind for 20 hours more!"



To be honest I never had felt my customization was limited when I got my first mech--the Fatlas. I simply rolled it with its stock weapons and did well for hundreds of matches. I think you are blowing this NPE more than what it is.

Edited by El Bandito, 05 April 2015 - 10:34 PM.


#33 anonymous161

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Posted 05 April 2015 - 10:31 PM

They should take out the ability to mount 2 er large lasters on the ravens those things are too fast and the ability to put the damage so quickly compared to clan lasers since they take a year to be finished is also another thing making cw very unbalanced.

#34 CMDR Sunset Shimmer

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Posted 05 April 2015 - 10:32 PM

View PostSoy, on 05 April 2015 - 10:17 PM, said:

It's truly a stupid suggestion.

I don't like ******* trying to dictate the potential amount of customization I can do in a game that is all about customization.

LLs always been a stronk wep, don't kid yourself. LL PPC Gauss, they've always been the legit big weps in this game. LPL is pretty new to the scene imo.


The game is about mech combat... not all about customization.

You're the one that decided it's all about customization for you... and not the combat. Otherwise... why would the majority of the modes be combat modes Soy?

Yes, collecting and customization is a facet of the game, but it's not all the game is about. I'd much rather the game limit customization for the betterment of the game, then allow free for all customization and insane builds because "Muh Freedomz!"

#35 Sandersson Jankins

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Posted 05 April 2015 - 10:38 PM

LLs are far easier to use with high ping, lowish skill, and are just generally more effective than ballistics, or god forbid missiles atm.

Although, I must give HIGH praise to medium pulse lasers and SRMs lately. Made a monster of a mech that isn't meta at all-

Quickdraw 4H with 4 mdpls and 3 SRM6, 87 KPH with XL engine, and a couple JJ. Amazing "tackler" mech, that doesn't use LL.

...course, anything that isn't my lights/ecm besides that ARE using LL.

I don't see how they could prevent LL from becoming the primary weapon of many players without nerfing the stats; the relatively hitscan nature of it will allow it to be more easily effective most times.

#36 SaltBeef

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Posted 05 April 2015 - 10:43 PM

Noticed it with IS mechs last challenge in CW that almost all mounted multiple LL or ERLL....Row...Row....Row yer Boat! Gently down the stream!

Edited by SaltBeef, 05 April 2015 - 10:43 PM.


#37 Soy

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Posted 05 April 2015 - 10:44 PM

View PostFlash Frame, on 05 April 2015 - 10:32 PM, said:

duh


Way to state the obvious, good grief.

#38 jlawsl

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Posted 05 April 2015 - 10:44 PM

Sized or fixed hardpoints never hurt the previous games, I don't see why they would hurt this one. It just makes sense to scale down some of the weapons that some of these mechs carry. Even though, I if it was done per slot, and not per weapon class, clan would be broken as hell.

Example-You have small(1 slot), medium(2slot) and large(3 slot) energy points. It would make almost no difference to clan players, since almost all of their energy weapons take up one slot. It would only hurt IS. Now, if you said that the actual hard points themselves were classified, as were the weapons, you could have small lasers, flamers(small), tag, med lasers(med), large lasers and ppcs of all types(large).

Ballistics are already limited this way simply by the number of slots they take up and their location. There are a lot of IS mechs with 3+ ballistic points on them, but only a select few can take any more then 2 ac5s or ac2s in that location because everything is too big. Energy weapons aren't too big because of the need for heat sink room. But that leads to things like large lasers getting spammed.

It would also help if they hadn't inflated the hardpoints to double what they really are. Size the hard points, or reduce them. I think that will cut down of spamming of weapons.

#39 Sarlic

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Posted 05 April 2015 - 10:45 PM

Too funny. Told you it would happen!

It was just a matter of time and it exactly proves my point in diversity.

Edited by Sarlic, 05 April 2015 - 10:45 PM.


#40 Elizander

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Posted 05 April 2015 - 10:48 PM

View PostEl Bandito, on 05 April 2015 - 10:31 PM, said:



To be honest I never had felt my customization was limited when I got my first mech--the Fatlas. I simply rolled it with its stock weapons and did well for hundreds of matches. I think you are blowing this NPE more than what it is.


If I didn't have over a dozen friends recruited to this game quit I would be. All of them gamers, half of them played quite a bit of Battletech/Mechwarrior back in highschool and a quarter have played MW1-4. :ph34r:

Edited by Elizander, 05 April 2015 - 10:48 PM.






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