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Surprise Mech Performance (Good And Bad)

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#21 Sir Wulfrick

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Posted 06 April 2015 - 11:28 AM

Surprisingly good mech: Raven 3L(C). I'm traditionally an assault driver. The fact that I got on so well with the Raven 3L 2 x ER-LL & ECM build really shocked me. It's ECM, 'pokability' & enough armour to absorb a bit of incoming fire in the event of a positioning mistake makes it very powerful. I'm continually surprised just how well this works for me.

Surprisingly bad mech: I'll just leave this here...

Posted Image

#22 MeiSooHaityu

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Posted 06 April 2015 - 12:18 PM

I do enjoy my Raven. It's a good ninja mech with the ECM.

I was hoping the Pirate's Bane would be similarly good. I bought it on sale for 900MC just a short time back. It has ECM and four solid energy hard points (plus MGs if that's your thing).

I just can't get the hang of it. I currently have a 0.38 KDR with it. I knew it would be more fragile than the Raven 3L, but it also seems to have issues with heat. Even firing 2 MLasers at a time heats it fast. 4 SLasers seem a bit too weak. I am currently running 2MPLasers and 2 SLasers. I just started running it so I am still undecided.

The PB is just frustrating me at the moment :/

#23 Johny Rocket

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Posted 06 April 2015 - 01:30 PM

Better than expected
JR7 D always thought of it as the odd man out of the Jenner, had to play it a lot to get master tier.
KTO 19, the 20 is set up for lasers and the 18 is a missile beast. The 19 is in an odd spot in the middle, but after playing it to tier up it is quickly becoming one of my go to mechs.

Not even close to what I expected
WVR 6R just so much less than what I hoped it would be.
MDD-A the biggest disappointment in of my whole experience with this Game.

#24 Sir Wulfrick

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Posted 06 April 2015 - 02:02 PM

View PostMeiSooHaityu, on 06 April 2015 - 12:18 PM, said:

I do enjoy my Raven. It's a good ninja mech with the ECM.

I was hoping the Pirate's Bane would be similarly good. I bought it on sale for 900MC just a short time back. It has ECM and four solid energy hard points (plus MGs if that's your thing).

I just can't get the hang of it. I currently have a 0.38 KDR with it. I knew it would be more fragile than the Raven 3L, but it also seems to have issues with heat. Even firing 2 MLasers at a time heats it fast. 4 SLasers seem a bit too weak. I am currently running 2MPLasers and 2 SLasers. I just started running it so I am still undecided.

The PB is just frustrating me at the moment :/


I use the 3L as a purely poking mech. It doesn't do well getting face time but hiding under its ECM and poking around other things I find works very nicely. Admittedly I mostly use it for CW...

#25 Metus regem

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Posted 06 April 2015 - 02:12 PM

View PostMeiSooHaityu, on 06 April 2015 - 12:18 PM, said:

I do enjoy my Raven. It's a good ninja mech with the ECM.

I was hoping the Pirate's Bane would be similarly good. I bought it on sale for 900MC just a short time back. It has ECM and four solid energy hard points (plus MGs if that's your thing).

I just can't get the hang of it. I currently have a 0.38 KDR with it. I knew it would be more fragile than the Raven 3L, but it also seems to have issues with heat. Even firing 2 MLasers at a time heats it fast. 4 SLasers seem a bit too weak. I am currently running 2MPLasers and 2 SLasers. I just started running it so I am still undecided.

The PB is just frustrating me at the moment :/


I would direct you to:

http://mwomercs.com/...errated-locust/

It's a long read, but worth it for the tips and tricks for learning to love the Locust.

Or the more visual way of running a locust:

Posted Image

With some of this:

Posted Image

Edited by Metus regem, 06 April 2015 - 02:14 PM.


#26 charov

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Posted 06 April 2015 - 02:13 PM

Three mechs have surprised me:
Hellbringer Prime (2xLL, 4xML): 288 played, 410 kills, 556 avg dmg, 3.04 KDR
Hellbringer A (GR, 4xML): 44 played, 85 kills, 521 avg dmg, 3.27 KDR
Gargoyle D (GR, 2xML, 4xSL): 119 played, 177 kills, 474 avg dmg, 2.77 KDR

I'm not happy at all of my Timber Wolf, believe it or not. It's good indeed, still there's no feeling between us (for instance, my Atlas Founder has way better stats, KDR 2.20)
Timber Wolf Prime: 85 played, 94 kills, 453 avg dmg, 1.65 KDR

#27 WildeKarde

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Posted 06 April 2015 - 02:15 PM

Well my mechs would be:

Worst:
HBK 4P
W/L: 1.0
K/D: 0.0

Best:
SHD 5M
W/L: 4.0
K/D: 4.0

No idea on why they are like that

#28 Ultimax

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Posted 06 April 2015 - 02:18 PM

This one surprised me.


Posted Image



Posted Image



It's only 22 matches, but that's a pretty good 22 matches for a 50 ton mech, at 92kph and limited to around 250m optimal range.

#29 MeiSooHaityu

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Posted 07 April 2015 - 05:02 AM

View PostUltimatum X, on 06 April 2015 - 02:18 PM, said:

This one surprised me.


Posted Image



Posted Image



It's only 22 matches, but that's a pretty good 22 matches for a 50 ton mech, at 92kph and limited to around 250m optimal range.


I run that setup too. Works well.

#30 TercieI

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Posted 07 April 2015 - 05:06 AM

View PostMeiSooHaityu, on 07 April 2015 - 05:02 AM, said:


I run that setup too. Works well.


Shhhh!!! Stop telling people! They still think LLs and an XL are the answer! ;)

Yeah. WubForcer is best Forcer. I've dropped 1000 in it and it's the only one I play post-mastery.

#31 MeiSooHaityu

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Posted 07 April 2015 - 05:13 AM

I think I still like my 5D better (with an A/C10), but I do like and play the 4R quite a bit. The 5P is pretty underwhelming for me.

#32 Sjorpha

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Posted 07 April 2015 - 05:28 AM

Better than expected: Zeus, Panther.

Worse than expected: Centurion, Banshee.

The Grasshopper is a special case: I'm doing great in it, but I expected it to be even better.

#33 TercieI

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Posted 07 April 2015 - 05:30 AM

View PostMeiSooHaityu, on 07 April 2015 - 05:13 AM, said:

I think I still like my 5D better (with an A/C10), but I do like and play the 4R quite a bit. The 5P is pretty underwhelming for me.


I liked the 5D well enough with a 10, too. Agree the 5P is just bad.

On topic: I agree with an above poster: the WVR-6R just sucked for me, very disappointing. Weird, I do well in other rat-a-tat-tat mechs (even my IV-4). Pleasant surprise: just went back to MLXs to level my second and third. Not even elited, I'm averaging two kills and 400 damage. And they're getting toughness quirks today, Bwahahahahaaa.

Also: BLRs are way better for me than I expected (or than they objectively are). I actually bought a Hellslinger as a cash grinder because I've done so well in them.

Edited by Terciel1976, 07 April 2015 - 05:34 AM.


#34 MeiSooHaityu

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Posted 07 April 2015 - 05:42 AM

View PostSjorpha, on 07 April 2015 - 05:28 AM, said:

The Grasshopper is a special case: I'm doing great in it, but I expected it to be even better.


All 3 Grasshoppers are over 2 KDR for me. They perform well despite their size. I actually think they distribute damage well too.

Funny thing with the Grasshoppers though, my W/L ratio is terrible with them. The 5H W/L is 0.42 and the 5J is 0.90. The 5J creeped over at W/L1.12.

I seem to do well in match, but we seem to always lose. One match I had 5 Kills and 600 DMG, and we still lost (5 of our players failed to break 100 DMG).

Its made ranking up these well performing mechs take FOREVER.

#35 The Ratfink

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Posted 07 April 2015 - 06:23 AM

I always struggle with Assaults but I find the 6s a god.
Zeus 6s 4.60 K/D

I normally pilot mediums and have over 2 K/D with my cents and Hunchies, but struggle with Griffins, 3M is supposed to be OP.
Griffin 3M 0.33 K/D

#36 Bishop Steiner

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Posted 07 April 2015 - 06:46 AM

View PostMeiSooHaityu, on 06 April 2015 - 06:25 AM, said:

What mechs are you surprised perform as well or as poorly as they do?

Mech doing worse than I thought:
Vindicator 1AA:
84 matches, 1.22 W/L, 1.18 KDR, 247 AVG DMG per match. (Load out: 2 PPC, 1 MLaser)





try it with 110 speed ( i think it-s a 280xl, don't remember), 4x Mlasers, 1x aLRM15 with either 2-3 tons of ammo. I found the quirks just don't cater well to the actual realities of the mech, though the general energy ones are still useful. Fight from the fringes with the LRMs, taking potshots with the lasers as opportunity presents, then as you get close to running out of LRMs, move in and start slicing up mechs with the lasers.

I got a 3 to 1 KDr in mine, average 350ish dmg, and it-s what I placed 3rd in the chassis challenge with, before MM put me into Elo Hell, and I gave up playing the last day after my teams got stomped 1/2 to 12 18 out of 20 times.

As for the actual question.... I'll get back to ya.

#37 Metus regem

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Posted 07 April 2015 - 06:58 AM

View PostBishop Steiner, on 07 April 2015 - 06:46 AM, said:



try it with 110 speed ( i think it-s a 280xl, don't remember), 4x Mlasers, 1x aLRM15 with either 2-3 tons of ammo. I found the quirks just don't cater well to the actual realities of the mech, though the general energy ones are still useful. Fight from the fringes with the LRMs, taking potshots with the lasers as opportunity presents, then as you get close to running out of LRMs, move in and start slicing up mechs with the lasers.

I got a 3 to 1 KDr in mine, average 350ish dmg, and it-s what I placed 3rd in the chassis challenge with, before MM put me into Elo Hell, and I gave up playing the last day after my teams got stomped 1/2 to 12 18 out of 20 times.

As for the actual question.... I'll get back to ya.



I think I've hit ELO hell too.... 7 matches last-night, and had at least 2 guys on the OPFOR for every match that had [228] on them.... I had a rough go of it in all 7 matches... I'm not that good!

#38 MischiefSC

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Posted 07 April 2015 - 06:59 AM

Phoenix Battlemaster with gauss and 3 erlls with std engine. Sword and board like a baws, runs cool on sulfur and the gauss gets a big ballistic cool down perk. It has consistently put out more than 800 damage and 4+ kills, win or lose, in cw for me.

I have built a 30% cbills bonus drop deck and its the big carrier. I built the deck as a sort of joke for pugging cw. It's been unexpectedly successful for me.

Phoenix thud with 4 lls. Solid performer. Stalker lite.

Resistance enforcer kamikazi ac boat. Not a lot of ammo but runs 100 kph and brawls like a fiend. Great for that 2nd or 3rd wave cleanup, finishing damaged 4ns and dire.

The crazy success story for me -

The Thuggin.

Hugging with 150xl, 2xAC2 and a lot of ammo.

The ACs are higher mounted than the cockpit, with a bit of skill you are literally showing less than 1 stalker arm. Even better the ballistic range boost plus ac range module gives it a range of nearly 1000 base. With the ROF it's like chain-fired MLs (0.5 refire) with 1km range. Not hard at all to put out 400, 500 damage on it and keep the enemy brushed back. Exceptional at makining stalkers stay in cover. Screen shake makes accurately hitting the tiny bit showing. Works great every map but sulfur.

Had a 16kill, 3100 damage match that between 30% mech bonus and premium time netted me well over 2 million cbills.

It's turned out to be way more effective than expected.

#39 MeiSooHaityu

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Posted 07 April 2015 - 07:00 AM

View PostBishop Steiner, on 07 April 2015 - 06:46 AM, said:



try it with 110 speed ( i think it-s a 280xl, don't remember), 4x Mlasers, 1x aLRM15 with either 2-3 tons of ammo. I found the quirks just don't cater well to the actual realities of the mech, though the general energy ones are still useful. Fight from the fringes with the LRMs, taking potshots with the lasers as opportunity presents, then as you get close to running out of LRMs, move in and start slicing up mechs with the lasers.

I got a 3 to 1 KDr in mine, average 350ish dmg, and it-s what I placed 3rd in the chassis challenge with, before MM put me into Elo Hell, and I gave up playing the last day after my teams got stomped 1/2 to 12 18 out of 20 times.

As for the actual question.... I'll get back to ya.


I might give that a try. I could use a fast LRM skirmisher type mech. I really do like the dual PPCs, but with the Panther overlap, it might be time to do something new.

#40 Bishop Steiner

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Posted 07 April 2015 - 07:16 AM

View PostMeiSooHaityu, on 07 April 2015 - 07:00 AM, said:

I might give that a try. I could use a fast LRM skirmisher type mech. I really do like the dual PPCs, but with the Panther overlap, it might be time to do something new.

well, tbh, I use the 2x ppc on my 1R, with a 235xl, max JJs and 3x Mlasers. Makes a good mobile poptarter, but I find to do well, your team needs to last a long time, and I jsut don't feel I am contributing enough damage on average to help with that.





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