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Surprise Mech Performance (Good And Bad)

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#41 blood4blood

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Posted 07 April 2015 - 07:34 AM

View PostMeiSooHaityu, on 06 April 2015 - 12:18 PM, said:

I do enjoy my Raven. It's a good ninja mech with the ECM.

I was hoping the Pirate's Bane would be similarly good. I bought it on sale for 900MC just a short time back. It has ECM and four solid energy hard points (plus MGs if that's your thing).

I just can't get the hang of it. I currently have a 0.38 KDR with it. I knew it would be more fragile than the Raven 3L, but it also seems to have issues with heat. Even firing 2 MLasers at a time heats it fast. 4 SLasers seem a bit too weak. I am currently running 2MPLasers and 2 SLasers. I just started running it so I am still undecided.

The PB is just frustrating me at the moment :/


I got a PB last sale and was disappointed too, but it started working better for me when I decided to ignore the small laser quirks and just run 4 meds (grouped 2 left/2 right), and to turn on arm lock since it's only got torso weapons. The more limited firing arc and requirement to face your opponent straight-on to shoot is a real PITA since I'm used to doing arm's-free strafing runs and CoD's in my light mechs.

#42 MeiSooHaityu

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Posted 07 April 2015 - 07:38 AM

My PB is set up for 2 MPLasers and 2 SLasers right now. I ran the 4 MLasers, but even splitting up the fire group, the mech runs terribly hot with 4 MLasers. My current setup seems much better on heat, but range is a factor :/

#43 Flyby215

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Posted 07 April 2015 - 07:43 AM

Surprise Good: St. Ives Blue
K/D: 1.69
W/L: 2.0
Avg Dmg: 313
Comments: Expected this to be totally awful, being slow with a poor layout.

Surprise Bad: King Crab 000(L)
K/D: 0.63
W/L: 0.57
Avg Dmg: 294
Comments: I can't seem to figure this mech out. I've tried the popular AC builds, Guass builds, even AC40. I don't know how this thing is supposed to work...

Edited by Flyby215, 07 April 2015 - 07:44 AM.


#44 Axeface

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Posted 07 April 2015 - 08:01 AM

Underperformers, all the grasshoppers. I thought it would be a good mech, yeh, it isn't.

Surprise over performers:-
Panther 9R - 2.69 w/l - 2.43 kdr - 24 matches - 406 dpm
Zeus 9S - 1.00 w/l - 2.23 kdr - 56 matches - 445 dpm
Adder Prime - 2.36 w/l - 2.60 kdr - 38 matches - 356 dpm

#45 MeiSooHaityu

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Posted 09 April 2015 - 05:19 AM

View PostBishop Steiner, on 07 April 2015 - 06:46 AM, said:



try it with 110 speed ( i think it-s a 280xl, don't remember), 4x Mlasers, 1x aLRM15 with either 2-3 tons of ammo. I found the quirks just don't cater well to the actual realities of the mech, though the general energy ones are still useful. Fight from the fringes with the LRMs, taking potshots with the lasers as opportunity presents, then as you get close to running out of LRMs, move in and start slicing up mechs with the lasers.

I got a 3 to 1 KDr in mine, average 350ish dmg, and it-s what I placed 3rd in the chassis challenge with, before MM put me into Elo Hell, and I gave up playing the last day after my teams got stomped 1/2 to 12 18 out of 20 times.

As for the actual question.... I'll get back to ya.


If you see this Bishop.

I gave a similar build to your Vindicator 1AA build a try. I ran an LRM 10 and 4MPLasers. Tried LRM support and quick knife fighter setup.

Just didn't do it for me. I think it was more of a playstyle thing for me. LRMs are a bit too frustrating in solo queue for me.

I'm going to still mess around with the 1AA though. I appreciate the advice regardless.

#46 J0anna

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Posted 09 April 2015 - 05:51 AM

Very Good Topic.

Underperformer, I thought I would love a fast clan mech, but the Ice Ferret (all models, but especially the prime) simply does not work for me. w/l much below 1.0 and the only mech I have (out of around 100 mechs) that I have a K/D less than 1. If anyone ever sees me drop in this, feel free to team kill me as there is absolutely no way I can help the team in this mech. My Mist Lynx has stats that are more than twice as good.

Overachiever, On the other hand, the Gargoyle just works for me. Even with a w/l record around 1.0, I average close to 450 damage per match and have a k/d around 3. So many people complain about this mech, but it just works for me. Who would have guessed?

#47 Bishop Steiner

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Posted 09 April 2015 - 12:05 PM

View PostMeiSooHaityu, on 09 April 2015 - 05:19 AM, said:

If you see this Bishop.

I gave a similar build to your Vindicator 1AA build a try. I ran an LRM 10 and 4MPLasers. Tried LRM support and quick knife fighter setup.

Just didn't do it for me. I think it was more of a playstyle thing for me. LRMs are a bit too frustrating in solo queue for me.

I'm going to still mess around with the 1AA though. I appreciate the advice regardless.

No offense, but if you really think the build thru, I would say you kinda built it wrong, too.

LRM10 is, for whatever reason, vastly less effective than the LRM15, especially if a mech only packs one. Part of it is the ability to better defeat AMS, but in general, it is just more effective. Also, the MPL are not synergistic weapons really, they have poor range overlap to the LRM limiting the amount of situations you can bring both weapon systems to bear.

Also, the tonnage difference with the MPL to MLs eats into other areas of the mech. It's actually very precisely plotted.... Bishop Meta style, lol.


Though playstyle still can impact this, of course. Just saying (sorry) I think your take on the build missed the mark in a few areas.

#48 mogs01gt

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Posted 09 April 2015 - 12:07 PM

Summoner.....both good and bad!

Some builds make this mech feel great. Other builds make it a useless mech. I really wish it was more forgiving like the TBR or Crow.

#49 MeiSooHaityu

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Posted 10 April 2015 - 04:53 AM

View PostBishop Steiner, on 09 April 2015 - 12:05 PM, said:

No offense, but if you really think the build thru, I would say you kinda built it wrong, too.

LRM10 is, for whatever reason, vastly less effective than the LRM15, especially if a mech only packs one. Part of it is the ability to better defeat AMS, but in general, it is just more effective. Also, the MPL are not synergistic weapons really, they have poor range overlap to the LRM limiting the amount of situations you can bring both weapon systems to bear.

Also, the tonnage difference with the MPL to MLs eats into other areas of the mech. It's actually very precisely plotted.... Bishop Meta style, lol.


Though playstyle still can impact this, of course. Just saying (sorry) I think your take on the build missed the mark in a few areas.


Very possibly. I'd buy that.

Still, I just don't think I'm a LRM player. I find locks too unreliable in my PUG drops. I might try a build closer to your vision, but I feel I may drop the LRM.

#50 CrushLibs

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Posted 10 April 2015 - 05:02 AM

On paper the worst mech I have Jegger DD but is stupid fun when played correctly.

Top speed 61.7 kph (xl 225)
Alpha Dmg 20 points
Armor 224 points

KDR 1.10 not great but considering if you spit in its direction it crumples like paper.

5 Kills 4 assists , 14 comp dmg , 751 dmg on HPG that was fun and one shot a jenner priceless

Edited by CrushLibs, 10 April 2015 - 05:12 AM.


#51 MeiSooHaityu

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Posted 10 April 2015 - 05:11 AM

View PostCrushLibs, on 10 April 2015 - 05:02 AM, said:

On paper the worst mech I have Jegger DD but is stupid fun when played correctly.

Top speed 61.7 kph (xl 225)
Alpha Dmg 20 points
Armor 224 points

KDR 1.10 not great but considering if you spit in its direction it crumples like paper.


I had a 2.24 KDR in my Jager DD, but that was running dual gauss a long...LONG...time ago. In the current environment, I don't think it would do as well.

#52 QuantumButler

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Posted 10 April 2015 - 06:42 AM

Honestly for me the most surprisngly viable mech is the Panther, I waa one of the folk who called it DoA before it released, only buying it early because the early adopter bonuses and premium time and a crappy meme mech to grind sounded like a hot Grab Deal for 20 bux.

At first I did hate it, and basically didn't play them at all until last week when I ground them out, I did hate the LL one, but the 10k is actually really fun running it with an erppc and 2 srm4s with a max engine and jjs, not doing super high damage numbers but I have a positive ratio in it and generally average about 260ish damage a match.

More importantly, it's just mobile enough to be pretty fun to play, all kind of peeking options, poptarting, poking out from behind cover then running away, flying over king crabs and shooting them in the head, good times.

Edited by QuantumButler, 10 April 2015 - 06:42 AM.






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