Upcoming Clan Quirks (Warhawk Vs Adder)
#1
Posted 06 April 2015 - 04:34 PM
The Warhawk got a total of 8% less heat from ERPPCs and +15% velocity
The Adder got a total of 15% less heat from ERPPCs and +15% velocity.
And they both got some random AMS quirks which are useful but not either mech's main issue. I am thankful for any kind of heat quirks on the warhawk prime because even with 28 double heat sinks it runs super hot. I can't help but also feel that it may not be quite enough. Does anyone else have an opinion similar to mine?
#2
Posted 06 April 2015 - 04:37 PM
#3
Posted 06 April 2015 - 04:41 PM
Sable, on 06 April 2015 - 04:34 PM, said:
The Warhawk got a total of 8% less heat from ERPPCs and +15% velocity
The Adder got a total of 15% less heat from ERPPCs and +15% velocity.
And they both got some random AMS quirks which are useful but not either mech's main issue. I am thankful for any kind of heat quirks on the warhawk prime because even with 28 double heat sinks it runs super hot. I can't help but also feel that it may not be quite enough. Does anyone else have an opinion similar to mine?
It was never meant to be enough, even in TT these mechs were not meant to handle the ERPPCs they came with. Expecting them to be cool running builds in the translation is a little silly.
Edited by WM Quicksilver, 06 April 2015 - 04:41 PM.
#4
Posted 06 April 2015 - 04:46 PM
WM Quicksilver, on 06 April 2015 - 04:41 PM, said:
Well at least in TT it was a risk-reward thing. You run the risk of Bad Things™ due to the overheat, with the reward of smacking someone with four TarComp'd PPC's.
Edited by Firelizard, 06 April 2015 - 04:46 PM.
#5
Posted 06 April 2015 - 04:46 PM
#6
Posted 06 April 2015 - 04:51 PM
Along with fewer hardpoints.
Edited by Mcgral18, 06 April 2015 - 04:51 PM.
#7
Posted 06 April 2015 - 04:53 PM
Gamuray, on 06 April 2015 - 04:37 PM, said:
Arm structure? WHYYYYYY. Nobody loses arms in the Warhawk because your torsos die instantly. It would be like giving the Spider a head structure increase - you might get shot there once every 100 games.
#8
Posted 06 April 2015 - 04:59 PM
Firelizard, on 06 April 2015 - 04:46 PM, said:
Firing all 4 ERPPCs was more risk than it was reward considering firing 3 was also overheating the Warhawk. Firing all 4 was a last ditch effort move.
#9
Posted 06 April 2015 - 05:03 PM
Sable, on 06 April 2015 - 04:34 PM, said:
The Warhawk got a total of 8% less heat from ERPPCs and +15% velocity
The Adder got a total of 15% less heat from ERPPCs and +15% velocity.
And they both got some random AMS quirks which are useful but not either mech's main issue. I am thankful for any kind of heat quirks on the warhawk prime because even with 28 double heat sinks it runs super hot. I can't help but also feel that it may not be quite enough. Does anyone else have an opinion similar to mine?
Welcome to clans.
Where everything is taking forever to get quirks as PGI is going as cautiously as possible. Meanwhile we get 3 ER PPC thunderbolts doing better then 4 warhawk primes SOMEHOW passing approval.
Anyway, the Warhawk is a much more larger mech and thus has worse quirks. But I hope both get buffs soon...
WM Quicksilver, on 06 April 2015 - 04:59 PM, said:
I was pretty sure firing all 4 wouldn't end that bad...
#10
Posted 06 April 2015 - 05:08 PM
Nightshade24, on 06 April 2015 - 05:03 PM, said:
Firing all 4 at stand still generated 60 heat, of which you could only dissipate 40 of. Gives you a +3 modifier and -4 MP next turn on top of a risk for the LRM ammo exploding if you didn't dump it and a larger chance to shutdown.
#12
Posted 06 April 2015 - 05:23 PM
Sable, on 06 April 2015 - 04:34 PM, said:
I'll be testing this in a few weeks, but it's less than ideal.
http://mwo.smurfy-ne...bec4a514d2ee9ab
CERPPCs should be around 1,365m/s after MK VII TC + Quirks, and cost 13.8 heat to fire.
Could alternatively slot a CLPL in the CT.
Unfortunately to get all the quirks you need both arms, and that means you can't combine with Gauss for a build that would be highly effective.
Instead you spend 7 tons on a targeting computer.
I don't have high hopes for it, but it's worth testing/playing a bit just to see. 26DHS is solid.
#13
Posted 06 April 2015 - 05:28 PM
#14
Posted 06 April 2015 - 05:29 PM
As will the 10% faster recharge on my gauss.
And 7.5% faster ERPPCs. The 4% cooler is meh, but better than nothing. Not going to complain.
#17
Posted 06 April 2015 - 05:40 PM
Pariah Devalis, on 06 April 2015 - 05:29 PM, said:
As will the 10% faster recharge on my gauss.
And 7.5% faster ERPPCs. The 4% cooler is meh, but better than nothing. Not going to complain.
You do realize that if you combine the arms it totals to -8% heat gen and 15% velocity? Thats pretty big for clan ERPPC's
#18
Posted 06 April 2015 - 05:53 PM
Talynn DeRaa, on 06 April 2015 - 05:40 PM, said:
You do realize that if you combine the arms it totals to -8% heat gen and 15% velocity? Thats pretty big for clan ERPPC's
You do realize there are better options than quad-ERPPC, right? Like a Gauss and 2 ERPPC. Or four C-LPLas - in which case you gain nothing from the quirks there outside of the armor. Taking one arm alone, 4% is not a big deal. Goes from 15 heat per ERPPC to 14.4 heat.
Like I said, I am not complaining. I make it work with exactly 0% heat reduction. 4% is not much, however. 5% per arm would be nice for a total of 10% off if you did double the arms up, but, quite frankly, I hate weapon specific quirks on omnimechs and favor quality general purpose quirks like blanket heat generation/dissipation quirks, blanket ballistic velocity/cooldown/recharge quirks, etc.
Edited by Pariah Devalis, 06 April 2015 - 05:54 PM.
#19
Posted 06 April 2015 - 05:57 PM
Warhawk quirks are a step in the right direction, now if only PGI would straight buff the CERPPC to be a 13/15, 4.25s CD, 1150 velocity, keep current quirks, or maybe make it where ADR/WHK get 1250 velocity up from a base of 1150.
Even after they get the heat and velocity quirks, it just doesnt make ERPPCs worth the heat even then, vs the damage they deal per shot. Sure, its PP, but its just not worth it, not when I can mount 4x LPL and deal 2x as much damage over the course of the game.
LPL WHK currently, I got 11 kills in 3 games......4x CERPPC Warhawk, I got like 26 kills in like 42 games or so.....there really is no comparison. And hitting lights with ERPPC? It just is impossible.
#20
Posted 06 April 2015 - 10:28 PM
Fate 6, on 06 April 2015 - 04:53 PM, said:
More people would lose their arms if they every bothered to torso twist properly. Yeah, you're more likely to lose a ST first but having arms that can absorb damage is always nice. Plus the ST's also got buffed.
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