Senor Cataclysmo, on 08 April 2015 - 01:30 AM, said:
I dunno... sounds pretty boring to me. Half the fun is in customisation and finding builds that work... And as others have already pointed out, it's not going to have the desired effect because some stock mechs are better than others.
The reason some mechs are worse than others is multi-fold:
Alpha Strike is really all that matters, doing as much damage as fast as you can trumps every other build consideration. And Role Warfare is virtually non-existant because of issue number one, on top of there really just being no need for any role that isn't a primary damage dealer in MWO's current state.
Restricting build options, even a little, would help with all of these issues. Some mechs aren't supposed to be primary damage dealers, which is why they are bad since that's all that matters in MWO. Support Gear is virtually non-existant and every piece of support tech is universal except ecm, meaning the mechs that were actually designed to carry that gear as part of their role on the battlefield are just naturally worse. Their designs make concessions for the advantages those items are supposed to give the team. A choice between support and firepower. But what good is that when almost any mech can equip a BAP/NARC/TAG just using spare tonnage with little effect on their performance.
Additionally, things like Electronic Warfare just have no depth to them whatsoever. Ravens are pretty much just gimped brawlers and LL snipers because the function they are supposed to serve (ECW) has not been fleshed out at all, it consists of simply taking an ECM on the one variant and that's the extent of ECW in this game.
Finally the games obsession with Alpha Strike-centric gameplay, combined with nearly universal pinpoint convergence, is the direct cause for a lot of stock loadouts being so awful. Many many mechs are designed with mixed-range weaponry, because it's supposed to be important to be a versatile weapons platform. Some mechs boat specific ranges yes, but a lot don't. This just does not work in MWO, as carrying around one or two medium backup lasers (or worse, one or two small LRM launchers) means jacksquat when an enemy light mech can boat a 32+ pinpoint alpha, and it just gets more crazy the heavier you go. This is also why mechs like the Crow and ShadowHawk are so superior in their weight class - they just lucked out with hitboxes that let them deal with the ridiculous amounts of damage flying around that their peers just cant handle.
The game has simply gotten so damage centric, and arcadey, loadouts that should be reasonable are just a joke.