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Will We Ever See The Good Old Days Again ?

Gameplay

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#101 Kh0rn

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Posted 17 April 2015 - 10:41 AM

View PostKoniving, on 17 April 2015 - 10:23 AM, said:

One of the many reasons I wanted to grab PGI, pull it aside and ask "What the heck were you thinking!?"

Even the most basic research could have taught them this. :(


And then even worse you pretty much had awesome graphics and then had ****** ones so now people saw what could of been and want that instead of just having the ones now then people would of never known.

#102 TheCobra

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Posted 17 April 2015 - 12:00 PM

God dammit, Khorn! Stop this painful nostalgia trip, it really hurts!

Seriously tho. Those videos look so amazing! The heat effect from lasers, the missiles, the speed!

A larger size install is not going to stop people from playing, just look at GTA V with 60 gigs install, so please stop giving the excuse of a large size client.

Hell, make the damn higher res textures optional, so people that don't want a lerger size can only download the SD textures.

#103 LordBraxton

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Posted 17 April 2015 - 12:57 PM

Im with TheCobra... This thread is painful, but we have to keep it on the front page until we get an answer. Even if that means 60+ pages of tears before we get a PGI response. Or maybe we should blow up their twitter page?

#104 Kh0rn

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Posted 18 April 2015 - 01:45 AM

I say if some one can tweet Russ that picture and keep this threat alive. I shall avoid posting and creating more tears xD btw if you interested here are some MWLL screen shots I took yesterday of some gameplay. http://imgur.com/a/eZ0TD

#105 CMDR Sunset Shimmer

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Posted 18 April 2015 - 02:40 AM

View PostKh0rn, on 18 April 2015 - 01:45 AM, said:

I say if some one can tweet Russ that picture and keep this threat alive. I shall avoid posting and creating more tears xD btw if you interested here are some MWLL screen shots I took yesterday of some gameplay. http://imgur.com/a/eZ0TD


oh man... if that's one thing I can give the MWLL team, it's that their game, despite looking very basic, at the same time, could look absolutely stunning.

#106 Kh0rn

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Posted 18 April 2015 - 02:46 AM

Gameplay is great. Blows way MWO gameplay.

#107 CMDR Sunset Shimmer

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Posted 18 April 2015 - 02:57 AM

View PostKh0rn, on 18 April 2015 - 02:46 AM, said:

Gameplay is great. Blows way MWO gameplay.


Debatable.

I played MWLL for a good couple of years back when it first came out. I has great ideas, and some great feel. But honestly, I prefer MWO's combat over MWLL's in most cases. That's not to say MWLL doesn't do things well, I just, I've long felt that the Tanks in MWLL overshadow the mechs. While sure, mechs can get into some areas tanks cannot [in some instances] The fact that, for less C-bills you could take a tank that outguns a mech at a similar pricepoint... just felt unbalanced to me. It got to the point for a while, where the majority of players were utilizing tanks and Aerospace assets, and pretty much ignoring Mechs during the time I was playing.

Which actively drove me from playing MWLL.

Mechwarrior, is exactly that to me, MECH warrior... fighting in mechs. MWLL is a great representation of Battletech however, and it's a fun game in it's own right... but I just can't play it when so many people gravitate towards tanks.

#108 Kh0rn

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Posted 18 April 2015 - 02:59 AM

After the 0.7.0 release mechs had multiple new variants and adjusted armor values you very rarely see tanks now due too this. The game for me just felt more simulated and more like the older mechwarriors MWO too me feels too arcade.

#109 CMDR Sunset Shimmer

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Posted 18 April 2015 - 03:07 AM

View PostKh0rn, on 18 April 2015 - 02:59 AM, said:

After the 0.7.0 release mechs had multiple new variants and adjusted armor values you very rarely see tanks now due too this. The game for me just felt more simulated and more like the older mechwarriors MWO too me feels too arcade.


I don't want to rain on your parade Kh0rn, and I want you to know I agree with you generally, however... let's think about this statement for a moment...

Quote

the game for me just felt more simulated and more like the older mechwarriors MWO too me feels too arcade.


Interesting to think about... outside of the fact that prior mechwarrior titles have MUCH better joystick support [to the point that MWO is almost entirely unplayable with a HOTAS setup...] I don't really understand this mindset.

MWO plays very, VERY similarly to Mechwarrior 3, with elements inspired by MW4 [hardpoint's basic idea]. Outside of more in-depth systems such as salvage and the like. Mechwarrior Online plays pretty much exactly like Mechwarrior 3 with less customization [since not everything is labeled "omni" as it was in MW3.]

That being said, those other games ARE a bit more simulator in their presentation. The ability to crouch, jetison ammo, adjust damage displays, ect ect.

Other than the fact that MWO is purely online focused, and there's no salvage mechanics... I don't really see it being "more arcadey" than any of the other games... and you could argue that MWLL is even MORE arcadey, because to progress mechs in a singular match, you have to fight and do well, where as in MWO, you fight over time to unlock more content. Giving a stronger sense of progression.

#110 Kh0rn

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Posted 18 April 2015 - 03:13 AM

The combat system is more simulated with mechs acting more like mechs, jump jets acting like jumps, Weapons acting in the lore fashion and such the over all basic gameplay of how it is played is like battlefield but the combat system is far better. MWO lacks a proper convergence , cone of fire , correct TT jump jets, lack of active and passive radar, The radar system does not function like it suppose too and the slot system is quiet lacking saying that a raven has the same slots as a Atlas. Heat scaling and Heat sinks are just not up too scratch. Lack of role warfare is very evident. These are many things that make this Mechwarrior lack compared too some others. Closed beta of MWO showed the game in a much better fashion. But now they game has returned and gone down too a more boat , click and shoot type game with little too not much else going for it. Its based a lot on fire all the weapons all the time, they didn't encourage varied and fluent load outs, and try and bother with role warfare. For me MWLL gives a real sense of combat on all sides over its vast maps that are plenty and beautifully done spanning some 60+ maps now with 248 variants of mechs too choose from. But I still do like MWO I just wish they kept some of the good old things from closed beta.

Edited by Kh0rn, 18 April 2015 - 03:28 AM.


#111 Khobai

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Posted 18 April 2015 - 03:14 AM

good old days for me was knockdowns and no ecm.

#112 LordBraxton

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Posted 18 April 2015 - 05:10 AM

View PostKhobai, on 18 April 2015 - 03:14 AM, said:

good old days for me was knockdowns and no ecm.


this

thisthisthisthisthisthis

the beautiful graphics and immersive sounds just helped

single heatsinks helped a lot too...

I laugh when people talk about 'brawling' now, because brawling doesnt even exist anymore If you compare CB to now

#113 MadMaxMKII

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Posted 18 April 2015 - 05:47 AM

than: Posted Image

and now: Posted Image

than: Posted Image

and now (not so different): Posted Image

#114 Rampancy

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Posted 18 April 2015 - 08:20 AM

Same as with SC2, a lot of what people miss with respect to gameplay is people being bad at the game.

Most games feel a lot more satisfying and a lot better-paced when the players haven't really figured out the game, yet. There's more variety, battles take longer, etc. It's when the game gets figured out and builds become extremely optimized, mechs get nuked in seconds for being out of position and the like when people start wishing for the wistful days of old where any build went and mechs weren't in the right place at the right time to punish you for your mistakes.

#115 LordBraxton

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Posted 18 April 2015 - 09:34 AM

View PostRampancyTW, on 18 April 2015 - 08:20 AM, said:

Same as with SC2, a lot of what people miss with respect to gameplay is people being bad at the game.

Most games feel a lot more satisfying and a lot better-paced when the players haven't really figured out the game, yet. There's more variety, battles take longer, etc. It's when the game gets figured out and builds become extremely optimized, mechs get nuked in seconds for being out of position and the like when people start wishing for the wistful days of old where any build went and mechs weren't in the right place at the right time to punish you for your mistakes.


no offense man but you must not have been there, because with single heatsinks, the pace of the game was drastically different. double heatsinks ruined battletech, and ruined MWO the same way. They should have stayed in 3025, ala the MW trailer for the game everyone wanted, from Smith&Tinker, on the Unreal engine... Oh what could have been...

also I dont see that many old faces... a lot of folks joined with the clans... The forum community may have a lot of old names, but my friends list shows that the old timers have mostly left, or just check up on big updates.

also, when it comes to graphics\audio quality, (which is most of what this thread is about) that is irrefutable. the graphics were much much better


EDIT: that forest colony comparison shot makes me weep. It looks like completely different textures... what happened!??!?!?

Edited by LordBraxton, 18 April 2015 - 09:35 AM.


#116 Rampancy

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Posted 18 April 2015 - 10:08 AM

View PostLordBraxton, on 18 April 2015 - 09:34 AM, said:


no offense man but you must not have been there, because with single heatsinks, the pace of the game was drastically different. double heatsinks ruined battletech, and ruined MWO the same way. They should have stayed in 3025, ala the MW trailer for the game everyone wanted, from Smith&Tinker, on the Unreal engine... Oh what could have been...
The game simply would have been slower engines for the most part. Dakka would have been king, GaussKats/Jagers etc. would have been remained in their even more powerful state due to slower opposing mechs and zero heat generation. Lot of rose-colored tints in here.

#117 Kh0rn

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Posted 18 April 2015 - 10:28 AM

View PostRampancyTW, on 18 April 2015 - 10:08 AM, said:

The game simply would have been slower engines for the most part. Dakka would have been king, GaussKats/Jagers etc. would have been remained in their even more powerful state due to slower opposing mechs and zero heat generation. Lot of rose-colored tints in here.


But that is also the fault of giving too much customize too the player instead of the limited hard point sizes of Battle tech online 3025, could of kept the small cone and convergence they had. Lots of ways they could of simply balanced it but they went the other way

#118 Rampancy

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Posted 18 April 2015 - 10:37 AM

View PostKh0rn, on 18 April 2015 - 10:28 AM, said:


But that is also the fault of giving too much customize too the player instead of the limited hard point sizes of Battle tech online 3025, could of kept the small cone and convergence they had. Lots of ways they could of simply balanced it but they went the other way
In a lot of ways MWO is far less customizable with respect to weapon loadouts than MW4, and is infinitely less customizable than MW3. They were completely customizable (outside of fixed engine intervals) in TT, although the cost was prohibitive.

If you wanted to force stock or stock-ish loadouts, then sure. But far more people want customization than want that.

A stock or 3025 gamemode would be cool, though.

#119 Kh0rn

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Posted 18 April 2015 - 11:05 AM

Well I guess they gotta accept the game will never be balanced its gonna go back and forth MB 3025 had the best way so far saying things like you have a medium laser slot so only that size energy can fit their or If your mech came with a AC20 it could fit a large ballistic weapon it would of worked for inner sphere but not Clan. I really think the slot system from MW4 should be looked into.

#120 LordBraxton

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Posted 18 April 2015 - 11:42 AM

View PostRampancyTW, on 18 April 2015 - 10:08 AM, said:

The game simply would have been slower engines for the most part. Dakka would have been king, GaussKats/Jagers etc. would have been remained in their even more powerful state due to slower opposing mechs and zero heat generation. Lot of rose-colored tints in here.


um. 'would have?'

let me tell you what was

My DRG-1C with AC2 4Mlas and an SRM4 wrecked face in the very first RHoD, earning me over 600 dmg in a couple rounds (which was a lot in 8v8)

stop trying to counter primary sources with speculation.

Edited by LordBraxton, 18 April 2015 - 11:58 AM.






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