Kh0rn, on 18 April 2015 - 02:59 AM, said:
After the 0.7.0 release mechs had multiple new variants and adjusted armor values you very rarely see tanks now due too this. The game for me just felt more simulated and more like the older mechwarriors MWO too me feels too arcade.
I don't want to rain on your parade Kh0rn, and I want you to know I agree with you generally, however... let's think about this statement for a moment...
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the game for me just felt more simulated and more like the older mechwarriors MWO too me feels too arcade.
Interesting to think about... outside of the fact that prior mechwarrior titles have MUCH better joystick support [to the point that MWO is almost entirely unplayable with a HOTAS setup...] I don't really understand this mindset.
MWO plays very, VERY similarly to Mechwarrior 3, with elements inspired by MW4 [hardpoint's basic idea]. Outside of more in-depth systems such as salvage and the like. Mechwarrior Online plays pretty much exactly like Mechwarrior 3 with less customization [since not everything is labeled "omni" as it was in MW3.]
That being said, those other games ARE a bit more simulator in their presentation. The ability to crouch, jetison ammo, adjust damage displays, ect ect.
Other than the fact that MWO is purely online focused, and there's no salvage mechanics... I don't really see it being "more arcadey" than any of the other games... and you could argue that MWLL is even MORE arcadey, because to progress mechs in a singular match, you have to fight and do well, where as in MWO, you fight over time to unlock more content. Giving a stronger sense of progression.