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Will We Ever See The Good Old Days Again ?

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#61 Kh0rn

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Posted 14 April 2015 - 12:45 AM

I really do not understand why they had too remove so much of the old awesome stuff. I know they fixed a lot of issues but why remove things like the awesome graphics and the great sound effects. Sound are so important too get a understanding of what you are seeing and feeling. MWLL did it right too the point of when going from a heavy too a med all the way too an assault they have there own start up sounds and foot steps too indicate difference in weight. Come on PGI atleast return the old graphics and sounds because trying too fix the game is something I have serious doubts about.

#62 Blood Rose

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Posted 14 April 2015 - 02:27 AM

I remember the patch the sounds changed and my Autocannons went from sounding like awesome cannons of death to sounding like someone setting off a banger in a tin can. I cried that night and I cry again now.

We need bigger maps, the old sounds, actual heat penalties and most of all PPC's that actually move at a decent and viable speed WITHOUT quirks.
Our maps seriously need to be bigger actually - at the very leas twice the size of Alpine. Preferably bigger.

#63 Senor Cataclysmo

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Posted 14 April 2015 - 04:33 AM

I wasn't around prior to the sound changes, and I actually really like the current ones. Is there anywhere I can hear the old sounds to compare?

#64 Kh0rn

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Posted 14 April 2015 - 04:42 AM

Here we go Senor
and this one which shows at the end the old ammo explosion effect.

Edited by Kh0rn, 14 April 2015 - 04:43 AM.


#65 QuantumButler

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Posted 14 April 2015 - 04:46 AM

View PostKh0rn, on 14 April 2015 - 04:42 AM, said:

Here we go Senor
and this one which shows at the end the old ammo explosion effect.


RIP good sound and art design, ruined by "Artistic Vision"

#66 Senor Cataclysmo

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Posted 14 April 2015 - 08:17 AM

View PostQuantumButler, on 14 April 2015 - 04:46 AM, said:

RIP good sound and art design, ruined by "Artistic Vision"


Honestly guys, I'm not convinced by those weapon sounds at all... the gauss rifle sounds weak and weedy. I really like how springy and aggressive the new one is. Plus no charge mechanic? How dull! The AC sounds really boring, I always liked the metallic clang all the new ones have; I like to imagine its the shell casings being ejected and crushing cars or something. Same for the PPCs in the second video, where's the awesome re-charge sound after they've fired?! And the medium lasers sound very thin and weak too. Definitely prefer the new sounds.

I will give you the graphics though, corkscrew missiles, ammo explosion, atlas glowing eyes and inverse kinematics are something I'd like to see again.

#67 Kh0rn

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Posted 14 April 2015 - 11:38 AM

There are a lot of sounds tho from CB that surpass the sounds we have now some got better other became worse personally for me the Old were gold. Sounds like the PPC now are much better but sounds back then like the missiles, and impact were better, even more so when you had nice speakers with bass.

Edited by Kh0rn, 14 April 2015 - 11:46 AM.


#68 xeromynd

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Posted 14 April 2015 - 12:37 PM

View PostKh0rn, on 14 April 2015 - 12:45 AM, said:

I really do not understand why they had too remove so much of the old awesome stuff. I know they fixed a lot of issues but why remove things like the awesome graphics and the great sound effects. Sound are so important too get a understanding of what you are seeing and feeling. MWLL did it right too the point of when going from a heavy too a med all the way too an assault they have there own start up sounds and foot steps too indicate difference in weight. Come on PGI atleast return the old graphics and sounds because trying too fix the game is something I have serious doubts about.


There was a reason for most of the things being taken out, it's just that it really seems like they really might finally have the resources to finally get some of this stuff implemented and functional.


All of these are afaik, please correct me if I'm wrong:

Knockdowns - trolling to the max. Paul was trolled for an entire match, you can't tell me that didn't have any thing to do with it's removal.


Spiral LRMs - terrible hitreg

Graphics - too much of an FPS hit

Sounds - were from the original, non-PGI dev team, that started the project way back before beta

Terrain-adapting legs - I have no idea, too hard to implement with more mechs? idk

Here's a fun post to check out that will make you cry: MWO Lostech List

Edited by xeromynd, 14 April 2015 - 12:39 PM.


#69 JimSuperBleeder

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Posted 14 April 2015 - 12:44 PM

The 6x6SRM cat still works like a charm. I miss the old LBX sound.

#70 LordBraxton

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Posted 14 April 2015 - 12:54 PM

Seriosuly those videos make me cry. The graphics were SOOOOOOOO much better...

MWO.. the only game I own that devolves.

#71 Kh0rn

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Posted 14 April 2015 - 01:00 PM

View Postxeromynd, on 14 April 2015 - 12:37 PM, said:


There was a reason for most of the things being taken out, it's just that it really seems like they really might finally have the resources to finally get some of this stuff implemented and functional.


All of these are afaik, please correct me if I'm wrong:

Knockdowns - trolling to the max. Paul was trolled for an entire match, you can't tell me that didn't have any thing to do with it's removal.


Spiral LRMs - terrible hitreg

Graphics - too much of an FPS hit

Sounds - were from the original, non-PGI dev team, that started the project way back before beta

Terrain-adapting legs - I have no idea, too hard to implement with more mechs? idk

Here's a fun post to check out that will make you cry: MWO Lostech List


Well all those features were really awesome instead of removing them why did they simply not just fix them that is what I don't get and why change the sounds the sounds were awesome they fitted Mechwarrior better then 90% of the sounds now altho a few CB sounds were horrible.

#72 Kh0rn

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Posted 14 April 2015 - 01:14 PM

Wow xero you were not kidding that list did make me wanna throw my monitor out the window. The game has boiled down too a twitch type shooter, with instead of soldiers its now large robots that don't feel like battle mechs but rather large mech suits. All I can say is once the Dev's have done what they needed too they can go back and look at CB and say " lets bring some of this stuff back." If not I am sorry too say but I will be returning too MWLL despite it only being in beta for me it gave me the real Mechwarrior feel.

#73 LordBraxton

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Posted 14 April 2015 - 01:15 PM

Sounds are a matter of taste, graphical fidelity is a more measurable variable... as are significant features such as knockdowns.

Knockdowns were removed because of 'trolling' but what people forget is that we had single heatsinks and 8v8 back then, so the TTK was 4x what it is now, at least. Even the old glitchy knockdown animation would be better than th weightless airmechs we have now.

At the end of the day there is no excuse for the PGI practice of removing features while claiming to intend to fix them and work them back in, then praying the community forgets eventually... That's exactly what PGI did, and at this point the community has already largely given up.

I want my CB MWO back. Id rather have the old glitches and even worse hit-reg if it meant playing the game with knockdowns and superior graphics\immersion.

This game used to make me feel like I was in a battlemech for the first time.... now It feels like I am back playng MW3\MW4 for the umpteenth time..

Edited by LordBraxton, 14 April 2015 - 01:18 PM.


#74 Kh0rn

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Posted 14 April 2015 - 01:19 PM

View PostLordBraxton, on 14 April 2015 - 01:15 PM, said:

Sounds are a matter of taste, graphical fidelity is a more measurable variable... as are significant features such as knockdowns.

Knockdowns were removed because of 'trolling' but what people forget is that we had single heatsinks and 8v8 back then, so the TTK was 4x what it is now, at least. Even the old glitchy knockdown animation would be better than th weightless airmechs we have now.

At the end of the day there is no excuse for the PGI practice of removing features while claiming to intend to fix them and work them back in, then praying the community forgets eventually... That's exactly what PGI did, and at this point the community has already largely given up.

I want my CB MWO back. Id rather have the old glitches and even worse hit-reg if it meant playing the game with knockdowns and superior graphics.


I understand but sounds are important too make you feel what you are seeing I believe the CB ones made you feel you really hit that guy hard or your weapons were some mother of all weapons Sounds do play a important roll , but Graphics and game play do come before sounds. We also lost out on information and role warfare, Since now mechs can just fit what ever weapons they want regardless of what that mech was actually suppose too do. I still live in little hope but just a little.

#75 LordBraxton

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Posted 14 April 2015 - 01:28 PM

Agreed Khorn.

At the end of the day, graphical fidelity, animations, sound, and gameplay features, have all declined while PGI just pushes more and more mechpaks.

If PGI actually made the MWO closed beta (they could have inhereted assets from smith&tinker and ported them to cryengine) then why are they incapable of matching CB quality ever since? Did all their talent quit during closed beta????

#76 Kh0rn

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Posted 14 April 2015 - 01:36 PM

I have no idea what really went wrong but all I know is for now MWLL is my home until I see a return too a more immerse Mechwarrior game.

#77 Uthael

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Posted 14 April 2015 - 03:31 PM

The old heat vision
... where hot parts were red and the cold parts blue instead of today's whole mech just getting brighter. And the laser cuts were distinguishable, too. They removed it because of framerate issues on older computers. I don't get it; why can't that be in graphics options? And the ammo explosions. Just a few toggles to make the game better.
Heck, I'm surprised they even gave us the option to toggle voice comms off.
On a side note; anyone got any idea why the snow is white on heat vision?

The big guns on Catapult's ears
... were one of the reasons one would drive a CPLT chassis. Now those energy hardpoints look better with no weapons in them. Shame.

Falling over
... after falling down the hill and sliding forward too fast. Or after surviving a 2xGauss shot with a light.
Recently, I died this way. I got shot from below (HPG Manifold) and it sent my RVN flying higher than my single JJ would be able to lift me. If I were full HP, I would have just gotten a short shake. I remembered this and was actually happy that my mech died :D

Edited by Uthael, 14 April 2015 - 03:33 PM.


#78 RedDragon

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Posted 14 April 2015 - 03:52 PM

View PostMadcap72, on 09 April 2015 - 02:30 PM, said:

What I remember about the "good old day" was crappy frame rate, limited mechs, crappy UI, crappy lag, crappy wait times for games, and all other manner of teething problems.

Err... tell me how exactly has that changed by now? Hardware improved yet frame rates are still terrible for such an old game (even becoming worse for some people despite all those efforts to "improve" performance by toning down the graphics.
UI 2.0 is a designer's nightmare.
Hitreg is still terrible, on some days worse than ever.
Wait times are a lot longer than in CB.

If the game was at least technically polished by now, one could understand why some features were toned down along the way. But as it stands, the game still plays horribly performance wise, but now it also looks accordingly.

#79 Naelbis

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Posted 14 April 2015 - 04:36 PM

SRMS used to be death when a full salvo hit you..now I feel like im scratching paint while medium laser builds eat me for lunch.

#80 El Bandito

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Posted 14 April 2015 - 05:10 PM

View PostKh0rn, on 07 April 2015 - 07:24 AM, said:

I come now and then and play a few rounds of MWO then head back too MWLL and switch between the two when the other day I stumbled across some good old closed beta footage of MWO and showed me how the game has come and some of the awesome things we had then which are now no longer in and possible new ideas too bring the game further away from arcade too more of a sim based shooter. Here are but a few I looked at.

1. The old but far better graphics: Will we ever see them return ? The lighting , texture and over all graphics just seem too be far better I know they were brought down due too player base but now in 2015 shouldn't they atleast be returned too possibly something like if you set too ultra because for myself those graphics were great.

2. old sound effects: Now I know not all the sounds were great but then some where like the awesome heavy impact sounds, the missile launches, laser sounds I would like too see a re look into beefing up some of the sounds or adding a option for the old ones.

3. Cork screw missiles: This animation alone was freaking amazing hell I just would add a Lrm too watch them go like that I really hope they will make a return.

4: old ammo explosion effect: This was amazing when your mech had a ammo blow out the mech would rock around as you could hear the ammo in your mech exploding why they took it out I do not know.

5. Return of better damage models: Right now it just seems like a generic mesh on every mech no matter where you hit it.

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8 v 8 could help bring some of them back, since FPS will be much better then.





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