

#61
Posted 14 April 2015 - 12:45 AM
#62
Posted 14 April 2015 - 02:27 AM
We need bigger maps, the old sounds, actual heat penalties and most of all PPC's that actually move at a decent and viable speed WITHOUT quirks.
Our maps seriously need to be bigger actually - at the very leas twice the size of Alpine. Preferably bigger.
#63
Posted 14 April 2015 - 04:33 AM
#64
Posted 14 April 2015 - 04:42 AM
and this one which shows at the end the old ammo explosion effect.
Edited by Kh0rn, 14 April 2015 - 04:43 AM.
#66
Posted 14 April 2015 - 08:17 AM
QuantumButler, on 14 April 2015 - 04:46 AM, said:
Honestly guys, I'm not convinced by those weapon sounds at all... the gauss rifle sounds weak and weedy. I really like how springy and aggressive the new one is. Plus no charge mechanic? How dull! The AC sounds really boring, I always liked the metallic clang all the new ones have; I like to imagine its the shell casings being ejected and crushing cars or something. Same for the PPCs in the second video, where's the awesome re-charge sound after they've fired?! And the medium lasers sound very thin and weak too. Definitely prefer the new sounds.
I will give you the graphics though, corkscrew missiles, ammo explosion, atlas glowing eyes and inverse kinematics are something I'd like to see again.
#67
Posted 14 April 2015 - 11:38 AM
Edited by Kh0rn, 14 April 2015 - 11:46 AM.
#68
Posted 14 April 2015 - 12:37 PM
Kh0rn, on 14 April 2015 - 12:45 AM, said:
There was a reason for most of the things being taken out, it's just that it really seems like they really might finally have the resources to finally get some of this stuff implemented and functional.
All of these are afaik, please correct me if I'm wrong:
Knockdowns - trolling to the max. Paul was trolled for an entire match, you can't tell me that didn't have any thing to do with it's removal.
Spiral LRMs - terrible hitreg
Graphics - too much of an FPS hit
Sounds - were from the original, non-PGI dev team, that started the project way back before beta
Terrain-adapting legs - I have no idea, too hard to implement with more mechs? idk
Here's a fun post to check out that will make you cry: MWO Lostech List
Edited by xeromynd, 14 April 2015 - 12:39 PM.
#69
Posted 14 April 2015 - 12:44 PM
#70
Posted 14 April 2015 - 12:54 PM
MWO.. the only game I own that devolves.
#71
Posted 14 April 2015 - 01:00 PM
xeromynd, on 14 April 2015 - 12:37 PM, said:
There was a reason for most of the things being taken out, it's just that it really seems like they really might finally have the resources to finally get some of this stuff implemented and functional.
All of these are afaik, please correct me if I'm wrong:
Knockdowns - trolling to the max. Paul was trolled for an entire match, you can't tell me that didn't have any thing to do with it's removal.
Spiral LRMs - terrible hitreg
Graphics - too much of an FPS hit
Sounds - were from the original, non-PGI dev team, that started the project way back before beta
Terrain-adapting legs - I have no idea, too hard to implement with more mechs? idk
Here's a fun post to check out that will make you cry: MWO Lostech List
Well all those features were really awesome instead of removing them why did they simply not just fix them that is what I don't get and why change the sounds the sounds were awesome they fitted Mechwarrior better then 90% of the sounds now altho a few CB sounds were horrible.
#72
Posted 14 April 2015 - 01:14 PM
#73
Posted 14 April 2015 - 01:15 PM
Knockdowns were removed because of 'trolling' but what people forget is that we had single heatsinks and 8v8 back then, so the TTK was 4x what it is now, at least. Even the old glitchy knockdown animation would be better than th weightless airmechs we have now.
At the end of the day there is no excuse for the PGI practice of removing features while claiming to intend to fix them and work them back in, then praying the community forgets eventually... That's exactly what PGI did, and at this point the community has already largely given up.
I want my CB MWO back. Id rather have the old glitches and even worse hit-reg if it meant playing the game with knockdowns and superior graphics\immersion.
This game used to make me feel like I was in a battlemech for the first time.... now It feels like I am back playng MW3\MW4 for the umpteenth time..
Edited by LordBraxton, 14 April 2015 - 01:18 PM.
#74
Posted 14 April 2015 - 01:19 PM
LordBraxton, on 14 April 2015 - 01:15 PM, said:
Knockdowns were removed because of 'trolling' but what people forget is that we had single heatsinks and 8v8 back then, so the TTK was 4x what it is now, at least. Even the old glitchy knockdown animation would be better than th weightless airmechs we have now.
At the end of the day there is no excuse for the PGI practice of removing features while claiming to intend to fix them and work them back in, then praying the community forgets eventually... That's exactly what PGI did, and at this point the community has already largely given up.
I want my CB MWO back. Id rather have the old glitches and even worse hit-reg if it meant playing the game with knockdowns and superior graphics.
I understand but sounds are important too make you feel what you are seeing I believe the CB ones made you feel you really hit that guy hard or your weapons were some mother of all weapons Sounds do play a important roll , but Graphics and game play do come before sounds. We also lost out on information and role warfare, Since now mechs can just fit what ever weapons they want regardless of what that mech was actually suppose too do. I still live in little hope but just a little.
#75
Posted 14 April 2015 - 01:28 PM
At the end of the day, graphical fidelity, animations, sound, and gameplay features, have all declined while PGI just pushes more and more mechpaks.
If PGI actually made the MWO closed beta (they could have inhereted assets from smith&tinker and ported them to cryengine) then why are they incapable of matching CB quality ever since? Did all their talent quit during closed beta????
#76
Posted 14 April 2015 - 01:36 PM
#77
Posted 14 April 2015 - 03:31 PM
... where hot parts were red and the cold parts blue instead of today's whole mech just getting brighter. And the laser cuts were distinguishable, too. They removed it because of framerate issues on older computers. I don't get it; why can't that be in graphics options? And the ammo explosions. Just a few toggles to make the game better.
Heck, I'm surprised they even gave us the option to toggle voice comms off.
On a side note; anyone got any idea why the snow is white on heat vision?
The big guns on Catapult's ears
... were one of the reasons one would drive a CPLT chassis. Now those energy hardpoints look better with no weapons in them. Shame.
Falling over
... after falling down the hill and sliding forward too fast. Or after surviving a 2xGauss shot with a light.
Recently, I died this way. I got shot from below (HPG Manifold) and it sent my RVN flying higher than my single JJ would be able to lift me. If I were full HP, I would have just gotten a short shake. I remembered this and was actually happy that my mech died

Edited by Uthael, 14 April 2015 - 03:33 PM.
#78
Posted 14 April 2015 - 03:52 PM
Madcap72, on 09 April 2015 - 02:30 PM, said:
Err... tell me how exactly has that changed by now? Hardware improved yet frame rates are still terrible for such an old game (even becoming worse for some people despite all those efforts to "improve" performance by toning down the graphics.
UI 2.0 is a designer's nightmare.
Hitreg is still terrible, on some days worse than ever.
Wait times are a lot longer than in CB.
If the game was at least technically polished by now, one could understand why some features were toned down along the way. But as it stands, the game still plays horribly performance wise, but now it also looks accordingly.
#79
Posted 14 April 2015 - 04:36 PM
#80
Posted 14 April 2015 - 05:10 PM
Kh0rn, on 07 April 2015 - 07:24 AM, said:
1. The old but far better graphics: Will we ever see them return ? The lighting , texture and over all graphics just seem too be far better I know they were brought down due too player base but now in 2015 shouldn't they atleast be returned too possibly something like if you set too ultra because for myself those graphics were great.
2. old sound effects: Now I know not all the sounds were great but then some where like the awesome heavy impact sounds, the missile launches, laser sounds I would like too see a re look into beefing up some of the sounds or adding a option for the old ones.
3. Cork screw missiles: This animation alone was freaking amazing hell I just would add a Lrm too watch them go like that I really hope they will make a return.
4: old ammo explosion effect: This was amazing when your mech had a ammo blow out the mech would rock around as you could hear the ammo in your mech exploding why they took it out I do not know.
5. Return of better damage models: Right now it just seems like a generic mesh on every mech no matter where you hit it.
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8 v 8 could help bring some of them back, since FPS will be much better then.
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