What Do You Want Next?
#21
Posted 08 April 2015 - 11:13 AM
#22
Posted 08 April 2015 - 11:29 AM
#23
Posted 08 April 2015 - 11:32 AM
ok I want the Fire Moth....
#24
Posted 08 April 2015 - 11:35 AM
#25
Posted 08 April 2015 - 11:36 AM
But since that's not going to happen anytime soon, a good story driven single player mode, with option co-op, (one for Clans, one for IS, and have them end at the battle of Tukayyid.)
#26
Posted 08 April 2015 - 11:50 AM
I would love the map department to do a pass through the old maps and sand off all the invisowalls.
I'd like a lot more depth to CW. Planetary control offering faction wide perks like lower Cbill costs for various mech chassis. The ability for factions to select the planet they wish to attack instead of only getting what the server selects for us. Rep gains for a loss ( I mean, I just fought my ass off, but lost. Why does that make me less loyal?), even if they are minimal. Benefits for sticking with a chosen faction that equal the benefits of bouncing around like mercs. You know, little things that would make CW better.
The movement archetype system to be overhauled, and movement restrictions lightened. Mechs are supposed to be far better war machines than tanks, so why do my feet constantly get hung on roots, curbs, slope edges, and shadows? Seriously, I want to follow the guy that came up with these stupid movement restrictions around for a few days, just dictating his ability to walk around simple everyday objects. "Nope, that's a curb. You'll need to find another way in." or "I know they LOOK like stairs, but you can't go up them. Sorry." and "I know it's just one more step, but you can't move any higher without wiggling your ass."
Edited by Helsbane, 08 April 2015 - 11:51 AM.
#27
Posted 08 April 2015 - 12:13 PM
embarrassing how bad the game looks
#28
Posted 08 April 2015 - 12:17 PM
#29
Posted 08 April 2015 - 12:21 PM
Improve CW
New Player experience
Game mode of the week rotation
#30
Posted 08 April 2015 - 12:23 PM
The precursor to modern Autocannons, Rifles were based on weapons used by older tanks,
phased out of service because it lacked stopping power against heavier battlefield units,
The Light Rifle used heavier rounds and larger propellant loads to fire its shells,
-
acting similar to slow firing Autocannons and as direct fire weapon systems,
much slower firing, but with much faster rounds make rifles good sniping weapons,
(if added, its likely they would act as slow firing Primitive Gauss Like Alternatives)
-
LR- 3Damage,....3Ton,...1CritSpace, 1heat,....0min-range 360norm-range 720max-range,
MR- 6Damage,...5Ton,....2CritSpace, 2heat,....0min-range 450norm-range 900max-range,
HR- 9Damage,....8Ton,...3CritSpace, 4heat,....0min-range 540norm-range 1080max-range,
(Rifles are ballistics, they fit between Machine-guns and ACs, but have Very long reload times)
Mech Mortars(1-8)(as Ballistics or as Missiles)
Mech Mortars fire a small shell or shells in a high arc that falls onto the target,
used around the time of the Succession wars, as a direct and indirect fire weapon,
but after was dropped in favor of LRMs, being a more accurate and reliable weapon,
with the addition of AMS systems MM(Mech Mortars) started making a come back,
as AMS systems weren't designed to identify or shoot down Mech Mortars,
Mech Mortars come in several sizes based on how many mortars are shot,
-
Damage per mortar shell=2, shells act as LRMs for direct or indirect fire,
no incoming missile warning, or AMS counter, but can dodge much more easily,
(if added, its likely they would have a high Arch & smoke stream, signifying launch)
-
MM1- 2Damage,...2Ton,...1CritSpace, 1heat,...180min-range 630norm-range 1280max-range,
MM2- 4Damage,...5Ton,...2CritSpace, 2heat,...180min-range 630norm-range 1280max-range,
MM4- 8Damage,...7Ton,...3CritSpace, 5heat,...180min-range 630norm-range 1280max-range,
MM8- 16Damage,.10Ton,.5CritSpace, 10heat,.180min-range 630norm-range 1280max-range,
(in lore MM are Missiles, however they have been described as able to replace both)
Edited by Andi Nagasia, 08 April 2015 - 12:30 PM.
#31
Posted 08 April 2015 - 12:25 PM
IS quirk pass for Victor, Highlander, Cataphract etc?
plus Wolverine and Thunderbolt Hero mechs
#32
Posted 08 April 2015 - 12:34 PM
#33
Posted 08 April 2015 - 12:35 PM
Oh and SOLARIS!!!! I wanna be able to play without having to count on teammates.
Edited by ScoutMaster, 08 April 2015 - 01:00 PM.
#34
Posted 08 April 2015 - 12:40 PM
Otherwise, none of the Inner Sphere OmniMech can make the grade to play in this game.
As for `Mechs: Clint, Whitworth, Thug, and the Wolfhound.
#35
Posted 08 April 2015 - 12:56 PM
#36
Posted 08 April 2015 - 01:07 PM
Not that we will EVER see IS experimental weaponry but HEY...since we are wishing,
Go ahead and get rid of quirks all together and give us Improved heavy gauss rifles and rotary AC10's and see what balances out.
#37
Posted 08 April 2015 - 01:13 PM
(for example look @ the 4% quirk in Heat Gen on the Summoner what he got on 17th april humpf - 3/4 more DHS equiped via unlocked FF/ES and ther wouldn't be a need of this quirk in first place )
Quirks for burst of UACs so that they corrolate wiht diminishing return.
LBX and SRM Spread Modules like 25% increase for IS/Clans.
Some Model adjustemnts in torso width decreas: jenner, ctf, awsome, warhawk, nova, adder TDR increas: Stalker, SCR
http://www.sarna.net/wiki/Light_Gauss
Fix Hitbox problems.
Mechs I like to see:
http://www.sarna.net/wiki/Mauler
A heavy Mech for the IS with ECM - bored of the whine
http://www.sarna.net...th_%28Dasher%29
http://www.sarna.net..._%28Behemoth%29
Edited by Kuritaclan, 08 April 2015 - 02:00 PM.
#38
Posted 08 April 2015 - 01:39 PM
#39
Posted 08 April 2015 - 02:30 PM
#40
Posted 08 April 2015 - 02:45 PM
Solaris!!!, More maps and the cleaning of current maps. And when I say more maps, I am not talking about CW.
Edited by MonkeyDCecil, 08 April 2015 - 07:52 PM.
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