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Victor Quirks


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#41 XX Sulla XX

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Posted 11 April 2015 - 12:42 PM

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I'm not sure a Vic would stand a chance against a TW even with a LFE. Maybe a 9S with the mini Atlas build, or the dual UAC 5's champion build....For those screaming powercreep, It's not creeping, it's already here! What should PGI do? It's not like they can take the clan's best and refund everyone. We now have a couple of mechs that have 16 hardpoints! How do you fight that?
Victor really at the moment has two main problems. Lack of hard points. Soft left and right torso. Both can be fixed with quirks. More fire power from limited hard points it has and stronger left and right torso.

#42 Slow and Decrepit

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Posted 11 April 2015 - 12:56 PM

I hope that I live long enough to see it happen....

#43 ShinobiHunter

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Posted 11 April 2015 - 12:58 PM

I would much rather see agility and armor quirks on my Victors than any weapons quirks. It feels slower and less durable than something like a Thunderbolt. Just my 2 cents though...

#44 XX Sulla XX

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Posted 11 April 2015 - 01:14 PM

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I would much rather see agility and armor quirks on my Victors than any weapons quirks. It feels slower and less durable than something like a Thunderbolt. Just my 2 cents though...
Thunderbolts are only viable because of weapons quirks. Victors also will only be made viable with weapons quirks.

#45 Tincan Nightmare

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Posted 11 April 2015 - 01:47 PM

I just want a Victor with its agility restored, and then give me the 9B with quirks similar to the Hunch 4G. Some generic ballistic quirks for builds using all of the hardpoints, and those awesome AC20 quirks if you want to go with the 'big gun' approach. Make the Victor the AC20 big brother to the Cent AH and Hunch 4G so that it can tear mechs up in a brawl. That wouldn't be sniper centric build for those fearing the return of the poptart meta (especially since with JJ's in their currenty state there is no longer a 'pop' to the poptart), but would give it a niche as a nimble close combatant that throws AC20 shells and SRM's into other mechs faces.

#46 crustydog

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Posted 11 April 2015 - 02:33 PM

View PostTincan Nightmare, on 11 April 2015 - 01:47 PM, said:

I just want a Victor with its agility restored, and then give me the 9B with quirks similar to the Hunch 4G. Some generic ballistic quirks for builds using all of the hardpoints, and those awesome AC20 quirks if you want to go with the 'big gun' approach. Make the Victor the AC20 big brother to the Cent AH and Hunch 4G so that it can tear mechs up in a brawl. That wouldn't be sniper centric build for those fearing the return of the poptart meta (especially since with JJ's in their currenty state there is no longer a 'pop' to the poptart), but would give it a niche as a nimble close combatant that throws AC20 shells and SRM's into other mechs faces.



Exactly This!

Agility > that is what I envision for my Victors, I like to get up close and personal, point blank brawling, with maneuver, and a steady rate of fire... relying on my assault armour for some staying power to carry the balance of the engagement. Snappy and responsive - same for the Shadowhawks - this is the ideal role for mechs of this nature.

Also AC20 - the chosen reason for the Victor to exist in the first place.

Victor may not have great speed, but it does need great agility within it's speed range. Twisting and turning needs to be fast and flexible.

#47 luxebo

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Posted 11 April 2015 - 02:38 PM

IF the 9B were given 4G level AC20 quirks, it would be the prime 2xPPC + 1xAC20 build. Aka moar poptart. I would rather be given jam chance/heat gen lowering quirks for multi-ac for the 9B.

Thunderbolt also has good mobility and INSANE tankiness, same as Stalker and Centurion.

Edited by luxebo, 11 April 2015 - 02:44 PM.


#48 ShinobiHunter

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Posted 11 April 2015 - 03:38 PM

View PostXX Sulla XX, on 11 April 2015 - 01:14 PM, said:

Thunderbolts are only viable because of weapons quirks. Victors also will only be made viable with weapons quirks.


My point was that Victors feel fat and squishy, I would rather see them more tanky and nimble rather than just DPS or high alpha machines. Like I said, just my 2 cents, but they would have to give them crazy good quirks to make me choose one over a Stalker, or even Orion at this point...

#49 XX Sulla XX

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Posted 11 April 2015 - 05:01 PM

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My point was that Victors feel fat and squishy, I would rather see them more tanky and nimble rather than just DPS or high alpha machines. Like I said, just my 2 cents, but they would have to give them crazy good quirks to make me choose one over a Stalker, or even Orion at this point...
Well then go back and like my first post if you have not done so. Because thats what it asks for. More agility quirks and quirks for durability and then enough weopons quirks to make it viable. :)

#50 C E Dwyer

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Posted 11 April 2015 - 06:17 PM

All victors need ST armour quirks, speed and turn quirks and if JJ's are to remain the same, torso twist quirks. this pulls them into where they should be short to mid range agile brawlers

Then its really a balance between ballistic missile and lasers

the K I think should be looking at laser (generic) and ballistic buffs also generic

The Dragon pulse laser and srm buffs

B should be getting AC20, SRM and ML quirks its the oldest of the variants and should be the closest to what it was envisioned by the canon fluff makers

The K generic laser quirks SRM quirks, while it can fit an AC20 its a K variant so make its srm quirks the best of all the variants, and probably the best laser quirks to compensate for weak or no balistic quirks


I don't think any variant should get U/AC5, or LRM buffs, would totally negate any point in the agiliy buffs, and if people really want a standoff ac5/lrm dps jumping mech there is the highlander for that and its also more suited

#51 XX Sulla XX

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Posted 11 April 2015 - 06:31 PM

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All victors need ST armour quirks, speed and turn quirks and if JJ's are to remain the same, torso twist quirks. this pulls them into where they should be short to mid range agile brawlers

Then its really a balance between ballistic missile and lasers

the K I think should be looking at laser (generic) and ballistic buffs also generic

The Dragon pulse laser and srm buffs

B should be getting AC20, SRM and ML quirks its the oldest of the variants and should be the closest to what it was envisioned by the canon fluff makers

The K generic laser quirks SRM quirks, while it can fit an AC20 its a K variant so make its srm quirks the best of all the variants, and probably the best laser quirks to compensate for weak or no balistic quirks


I don't think any variant should get U/AC5, or LRM buffs, would totally negate any point in the agiliy buffs, and if people really want a standoff ac5/lrm dps jumping mech there is the highlander for that and its also more suited
Sounds OK to me.

#52 Slow and Decrepit

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Posted 11 April 2015 - 06:49 PM

The K variant can not fit a AC 20, and neither can the DS....Only the B and the S

Edited by beleneagle, 11 April 2015 - 06:49 PM.


#53 XX Sulla XX

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Posted 11 April 2015 - 08:06 PM

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The K variant can not fit a AC 20, and neither can the DS....Only the B and the S
Cant but could.

#54 Slow and Decrepit

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Posted 11 April 2015 - 08:19 PM

:lol:

#55 SgtMagor

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Posted 12 April 2015 - 12:28 AM

part of the Dragon Slayers agility and mobility was related to its jump jets, they killed the jump jet performance and with the initial quirk changes made the mech useless. Ok with the quirks supposed to be reset to the original settings now, but the jump jets still sux, which directly affects the mechs performance! and I still wont use a Victor and some other mechs until they finally do something the Jump jets o_O

#56 xe N on

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Posted 12 April 2015 - 01:08 AM

The Victor really needs massive quirkening to be at least semi-viable again. The indirect Dragon Slayer and the Ember nerfs made close my wallet for this game.

Before PGI doesn't appropiate balance mechs that even were bought with real money, I will not take the risk of buying any new mech with MC that might just be nerfed to unplayable 2 weeks later.

Edited by xe N on, 12 April 2015 - 01:10 AM.


#57 XX Sulla XX

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Posted 12 April 2015 - 11:40 AM

It does hurt when you pay cash for Victors like I did and they are not worth playing now.

#58 xe N on

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Posted 13 April 2015 - 09:35 AM

Yeah, but If people continue paying money for mechs that get nerfed to death, PGI won't do anything.





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