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Victor Quirks
#41
Posted 11 April 2015 - 12:42 PM
#42
Posted 11 April 2015 - 12:56 PM
#43
Posted 11 April 2015 - 12:58 PM
#44
Posted 11 April 2015 - 01:14 PM
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#45
Posted 11 April 2015 - 01:47 PM
#46
Posted 11 April 2015 - 02:33 PM
Tincan Nightmare, on 11 April 2015 - 01:47 PM, said:
Exactly This!
Agility > that is what I envision for my Victors, I like to get up close and personal, point blank brawling, with maneuver, and a steady rate of fire... relying on my assault armour for some staying power to carry the balance of the engagement. Snappy and responsive - same for the Shadowhawks - this is the ideal role for mechs of this nature.
Also AC20 - the chosen reason for the Victor to exist in the first place.
Victor may not have great speed, but it does need great agility within it's speed range. Twisting and turning needs to be fast and flexible.
#47
Posted 11 April 2015 - 02:38 PM
Thunderbolt also has good mobility and INSANE tankiness, same as Stalker and Centurion.
Edited by luxebo, 11 April 2015 - 02:44 PM.
#48
Posted 11 April 2015 - 03:38 PM
XX Sulla XX, on 11 April 2015 - 01:14 PM, said:
My point was that Victors feel fat and squishy, I would rather see them more tanky and nimble rather than just DPS or high alpha machines. Like I said, just my 2 cents, but they would have to give them crazy good quirks to make me choose one over a Stalker, or even Orion at this point...
#49
Posted 11 April 2015 - 05:01 PM
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#50
Posted 11 April 2015 - 06:17 PM
Then its really a balance between ballistic missile and lasers
the K I think should be looking at laser (generic) and ballistic buffs also generic
The Dragon pulse laser and srm buffs
B should be getting AC20, SRM and ML quirks its the oldest of the variants and should be the closest to what it was envisioned by the canon fluff makers
The K generic laser quirks SRM quirks, while it can fit an AC20 its a K variant so make its srm quirks the best of all the variants, and probably the best laser quirks to compensate for weak or no balistic quirks
I don't think any variant should get U/AC5, or LRM buffs, would totally negate any point in the agiliy buffs, and if people really want a standoff ac5/lrm dps jumping mech there is the highlander for that and its also more suited
#51
Posted 11 April 2015 - 06:31 PM
Quote
Then its really a balance between ballistic missile and lasers
the K I think should be looking at laser (generic) and ballistic buffs also generic
The Dragon pulse laser and srm buffs
B should be getting AC20, SRM and ML quirks its the oldest of the variants and should be the closest to what it was envisioned by the canon fluff makers
The K generic laser quirks SRM quirks, while it can fit an AC20 its a K variant so make its srm quirks the best of all the variants, and probably the best laser quirks to compensate for weak or no balistic quirks
I don't think any variant should get U/AC5, or LRM buffs, would totally negate any point in the agiliy buffs, and if people really want a standoff ac5/lrm dps jumping mech there is the highlander for that and its also more suited
#52
Posted 11 April 2015 - 06:49 PM
Edited by beleneagle, 11 April 2015 - 06:49 PM.
#53
Posted 11 April 2015 - 08:06 PM
Quote
#54
Posted 11 April 2015 - 08:19 PM
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#55
Posted 12 April 2015 - 12:28 AM
#56
Posted 12 April 2015 - 01:08 AM
Before PGI doesn't appropiate balance mechs that even were bought with real money, I will not take the risk of buying any new mech with MC that might just be nerfed to unplayable 2 weeks later.
Edited by xe N on, 12 April 2015 - 01:10 AM.
#57
Posted 12 April 2015 - 11:40 AM
#58
Posted 13 April 2015 - 09:35 AM
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