Yeonne Greene, on 09 April 2015 - 02:42 PM, said:
JJ brawling is supposed to mean using the jets to cover ground quickly and get into brawling range, though, which is more or less how it works in TT. In MWO, you could never use JJs to get behind a target unless you were in a Light and you instead just jitter around. It doesn't increase your turn rate, it just f*cks with the system trying to accurately track and transmit your position to the rest of the people in the match.
That's how it works NOW, prior to the great JJ Nerfage, it was different, I could take my Cataphract directly over and behind another Mech THAT quickly, spinning around in the air while I was JJ, firing as I went up, landing directly behind the target and opening fire before they could spin around. And if they were slower than my Cataphract, I could stay in their rear arc tearing their back out without getting shot in return. Catapults did it to, it was nasty to have a Splat or Streak Cat doing that to you.
Now, if you aren't in a Light, and the RIGHT Light at that, that's not really happening very often. You use the JJ to get into the brawl, maneuver around a bit or a lot depending on the Mech, it's doable, it works, you just have to manage your heat because JJs produce heat, as they should, it's not an antigravity device, it's superheated reactant being forced out of nozzles that literally rockets you up/around, tends to be rather warm.
Roadkill, if you mean the feathering that messes with the hitboxes due to the animation issues, last patch fixed the worst offenders, Firestarters are already dying in droves, seems to have worked. I don't THINK that's what Mizeur means, but if it is, well, I'll point back to my 'this isn't CoD' statement and leave it at that.
I THINK Mizeur is talking about the same sort of JJbrawling I am, some of us do it a lot, many people don't realize they can be used that way however.
Gas, there's no assumption that feathering the JJ was borking the hitboxes due to bad animation, it's a confirmed issue that was just addressed in the patch April 7, the worst offending Mechs had their animations fixed so this no longer happens. It's been known for a while, it's an exploit that many people were using purposely because it worked. The fix also worked, just ask the Firestarter pilots who aren't going 4-6 kills and 700+ damage anymore because they die the first time they try to go face to face with an Assault now