Sandersson Jankins, on 10 April 2015 - 02:58 AM, said:
You're mostly right about needing to play both sides to have a good opinion. However, I think that if you take long-term experience into account, even a pure IS player knows what the general balance is. As long as that person is thinking properly and is reasonable, I suppose.
I think that IS mechs are just slightly better than clan mechs on average right now- I don't know what to do to change it. Mostly because I don't know much about clan mechs! Clans have just never appealed to me in lore- too rigid. I'd prefer to be a rowdy, hard-drinking, natural-born freebirth in my Mediocre Battletech Simulator ™, thank you!
The trouble is the 'that which kills me is OP' mentality.
Clans currently have 6 'decent' mechs for solo/group queue (DWF, WHK, TBR, HBR, MDD, SCR) and this drops to 4 for CW really, due to DWF and WHK forcing you to take a mech outside of those 6 to fit the tonnage. That means people get killed by Timbers and Stormcrows constantly, because those are largely the only mechs used on clan side - that means people assume they are OP due to getting killed by them. This will be solved only when the 2 lighter mechs from wave 3 are released, because then clans will have a decent 30 and 45 tonner, allowing a great deal more variety - those 4 mechs will more than double to 9 or 10 chassis that are frequently used (ACH, SHC, SCR, MDD, HBR, EBJ, TBR, WHK, DWF and maybe EXE)
Personally i think balance between the best of clans and the best of IS is pretty damn close to ideal right now.
I simply dont identify at all with the factions 'background' because im not here to roleplay. It is only and entirely about the stompy robot action for me (literally the only reason i play CW is that i like the game mode format, i couldnt give two flying f**ks about the map really)