#181
Posted 19 May 2015 - 10:26 AM
I'm sure there are others out there.
#182
Posted 19 May 2015 - 10:28 AM
Keez, on 19 May 2015 - 10:05 AM, said:
But that is not fair. At least once, just once, I want to be right. I deserve, no, I need to be right. It just ain't right that I ain't right this time...
"MOM! It Just Ain't Right."
"What? She's Left!"
"Crap!"
#183
Posted 19 May 2015 - 10:33 AM
Almond Brown, on 19 May 2015 - 10:28 AM, said:
But that is not fair. At least once, just once, I want to be right. I deserve, no, I need to be right. It just ain't right that I ain't right this time...
"MOM! It Just Ain't Right."
"What? She's Left!"
"Crap!"
Ahh don't be so hard on keez, he's a unit lancemate of mine, he just hasn't had all the details on it as he never comes here.
#184
Posted 19 May 2015 - 11:05 AM
Edited by Steve Pryde, 19 May 2015 - 11:06 AM.
#185
Posted 03 June 2015 - 01:45 AM
- The side torso's are pretty slim due their tiny hitboxes. The higher mounted mechs can hit it easier then my low slung arms.
- Most of them play the Assault type wrong. Camp much? Teabag much? Annoying.
- It requires no Skill to pilot this thing slammed with LLs / ER LLs.
- Any fool can see that this mech is overquirked. I cant believe that folks are denying this.
- It's a powercreep top mech. I litterly see anyone scoring about 600-800 damage range because of the LL spam. (Sure some are skilled, but mostly are not, see point 2.)
I tried it, scored over a 1000 damage with a single try with assaulting front lines.
I don't call for a nerf, but this is just a classic example of how quirks are way out of line. I just encountered two of them, i tried to disable the side torso's, managed to get one off and the other damaged but then that beautiful convergence system kicks in and i got finished off.
In the end the convergence system is mostly at fault, but the quirks are not making it good up either.
Edited by Sarlic, 03 June 2015 - 01:50 AM.
#186
Posted 03 June 2015 - 02:14 AM
Lil Cthulhu, on 09 April 2015 - 08:32 PM, said:
I get the feeling OP won't be happy until MWO looks like this:
(insert line about nerfing the OP blue suction cup here)
#187
Posted 03 June 2015 - 02:31 AM
The 4N might merit a second nerf, but it won't stop people from driving Stalkers.
Edited by Bleary, 03 June 2015 - 02:37 AM.
#188
Posted 03 June 2015 - 05:19 AM
Keez, on 09 April 2015 - 06:16 PM, said:
12 mans that run all stalkers in cw fyi your not good you mechs are.
I like the quirks system. I understand why bad mechs need quirks but I don't see why mechs w great hit boxes are getting them (stalker, firestarter ect....).
Oh great, another griefing noob who's only means of coping is not to up his game but to come to the forums and whine for more nerfs.
Get over it. Stalkers are just now making a comeback from being anything other than LRM boats. It's nice to see more of them in-game.
#190
Posted 03 June 2015 - 06:44 AM
NECROMANCERS!!!!!!!
#191
Posted 03 June 2015 - 12:32 PM
Breaking the seals as I chant o're grin with cue to Rhazine to pour the blood in.
'Pour the the blood in my friend Rhazine', I strike a match as I chant again.
'Old flesh shambles, rotted bones within, glistening flesh both pale and thin... rise from this grave where you have been found, free your sick body from death and from ground. New purchase you take through the earth as you climb, old thoughts regain meanings in your festered mind.'
Rhazine fashions you a shroud from ripped cloth as I hand you a staff, hes cut out your frown.. I have cleared you a path.
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