Anyway have a nice day
Mist Lynx Regret
#1
Posted 19 November 2014 - 12:30 PM
Anyway have a nice day
#2
Posted 19 November 2014 - 12:34 PM
It's that daggum ice ferret that I regret shelling out the $$$ for
#3
Posted 19 November 2014 - 12:34 PM
#4
Posted 19 November 2014 - 12:47 PM
#5
Posted 19 November 2014 - 01:03 PM
#6
Posted 19 November 2014 - 01:10 PM
Hellbringer still looks promising even though ECM got murdered by the BAP upgrade though it could still fail if it has bad hit boxes and the Gargoyle while not likely to be quite as good as the Timber Wolf should still be fun for PUGs again as long as the hit boxes aren't terrible.
#7
Posted 19 November 2014 - 01:14 PM

FIX THIS GODDAMM ARMS
#8
Posted 19 November 2014 - 01:19 PM
I'll happily trade you one lightly used (F)Atlas, only driven on Sundays to church for your Lynx...
#9
Posted 19 November 2014 - 01:19 PM
It is the only light I own, I've only played trials of the others.
This time, everyone pretty much knew what they were in for as far as Clan Mechs go, though now some Inner Sphere mechs got quite a bit of quirk buffs, so the Clan bottom tier mechs may seem even worse in comparison. Hellbringer and Gargoyle are going to have serious problems competing at their weight classes from having 3 and 4 tons of pod space locked off for arbitrary reasons, but we already have the Timberwolf, nothing is stopping that beast.
Now what is the worst that can happen from allowing Clan mechs to customize structure? The Dire Wolf gets 5 more tons of pod space, but have you seen the slots available to it on a 6 UAC/5 Dire Wolf? You don't have the slots to take full advantage of the weapon hardpoints after using 7 slots for Endosteel. You can add a couple of lasers and ammo, and then heat is a concern too.
#10
Posted 19 November 2014 - 01:35 PM
I'm getting 700-900 point damage games in this little guy, and I haven't even made basics yet with more than one mech.
Don't be the front line mech. You can't do that. You shouldn't do it. Stay at the back, wait for the engagement to begin, then pick away at your opponents side torsos until they explode. It's simple and effective.
If the enemy sees you, hop away and put as much distance as you can between you and them, then repeat the process. Don't face tank anything, especially firestarters. Avoid firestarters like the plague. The 8xSPL builds have a taste for Lynx arms.
Edited by Greenjulius, 19 November 2014 - 01:43 PM.
#11
Posted 19 November 2014 - 01:43 PM
DaZur, on 19 November 2014 - 01:19 PM, said:
I'll happily trade you one lightly used (F)Atlas, only driven on Sundays to church for your Lynx...
DEAL
EDIT
Only because I like Assaults and I suck at lights.
Edited by Moonlander, 19 November 2014 - 01:43 PM.
#12
Posted 19 November 2014 - 01:45 PM
#13
Posted 19 November 2014 - 01:46 PM
Urdnot Mau, on 19 November 2014 - 01:14 PM, said:

FIX THIS GODDAMM ARMS
I have to second this. The weapons massively increase the size of already oversized arms. Combined with only being able to mount weapons in arms, this means even with careful play the arms are nearly always the first components to take damage, and the first to be lost.
It's similar to the problem the Ice Ferret has on its arms, but to an even larger degree.
From the side, the left arm of the MLX-B covers about 70% of the upper half of the mech (the most visible half), while comparing this to the spider 5D's right arm it covers about 30% of the upper side profile. And even the spider 5D is prone to losing its right arm, but at least has a CT weapon to fall back on.
Just reduce the weapon add-on sizes and put them side-by-side similar to the kit fox or spider 5D and the problem of the overly vulnerable arms will already be addressed to some degree. And it's better than just stacking on +20 armor from a quirk or some such method.
P.S. I'm primarily an IS mech pilot (my only clan mechs are from the wave 2 preorder), and i can deal with the lower speed and weakness to being hunted by 35tonner IS lights, but to me the size of those arms just seems like a massive oversight.
P.P.S. plus IMO it looks pretty bad
Edited by zeyzak, 19 November 2014 - 02:14 PM.
#14
Posted 19 November 2014 - 02:02 PM
#15
Posted 19 November 2014 - 02:04 PM
Have a Nice Day
#16
Posted 19 November 2014 - 02:07 PM
Greenjulius, on 19 November 2014 - 01:35 PM, said:
Brody319, on 19 November 2014 - 01:45 PM, said:
This has been the bane of MW:O since day one...
Problem is MW:O is (Up to this point and still) a game of "kill-or-be-killed" with a few goal diversions at best... While lights can be formidable in their own right... This is not their foray. Lights have a canonical purpose... just not in MW:O yet.
I personally can't pilot a light to save my live (Or an assault for that latter)... the most productive light pilots I've observed largely avoid confrontational combat and are masters at back-stabbing and heel nipping.
Like my daddy always said... Use the right tool for the right job and you'll be fine.
So long as lights are not piloted like mediums, heavies or assaults... they have their place and are productive. Anything outside of that it's simply a game of chance.
Now if PGI would only give lights something other to do than run to arbitrary squares...
#17
Posted 19 November 2014 - 02:08 PM
Shadow Magnet, on 19 November 2014 - 02:02 PM, said:
It does have some quirks actually each part gives a few quirks. ST structure, twist, energy cool down, missile cool down
#18
Posted 19 November 2014 - 02:11 PM
Has anyone mastered the Mist Lynx and can make a valid statement on it's usefulness.
#19
Posted 19 November 2014 - 02:14 PM
GeminiWolf, on 19 November 2014 - 12:30 PM, said:
Where did they look competitive exactly? They showed the weapon layout long before the mech was released.
It was pretty obvious from the start it would have terrible pod space if you looked at the loadouts, and if you use ECM you lose half of the mech's potential firepower.
Stonefalcon, on 19 November 2014 - 02:11 PM, said:
Has anyone mastered the Mist Lynx and can make a valid statement on it's usefulness.
Because pirate's bane is just such an amazing light mech once mastered. If a mech is competitive after you've mastered it, you're going to know it. It will at least be useable before then.
Edited by Kassatsu, 19 November 2014 - 02:15 PM.
#20
Posted 19 November 2014 - 02:15 PM



but I really don't understand so many problems with Lynx.
Edited by Stefka Kerensky, 19 November 2014 - 02:17 PM.
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