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Mist Lynx Regret


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#1 GeminiWolf

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Posted 19 November 2014 - 12:30 PM

This is all my opinion and since I spent money on this mech I have to right to state this and give a warning to others. DO NOT BUY BEFORE TEST DRIVE. The Mist Lynx is THE single worst mech I have EVER played in this game. I am feeling completely stupid for spending the money on this mech, do you buy a car before test driving it, NO. The reason I purchased this mech was that I liked the look, it looked as if it would run around like a Commando, a mech I love, and could fly like a Spider. The weapons layout looked competitive and I felt I could probably replace my Commando with this mech, WRONG. The major issue with the Mist Lynx, that I have found is all the weapons are mounted on the arms, so once you lose your arms you become useless. Believe me, it's extremely easy to lose your arms, heck I had a teammate step on my side and rip one off. Anyway as any such opinion I will have the typical flames *shrug* at least I didn't go off on LRM's or the range of the Beacon now making all ECM's useless, nope I steered clear of those topics ;)

Anyway have a nice day :)

#2 Rizzelbizzeg

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Posted 19 November 2014 - 12:34 PM

I kinda like the little guy, he's jumpy as all get out. Remember to up the armor, it comes with like 8 arm armor stock lol.

It's that daggum ice ferret that I regret shelling out the $$$ for <_<

#3 Aron

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Posted 19 November 2014 - 12:34 PM

I feel you but to be fair, if you had looked at the specs before, you might have realized in advance that this particular problem could arise?

#4 Karl Marlow

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Posted 19 November 2014 - 12:47 PM

Meh. Much like the Locust before it the Mist Lynx was just a road bump on the way to get the mechs we really wanted.

#5 MadPanda

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Posted 19 November 2014 - 01:03 PM

I think everyone universally agreed that the second clan wave pack was not worth its money and the mechs would be average at best. If you didn't even read the forum discussions before buying then you can really just hit your face in to the wall.

#6 Angel of Annihilation

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Posted 19 November 2014 - 01:10 PM

He is not that bad and I don't regret my Gargoyle pack purchase, at least not yet hehe. Ice Ferret ended up being alot of fun and is one of my favorites for PUGs and while the Mist Lynx isn't super good, so far at least I am holding my own with it and I haven't even unlocked basics much less elites so it at least will get somewhat better.

Hellbringer still looks promising even though ECM got murdered by the BAP upgrade though it could still fail if it has bad hit boxes and the Gargoyle while not likely to be quite as good as the Timber Wolf should still be fun for PUGs again as long as the hit boxes aren't terrible.

#7 Urdnot Mau

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Posted 19 November 2014 - 01:14 PM

Indeed, The mist lynx is not all that bad, but

Posted Image




FIX THIS GODDAMM ARMS

#8 DaZur

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Posted 19 November 2014 - 01:19 PM

# 1st_World_MC_Investment_Remorse

I'll happily trade you one lightly used (F)Atlas, only driven on Sundays to church for your Lynx...

:rolleyes:

#9 Golden Vulf

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Posted 19 November 2014 - 01:19 PM

I warmed up to the Ice Ferret after a bit. And the Mist Lynx has its charm. It doesn't have the firepower, armor, or speed of Firestarter, but it is tiny! Smaller than a Commando even.

It is the only light I own, I've only played trials of the others.

This time, everyone pretty much knew what they were in for as far as Clan Mechs go, though now some Inner Sphere mechs got quite a bit of quirk buffs, so the Clan bottom tier mechs may seem even worse in comparison. Hellbringer and Gargoyle are going to have serious problems competing at their weight classes from having 3 and 4 tons of pod space locked off for arbitrary reasons, but we already have the Timberwolf, nothing is stopping that beast.

Now what is the worst that can happen from allowing Clan mechs to customize structure? The Dire Wolf gets 5 more tons of pod space, but have you seen the slots available to it on a 6 UAC/5 Dire Wolf? You don't have the slots to take full advantage of the weapon hardpoints after using 7 slots for Endosteel. You can add a couple of lasers and ammo, and then heat is a concern too.

#10 Greenjulius

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Posted 19 November 2014 - 01:35 PM

I see a lot of non-light players complaining about the Mist Lynx. I think too many have been playing Timbers, Stormcrows and Dires so much, they atrophied their ability to be sneaky.

I'm getting 700-900 point damage games in this little guy, and I haven't even made basics yet with more than one mech.

Don't be the front line mech. You can't do that. You shouldn't do it. Stay at the back, wait for the engagement to begin, then pick away at your opponents side torsos until they explode. It's simple and effective.

If the enemy sees you, hop away and put as much distance as you can between you and them, then repeat the process. Don't face tank anything, especially firestarters. Avoid firestarters like the plague. The 8xSPL builds have a taste for Lynx arms.

Edited by Greenjulius, 19 November 2014 - 01:43 PM.


#11 Moonlander

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Posted 19 November 2014 - 01:43 PM

View PostDaZur, on 19 November 2014 - 01:19 PM, said:

# 1st_World_MC_Investment_Remorse

I'll happily trade you one lightly used (F)Atlas, only driven on Sundays to church for your Lynx...

:rolleyes:


DEAL

EDIT

Only because I like Assaults and I suck at lights.

Edited by Moonlander, 19 November 2014 - 01:43 PM.


#12 Brody319

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Posted 19 November 2014 - 01:45 PM

Seems the biggest problem the mist lynx has is being piloted by people who assume it must do something It cannot and refuse to try otherwise.

#13 zeyzak

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Posted 19 November 2014 - 01:46 PM

View PostUrdnot Mau, on 19 November 2014 - 01:14 PM, said:

Indeed, The mist lynx is not all that bad, but

Posted Image




FIX THIS GODDAMM ARMS

I have to second this. The weapons massively increase the size of already oversized arms. Combined with only being able to mount weapons in arms, this means even with careful play the arms are nearly always the first components to take damage, and the first to be lost.

It's similar to the problem the Ice Ferret has on its arms, but to an even larger degree.


From the side, the left arm of the MLX-B covers about 70% of the upper half of the mech (the most visible half), while comparing this to the spider 5D's right arm it covers about 30% of the upper side profile. And even the spider 5D is prone to losing its right arm, but at least has a CT weapon to fall back on.

Just reduce the weapon add-on sizes and put them side-by-side similar to the kit fox or spider 5D and the problem of the overly vulnerable arms will already be addressed to some degree. And it's better than just stacking on +20 armor from a quirk or some such method.


P.S. I'm primarily an IS mech pilot (my only clan mechs are from the wave 2 preorder), and i can deal with the lower speed and weakness to being hunted by 35tonner IS lights, but to me the size of those arms just seems like a massive oversight.

P.P.S. plus IMO it looks pretty bad

Edited by zeyzak, 19 November 2014 - 02:14 PM.


#14 Shadow Magnet

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Posted 19 November 2014 - 02:02 PM

Just a bit of patience - it surely will get quirked. I find it a bit strange though that PGI did not add some last-minute quirks before the first release, now they got experience from the IS quirk pass.

#15 GeminiWolf

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Posted 19 November 2014 - 02:04 PM

"Non-Light pilots are the ones complaining" those comments are silly. In my post I stated I love my Commando... is this not a light mech. I also have many other lights which I pilot just fine. The person(s) who mentioned the size of the arms with weapon mounts being a factor, I think may have something going there. I did not think about that aspect causing arm loss early on. To the other advice responses, thank you, they helped a great deal with helping me pilot the Mist Lynx better in matches.

Have a Nice Day :)

#16 DaZur

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Posted 19 November 2014 - 02:07 PM

View PostGreenjulius, on 19 November 2014 - 01:35 PM, said:

I see a lot of non-light players complaining about the Mist Lynx. I think too many have been playing Timbers, Stormcrows and Dires so much, they atrophied their ability to be sneaky.


View PostBrody319, on 19 November 2014 - 01:45 PM, said:

Seems the biggest problem the mist lynx has is being piloted by people who assume it must do something It cannot and refuse to try otherwise.

This has been the bane of MW:O since day one...

Problem is MW:O is (Up to this point and still) a game of "kill-or-be-killed" with a few goal diversions at best... While lights can be formidable in their own right... This is not their foray. Lights have a canonical purpose... just not in MW:O yet.

I personally can't pilot a light to save my live (Or an assault for that latter)... the most productive light pilots I've observed largely avoid confrontational combat and are masters at back-stabbing and heel nipping.

Like my daddy always said... Use the right tool for the right job and you'll be fine.

So long as lights are not piloted like mediums, heavies or assaults... they have their place and are productive. Anything outside of that it's simply a game of chance.

Now if PGI would only give lights something other to do than run to arbitrary squares... :ph34r:

#17 Brody319

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Posted 19 November 2014 - 02:08 PM

View PostShadow Magnet, on 19 November 2014 - 02:02 PM, said:

Just a bit of patience - it surely will get quirked. I find it a bit strange though that PGI did not add some last-minute quirks before the first release, now they got experience from the IS quirk pass.


It does have some quirks actually each part gives a few quirks. ST structure, twist, energy cool down, missile cool down

#18 Stonefalcon

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Posted 19 November 2014 - 02:11 PM

Basic up the commando/spider/mist lynx all at the same time then make a valid argument as to why the mist lynx is useless. Too many people claiming it's useless without mastering it up first when they have mastered their commandos and spiders.

Has anyone mastered the Mist Lynx and can make a valid statement on it's usefulness.

#19 Kassatsu

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Posted 19 November 2014 - 02:14 PM

View PostGeminiWolf, on 19 November 2014 - 12:30 PM, said:

The weapons layout looked competitive and I felt I could probably replace my Commando with this mech, WRONG. The major issue with the Mist Lynx, that I have found is all the weapons are mounted on the arms, so once you lose your arms you become useless.


Where did they look competitive exactly? They showed the weapon layout long before the mech was released.

It was pretty obvious from the start it would have terrible pod space if you looked at the loadouts, and if you use ECM you lose half of the mech's potential firepower.

View PostStonefalcon, on 19 November 2014 - 02:11 PM, said:

Basic up the commando/spider/mist lynx all at the same time then make a valid argument as to why the mist lynx is useless. Too many people claiming it's useless without mastering it up first when they have mastered their commandos and spiders.

Has anyone mastered the Mist Lynx and can make a valid statement on it's usefulness.


Because pirate's bane is just such an amazing light mech once mastered. If a mech is competitive after you've mastered it, you're going to know it. It will at least be useable before then.

Edited by Kassatsu, 19 November 2014 - 02:15 PM.


#20 STEF_

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Posted 19 November 2014 - 02:15 PM

I'm not a light mech pilot.
Posted ImagePosted Image
Posted Image

but I really don't understand so many problems with Lynx.

Edited by Stefka Kerensky, 19 November 2014 - 02:17 PM.






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